/vnt/ - Vidya & Tech

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The e/vnt/! fig57 Admin 09/12/2022 (Mon) 11:41:30 No. 1 [Reply]
Welcome to the hub for (mostly) old vidya and tech! Note: This board encompasses the former /vr/, /th/, and /tech/ boards.
Edited last time by ranchan on 07/20/2023 (Thu) 05:51:54.

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Retro vidya art anon 09/13/2022 (Tue) 03:45:30 No. 103 [Reply] [Last]
Post what ya got. Promotional material, concept art, in-game art all welcome
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This is an early image of Age of Empires II. The art looks so different from the finished product that it must be an alpha version. >>401 That would make sense.
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anon 08/25/2023 (Fri) 11:45:44 No. 354 [Reply]
Do you have a main Video Game? One that you play far more than any other Video Game?
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>>364 >>365 Doom definitely has tons of replay value with all the content people have made over the decades. I definitely do keep all the fan groups at arm's length. I used to lurk Doomworld a lot and play online occasionally, but that's the closest I've gotten to other people. Doomworld is a complete dump now from what I've heard. >>367 Tetris is a game that's never gelled with me. I ended up getting really into Columns though. Nowadays it's one of my favorite pick-up-and-play games.
>>354 I come back to FFT every year or so and try my best to make an entirely new party each time.
>>369 I feel like I don't have time for RPGs anymore, but that's one I'd like to try eventually. Same for Final Fantasy 6. My experience with the genre is really shallow. I finally beat the SNES version of Final Fantasy IV a few years ago and enjoyed it. I think it's the only RPG I've played enough to grow fond of that isn't Chrono Trigger.
L4D2 and MineCraft are the only games worth playing. Plus maybe a social deduction game.
>>406 Yuck.

anon 09/24/2023 (Sun) 02:48:57 No. 397 [Reply]
How to correctly keyframe animation cycles or sequence based on its physics and achieve maximum correctness in its biomechanism Just by math of sort
>>397 SEA art schizo? Draw a loli space marine pls

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Windows XP thread anon 07/13/2023 (Thu) 07:01:48 No. 200 [Reply]
Who uses Windows XP?
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>>335 >is it actual hardware? Yes, an Xplore iX104C4 Tablet PC. I don't use it as a daily driver obviously but it's fun to play around with it occasionally and see what it can do with modern internet. The browser I'm running in pic related is Serpent, a fork of Basilisk which itself is a fork of Firefox. It's the only XP-compatible browser that can load 4chan's captcha. I haven't tried the other browsers or other pre-XP OSs with Wapchan's captcha, but I do kind of want to try my virtualization of Windows 98 to see if it allows me to post.
>>337 >I do kind of want to try my virtualization of Windows 98 to see if it allows me to post Looks like it works! I can see the captcha. I'm running Windows 98 virtualized in Dosbox-X.
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>>346 It didn't post the /bmp file I tried to attach though. Still, impressive that I was able to post on Wapchan on Windows 98!
>>346 Is Dosbox-X working well for Windows 9x these days? Last I tried it it seemed a bit unstable still but that was a few years ago now.
I've always wanted a hilariously overpowered XP machine so a Titan X Maxwell for the GPU, but I can't justify wasting several hundred on something like that.

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Decompilations anon 09/13/2023 (Wed) 21:57:44 No. 379 [Reply]
What do you think of the current trend of Decompilations and Reverse Engineering of videogames? I think it's a great way to bring the classics of old into a new era, and make a lot of things with them.
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>>384 Don't complain about lack of traffic when you act like an asshole and people with different interests start coming in here then. I knew making this thread was a mistake
I did some crackmes many years ago and they are very labour intensive, I can only imagine how much effort needs to go into reverse engineering a whole game!
>>384 What do you mean by "Modernist portshit = Not" exactly? >>385 >I knew making this thread was a mistake This thread is fine. Don't let that get to you.
>>385 >>387 Heh, looks like this (admittedly laconic) post touched a nerve or two. To put it in long form: I'm all for reverse engineering that respects vintage games as vintage. Reconstructing source code (that can be recompiled to the original machine), ROM hacks, format specs, trainers/cheats, bugfixes, general advancement of knowledge on how it was optimized for a certain machine, all that good stuff. What I'm NOT for (the "modernist portshit") is when it's a case of one of those morons who's always clamoring to game companies that "game X 'needs' an HD remake" decides to do it themself. Pushing bloated system requirements, pushing "upgrades" to CancerOS 10, shoehorning engines that were never meant for GL rendering into GL (or Vulkan or whatever the fuck it is these days), shoehorning everything into Unity (bet we'll see less of that one coming, at least), breaking compatibility with old files, making "fixes" that are actually just "the dev arbitrarily thought this should be changed and made the default if there even is a toggle for it", not releasing file specs they discover, and just generally raping over the game while acting like God's gift for "modernizing" it. Obviously there's shades between the endpoints, and sometimes there're projects that are sorta good and sorta bad on this scale (i.e. if a project that's otherwise bad at least results in a release of detailed file specs that's a leg up for someone to do something better with them.) Example of how this sort of shit does real damage for the people who want to dismiss as a pointless rave: I saw an LP of Dark Forces once (this was years before the official re-release, so unrelated to that) where the guy was using some shitty GL port because it "looked fantastic"; all good for the first few missions until he gets to places where some of the later weapons should be and it turns out that whatever moron made the port halfassed it and didn't bother to implement those properly. Nimrod playing the game just blithely assumes that the game was always broken like that, without ever seeming to stop to think that maybe his "looks fantastic" GL crap was to blame, or that maybe the game was getting "too hard" because of the lack of those weapons, because hey, glowy colored lights! And remember, this was on public video, where people could get this as their first impression of the game (wasn't much other footage of DF around at that time). Anyways, extended rant over.
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>>388 I actually agree with you overall. I think remakes should generally keep the same look and feel as the originals or at least have the option to keep them similar. OpenRA is a project I've followed for a long time, but there have been deviations from the original games I really don't like (and there have been a lot of complaints about its balance being screwed up and the overall attitudes of the developers). Conversely, Wargus, the Stratagus Engine remake of WarCraft II seems to be trying to maintain the overall feeling of the original game and allows the player to toggle certain graphical deviations of the original on and off. You can even switch between new and old units stats. It's a small project that hasn't developed the following that OpenRA has had, but I think it finally might be starting to come along. Recently someone even started the Stargus project back up again, which aimed to give a similar treatment to StarCraft but had been abandoned for years. It's still in the pre-alpha phase though. I like the prospect of being able to play games like these on modern hardware or deal with companies like Blizzard and with the addition of added features people have come to expect nowadays. I dislike remakes that are focused on providing "better" graphics or forcing big changes on the player to "improve" the gameplay instead of ones that aim for authenticity while still extending the options available to the player. Speaking of remakes, I might as well post this Doom image I found a long time ago. I've always found it interesting, although I don't know how well Doom would actually translate to 3D even if it actually looked that nice.

anon 09/07/2023 (Thu) 02:17:02 No. 371 [Reply]
How do i learn enough coding to be able to write enough features on http://tululoo.com/ like contemporary features.

anon 08/18/2023 (Fri) 19:25:07 No. 341 [Reply]
I'm pretty good at Super Mario Bros https://supermarioplay.com/

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anon 07/21/2023 (Fri) 07:14:38 No. 304 [Reply]
Lemme see your desktops, boyos!
>>304 this has nothing to do with wapchan.
>>307 There's nothing wrong with this post, it's just a desktop thread.
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laptop for comfy internet browsing!
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>>304 Source of the image? I'm interested. Since I don't want to be just a leech and ask without contributing, here's my current desktop.
>>312 The original source is privated, so the best I can give you is the mirror where I got it from in the first place: https://safebooru.org/index.php?page=post&s=view&id=436583

anon 07/20/2023 (Thu) 06:30:46 No. 302 [Reply]
First post in combine /vnt/ Had a heart attack when I saw that /th/ 404'd
we won