>>1665I think mine's Aria as well. It's so tightly designed that it's hard to argue against it. Sure, some of the souls are unbalanced but that's the kind of complaint you only have after several playthroughs. I also enjoy Dawn about on par now with the Dominus Collection's implementation of the Seals (though them not fixing the luck was egregious, at least there's a mod for it). The weapon fusion system gets a lot of deserved flak, and I agree it could've been far better implemented, but the rest of the game around it is really strong and with the fixed luck I found myself drowning in Souls anyway, which also made the 'strengthening souls by keeping multiples' system far more apparent as well. I seriously don't understand how they messed up such a crucial part of the game, or how they left it broken, either.
Also, not to ignore Classic, I'm also a Rondo guy. My first game was Rondo X and while I have a fondness for it, Rondo is still stronger overall. III, Bloodlines, and Chronicles all follow pretty close behind. Great games, the lot of them.
>>1667The more time goes on, the more I think Circle's 'middle of the ground' approach to Classicvania and IGAvania deserves another shot. Plus its style of Extra Mode is truly unique and I love it, wish more games took from it there. Especially Thief/Luck Modes (also in SotN), it's a crime in my eyes that those are only in two of those games.