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File: 1745796126881.jpg (961.44 KB, 640x6373, 26000436.jpg)

 No.1665[Reply]

Which one's your favorite?

For me, it's Aria of Sorrow. I get why people would prefer SotN over it, but I like the focused, bite-sized nature of it more than SotN's kitchen sink.

(but really, every single one is a good game…except Legends)
4 posts and 1 image reply omitted. Click reply to view.

 No.1680

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>>1672
CotM's extra modes are neat, but I burned out on them quick. It would be nice if you could pick which one you wanted out of all of them from the beginning instead of having to play through each version to unlock the next

I have mixed feelings about CotM. I loved it back in high school, I still have a fondness for it, but the last time I actually tried to play it I got to the bondage goat boss and was just…done. I didn't want to beat that boss, I didn't want to deal with the zombie dragons, I didn't want to deal with the waterway. I have no idea how I beat that game on an original GBA back in the day.

 No.1690

>>1680
>it's a crime in my eyes that those are only in two of those games.
Really surprised there aren't more. Seems like a really obvious thing to add to increase replay value.

>>1680
>I didn't want to deal with the zombie dragons, I didn't want to deal with the waterway.
I died on the Zombie Dragons more than anything other than Drac. I thought I was just bad, but I guess it's a really common issue people have with the game. The waterway was pretty bad too. So many things hitting me from off screen. Actually didn't realize that I needed to go kill Death first, so I kept trying to make my way through the poison water. Thought there was an item I needed deeper in or something.
>I have no idea how I beat that game on an original GBA back in the day.
Isn't it extra hard on an original GBA because the palette is so dark?

 No.1697

>>1667
>If only the card drops were more common.
There's a ROMhack that scatters the cards around the castle as treasure to find instead of random drops from arbitrary enemies. Kind of neat, it lets you get certain combos earlier than you would otherwise and withholds others for longer.

 No.1698

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>>1690
>Isn't it extra hard on an original GBA because the palette is so dark?

Yes. Yes, it is.

The Chapel was a nightmare. Bloody Swords are invisible on an OG GBA. I could only catch a glimpse of them by movement.

I usually played during lunch and one day I got kicked outside for some reason and I was astounded to find out the sprites had color.

And I had to beat Dracula by sound cues, but I think everyone did.

 No.1705

>>1697
I saw that one after I finished the game. Gonna make sure to try it if I ever do a replay.

>>1698
>The Chapel was a nightmare. Bloody Swords are invisible on an OG GBA. I could only catch a glimpse of them by movement.
I can't even imagine. The swords were bad enough as is. Never really found a good way to deal with them, so I'd eventually just try to run past them.
>And I had to beat Dracula by sound cues, but I think everyone did.
Tell me about it. I played it on my DSi, and I still had to do that. The phase where he starts rushing you is kind of bullshit and inconsistent. Had to spam the jump and wait for the sounds to end. Hoping he was done by the time I dropped down. Not to mention the random pattern he'd use to fly around after. I feel like random sums up CotM's enemies and bosses in general. I never want to farm a fallen angel again.



 No.424[Reply]

If you're a GeoCities nostalgic, this is a pretty neat little site:
https://www.cameronsworld.net/

 No.1676

https://wordsmith.org/anagram/

Been using it since I was a teenager



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 No.214[Reply]

Colgate Ray Tube thread

/g/ and /vr/ refugees welcome
85 posts and 25 image replies omitted. Click reply to view.

 No.300

>>299
dont touch g2, brightness belongs where blacks are pure black and contrast not above 80% if possible.
Anything else is not according to protocol and may decrease the lifespan of you terminal monitor or telivision reciever

 No.301

>>300
stfu retard

 No.1258

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File: 1744908631684-1.jpg (2.02 MB, 2976x2250, Miku 2.jpg)


 No.1655

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File: 1745646557953-1.jpg (3.34 MB, 3000x2000, rebecca.jpg)


 No.1664

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File: 1745791931219-2.jpg (2.46 MB, 2170x2000, IMG_5388.jpg)




 No.1662[Reply]

Any one here currently have any electronics projects in mind?

I don't have any currently atm as I'm want to get through a book I'm currently going through, but I plan to try making an ereader and music player


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 No.1341[Reply]

i recently got really into beat 'em ups thanks to streets of rage 4. so far i played through the whole capcom and konami catalogue and some smaller indie ones (mostly modern ones) and i have to say, 1989s Crime Fighters left the biggest impression on me and a really fucking bitter taste in my mouth. Maybe it was just the emulator or ROM i used but holy fuck that game is not fun.
10 posts and 3 image replies omitted. Click reply to view.

 No.1603

File: 1745520710706.jpg (99.03 KB, 640x480, sddefault.jpg)

>>1343
>i refuse to look up a move list till i have beaten the game at leat 10 times
for what purpose?

 No.1604

>>1603
largely out of enjoyment and personal challenge

 No.1639

File: 1745606007324.png (136.35 KB, 426x240, title_11.png)

>>1469
i just set up river city girls I, II and Zero and Streets of Rage Remake, i estimate i need about two weeks to test them all properly and make up my mind, but sofar i'm looking forward to SoRR the most

 No.1643

>>1602
When i was a kid,There was this rundown arcade near thw park that had golden axe,mortal kombat,a game that i think was metal slug,outrun and a bike game i dont remember the name of. We would go there every weekend and being poor little shits we would give all our coins to the best player and just watch him play hoping to find some secret stage or character.I remember mortal kombat 2(or 3) had a lot of secrets.

Most of the kids i spoke of died due to a heroin epidemic that hit my town during the early 2010s.We moved away from that neighbourhood over two decades ago but i recently went back to see if the arcade building was still there and they had built a highway in its place.as in a full 8 lane highway.the old neighbourhood wasnt the same either, all the locals have moved away and were replaced with immigrants from the countryside, meth dealers and methheads all over the place,dirty grimey streets filled with stray dogs,people speaking a language i couldnt understand etc.There was another arcade near our old house but some restaurant had turned it into a warehouse.I came across an old shopkeeper and i asked him about my friends, most moved away,some died, others had simply vanished.Thats when i realized that the world i knew no longer exists.

I play old games because i want to go back to a better time, when things werent so complicated.

 No.1650

i fucking love beat em ups!



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 No.1325[Reply]

the death of /vmg/ will not stop the sex friday

 No.1641

File: 1745611743311.gif (615.76 KB, 1341x1079, 1688954505984374.gif)

sex friday will continue until moral improves



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 No.208[Reply]

Favourite retro computer? Mine is the Fujitsu FM Towns, mostly for its pioneering use of CDs and its Japanese computer games being superior to their PC-98 counterparts, although it died off a lot sooner. Just another blip in the Japanese computer scene.
1 post omitted. Click reply to view.

 No.210

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>>208
One of my favorites is my Macintosh Centris 650, mostly because it's fun to have a hybrid Mac/Unix machine to mess around with.

 No.211

File: 1660458506227.jpg (4.41 MB, 4032x3024, apples.jpg)

Here's a really dumb setup I put together for a few future videos. Three different UNIXes on three different architectures, all with some shared history.

 No.212

>>211
The pizza boxes deserve monitors that match.

 No.213

>>208
Yeah, FM Towns is pretty stylish.

>Favourite retro computer?
Well, I can't name one, because I like many designs; also I like aesthetic of old tech in general.
But I think that the most favourite computers for me are PC-98 (because of hentai touhou games and it's weird architecture) and some soviet computers (Agat and Poisk especially).

 No.1629

>>210
When it comes to "Hybrid Mac" for me it's the 6100/66.
I also have a soft spot for any laptop with a built-in trackball rather than a pad or nipple.



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 No.1600[Reply]

Let's talk about Treasure!

I started playing Dynamite Headdy on the Genesis Collection after reading about it in Legends of 16-bit Game Development. It's a lot of fun, but I stalled out hard right after Puppet Tower because, well…I'm no damn good at it. I need to get way better at aiming diagonally consistently before I'll be able to beat this level.

Then I picked up childhood favourite Bangai-O again, and raced through it until about stage 40, where I slowed down because it wasn't quite as fun. I'm not stopping, just trying to not burn out. Riki might be the hero, but I find Mami's lasers a lot more useful - homing missiles are good when you have one enemy in a wide-open area, but if there's multiple enemies then the bounce lasers are actually more useful because they won't get distracted. And I just really love watching the lasers bounce around; they're beautiful.

Anyone else enjoy some Treasure games lately?

 No.1618

File: 1745543258139.jpg (138.19 KB, 1024x553, MarinaLiteyearsSSB.jpg)

I really liked Mischief Makers. It had interesting movement mechanics and overall felt like a really unique game. I'd seen it a lot at game rental places when I was younger but only actually played it several years ago. I've been wanting to play some of Treasure's other stuff but haven't got around to it.

I've actually played a bit of Sin and Punishment too. That isn't a game that I ever remember was made by them. And I know of Ikaruga, though I haven't played it, and have yet to actually get into shmups.

They don't seem to be dead but they haven't released anything new in over a decade at this point.



 No.1570[Reply]

Is he gay? Remake made Yuffie essential, and one of the main characters. And she's mad thirsty for his dick. Why is he pining for Tifa or Aerith when he has prime Chinese ninja throwing herself at him?

 No.1579

>>1570
because yuffie is only 16 and 5'2" tall, weighing in at approximately 90 pounds, and even though that is legal in 98% of the world, square must follow the california rules of consent which is 26 years old, at least 5'5", and 180+ pounds.

 No.1587

Gotta hand it to them presenting the illusion of choice in the game's dating mechanic when there's only ever 1 option actually built into the story. Just like the original.



 No.1571[Reply]

Does this mean that he's coming back to Capcom? The mythic Creator of Mega Man needs to return to sit on his thrown and to release his creative juices in the form of another Mega Man title!


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