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Tuned in to Retro Vidya / Tech!

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File: 1744893019149.jpg (457.78 KB, 2560x1440, FzDox3s3abQQaA8qgVAidP.jpg)

 No.1251[Reply]

I just beat it and I want to share some of my thoughts.

It is very good HOWEVER it is my opinion that they absolutely should've ditched the multiplayer aspect completely for two reasons

1. It took away resources from making more sp content
2. The message system partly antithetical to figuring things out for yourself. A mimic chest? There's a warning for that.

Everyone should play the game through offline first and use online mode for later playthroughs.
5 posts and 3 image replies omitted. Click reply to view.

 No.1330

>>1329
I remember reading somewhere that Japanese players kept hanging around the small keeps and forts at night assuming something cool would happen due to all the "Fort, Night" messages.

 No.1331

It's dark souls

 No.1333

>>1329
True, but there were still some useful messages around the place. You'd eventually find "try finger but hole" and "fort night" but occasionally you'd get some decent ones.

>>1330
I remember seeing "grass" all the time as well since "kusa" means LOL in Japanese IIRC.

 No.1340

>>1251
I also played through it for the first time recently, and I kinda missed the online component (was playing prepare to die edition, not the remaster). A lot of stuff in fromsoft games can be very unclear and/or convoluted, so I think players sharing info with each other is a fine mechanic. Better than having them look shit up on the wiki when they get stuck.

 No.1567

OP if you hate the multiplayer try out the "shadow of the eclipse" mod. It removes the online features and instead replaces it with new singleplayer content which is all pretty good.



 No.1481[Reply]

4chan forgot lent is over edition

>Not sure what private trackers are all about?

A private tracker is a torrent website that provides the same functionality as a public tracker but is invite-only. Each member share common goals: collecting, preserving and discussing media.

>Have a question?

- FAQ https://archive.is/UVQkn
- WIKI https://igwiki.lyci.de/wiki/Private_trackers
- NEWfren PYRAMID https://inviteroute.github.io/graph or https://inviteroute.github.io/sheet/
- STUDY https://www.cambridge.org/core/services/aop-cambridge-core/content/view/2F379FE0CB50DF502F0075119FD3E060
- SPREADSHEET https://hdvinnie.github.io/Private-Trackers-Spreadsheet/
- TEN CURRY COMMANDMENTS https://pastebin.com/raw/dBbdE73M
- TEN NEON COMMANDMENTS https://pastebin.com/raw/Ud2pGYaE
- IRC irc://irc.sageru.org#ptg

Post too long. Click here to view the full text.

 No.1483

And because I want to set a good example, I'll post some rando scripts I use for AB screenshots maybe someone will appreciate:

bash script using mpv to generate uncompressed pngs every '$3' sec from video file '$1' with sub track '$2' (so call this script with e.g. `screenshot.sh filename.mkv 1 15` to take ss every 15 sec with sub track #1):
mpv –no-config –vo=image –vo-image-format=png –vo-image-outdir=/INSERT_SCREENSHOT_DIRECTORY_HERE –vo-image-png-compression=0 –vo-image-high-bit-depth=no –screenshot-template="%ts%wT" –no-audio –untimed –hr-seek=yes –sstep="$3" –sid="$2" "$1"


batch script (sorry my main PC is win these days) to compress those pngs to AB standards (I typically pick 10 I like, usually from a few diff episodes, throw em in a folder with this file and run it):
oxipng –fast -o max -Z *.png

 No.1516

oh hey a /t/ refugee, good to see you around. i lurked your board back in the day when i needed inspiration on what to read or watch



File: 1738187618018.png (2.05 MB, 1920x1080, ClipboardImage.png)

 No.941[Reply]

RPGMaker, H-games too, probably fall under the purrview of this thread-nya.
I really enjoyed Astlibra although it dragged a bit near the end. One dude, 14 years or something of dev time. I recommend playing at least 3-4 chapters of it to everyone. (I ended up using some cheats near the end…)

 No.1125

File: 1744776559924-0.png (627.35 KB, 1000x1614, Zizou.png)

>>941
Astlibra may be the greatest game I've ever played I put in over 500 hours

I'll recommend Legend of Dark Witch, very cute and fun 2hu-inspired series of Mega Man clones with Tales-style NG+ options, minigames, and RPG spin-offs. Zizou best girl

 No.1543

Moved to >>>/djn/155.



File: 1744754250146.png (266.65 KB, 1600x1200, ClipboardImage.png)

 No.1120[Reply]

Always wondered if any of you schizos posted here

 No.1121

Sorry I only like furry porn if it has poopy diapers in it. Got any?



File: 1741515786853.png (269.21 KB, 968x731, noob.png)

 No.1038[Reply]

Hey anon, lets start a new hobby. Lately I'm trying to learn how to making a low poly humanoid 3d model but I'm so bad at using blender and my potato couldn't install it. This led me to try an alternative way of 3d modeling, so here it is. Basically it is a process of 3d modeling that is done from adding block by block like minecraft until you build up a whole thing that you like. I'm still really new at using this program called "goxel", and it seems very tedious process. I couldn't figure out how to do auto symetrical editing like in blender do. This cretainly would speed up my crafting process but until then, more craft work have to be done.


File: 1731384390485.jpg (137.12 KB, 640x400, lum88.jpg)

 No.581[Reply]

ITT we post PC-88 art
The PC-88 was an 8 bit Z80 based computer released by NEC in 1981.
While popular in it's heydey in the mid 80s, it is not as well remembered as it's successor series, the PC-98.
Because the computer was originally limited to a fixed 8 color palette, most art features heavy dithering.

61st year of Showa = 1986

EDIT: moved to /vnt/

 No.582

Shouldn't this go on /vnt/?

 No.583

File: 1731594802687.gif (320.22 KB, 540x400, ikkokukan.gif)

Waiting in the snow…

 No.720

>>582
Now without scanlines

 No.1020

File: 1740561386695-0.png (19.07 KB, 640x400, Denken CG Shuu (2).png)

File: 1740561386695-1.png (45.04 KB, 640x400, Denken CG Shuu (4).png)


 No.1021




File: 1719250580848.jpg (47.73 KB, 739x415, FF11crownroyal.jpg)

 No.554[Reply]

Out of the different Final Fantasy 11 private servers, I like Valhalla the most.

Valhalla has TRUSTs, 90 level cap, XP gain rate same as retail. Movement speed is increased, all Home Point crystal warps and outpost warps are unlocked. They have some nice extra content like a unique gear augment system, a few custom dungeons, Dynamis D raids are unlocked. Rise of the Zilart, Treasures of AU, Wings of the Goddess expansions are all unlocked and working properly.

So anyway if you are tried of the slow grind to 75 on the other private servers like Horizon or Eden, then come check out Valhalla.

https://www.valhalla.group/home/doku.php?id=start
2 posts omitted. Click reply to view.

 No.557

>>556
NGH?

 No.558

this really is the greatest game i have ever played

 No.560

lots of fun stuff lately, players running some custom level 90 dungeons together, and putting custom enhancement enchants on their gear too, which really makes us overpowered. BLU and PLD are gods on this server!

 No.890

>private server
lol
lmao
rofl even

 No.931

>>890
W-what's wrong with private servers?



File: 1734635866383.jpg (2.42 MB, 4032x3024, cvs2.jpg)

 No.718[Reply]

What are you favorite arcade games? I like fighting games, especially Third Strike and Capcom vs. SNK 2. Shmups are cool too. I recently cleared Progear no Arashi with 1 credit. I think Donkey Kong 3 shits on the original Donkey Kong.

 No.719

File: 1734638197523.png (213.88 KB, 1204x371, time-gal-marquee_1_orig.png)

>>718
time gal (basically anime dragon's lair). gameplay is nothing to write home about but it looks real nice.
https://www.youtube.com/watch?v=j5nLn2LLvAY

 No.721

House of za Dead

 No.722

File: 1734645262795.jpg (298.43 KB, 850x1102, 16004302.jpg)


 No.723

>>719
Those sound effects are insane but the animation is awesome



 No.341[Reply]

I'm pretty good at Super Mario Bros
https://supermarioplay.com/

 No.695

File: 1734050745980.png (1.27 MB, 702x941, IMG_5238.png)

Mario is pretty fat



File: 1731372167786.jpg (263.48 KB, 850x932, shadowmistress.jpg)

 No.578[Reply]

I was thinking that I want to make retro vidya games but the current option for me to choose the type of programming langauge and game engine that I'm interested in are quite limited. I personally don't want to dives into using the tools that are mundane and complicated. If possible, I was hoping for the difficulty of learning curve on the tools waren't that hard to tinker.

So here are my current gamedev option:

1)Ohrrpgce https://web.archive.org/web/20241006163236/https://rpg.hamsterrepublic.com/ohrrpgce/Main_Page
This game engine is not for rpg only. As long you know how the "Slice" feature work, and also know how to use "Slice", you can create games more than just 2d zelda type rpg kind of game. Platform action game, 2d fighting game you name it. But things like FPS genre is out of the scope. This engine has an excellant documentation. Is just that to start programming it, you need to learn a new script langange called "hspeak". Kind of shitty way to start of because there are no other alternative binding langauge that you can use. Although, "hspeak" isn't that hard to learn. Once you read through the documentation, you will gradually able to understand how the script language work. The things that turn me off from using this engine is that you can't make online multiplayer game from it. So, your game will be single player only.

 No.579

>>578
2)TCL language, make game from scratch https://www.tcl.tk/man/tcl8.6/TclCmd/contents.htm
This language is very intuitive to learn and I really loves it. The only crappy shit about TCL is that, there are no proper and robust graphic library that you can use from get go. Maybe you could pull a lot of modules to make your games from TK but still, I don't think you could have a native sound library like openal to play background and effect sound. Well at least you could use shell in TCL and just do ffplay to play your sound. Apparantly, long ago someone actually did make a TCL native game engine called "The Aries engine", but the download link has already died. Nobody ever archived it and the source code of the game engine has never been shared ever since the download link died.

3)Allegro engine with Lua binding
I actually tried to go through into this option once back then but I dont like it that much. The syntax sucks but atleast is a lot better than SDL and raylibs, and there's very little documentation about it except the one that is from C language. It's hard to relate the documentation from C to Lua. What lost my motivation to continue gamedev on this engine is that my files got nuke due to my Hardisk went kaput. I lost all of my files and I didn't have backup for it. Anyway, I really think that I kind of regret for picking this option because the learning curve was very hard.

4)Commit sudoku
Well at least I can find my waifu in gensokyo and maybe we could gamedev together.

 No.580

File: 1731373309297.png (3.21 MB, 1434x1080, chink.png)

>>579
cool your jets
if you want to make something real simple use pygame (good for throwing stuff at the wall)
if you want to make something that's well done use godot (good for refining your ideas)
no need to use turbo autism tools to impress anons. better to make a cool looking game.

 No.586

File: 1732667784949-0.jpg (61.86 KB, 850x551, swig.jpg)

File: 1732667784949-1.png (40.38 KB, 440x358, testraylibtcl.png)

Could anyone help me how to get this raylib engine binding with tcl language work? I'm literally crying right now. I've followed every single step using this thing called Swig accordingly from documentation here https://www.swig.org/papers/Tcl98/TclChap.html. 1st pic are all my files in one folder. "raylibtcldemo-rcore.i" and "raylibtcldemo-colors.i" are my "interface files" which I need it for function call from raylib c language to tcl. You can see all of these functions and constants variables listed saperately from "raylibtcldemo-rcore.i" and "raylibtcldemo-colors.i" which is base from its respected raylib module. I got this module reference from raylib site here https://www.raylib.com/cheatsheet/cheatsheet.html. So, I've done all the compilation steps but then when I ran tclsh8.6 testinggaem.tcl, it gave me this stupid errors:

 No.587

File: 1732667859855-2.png (50.49 KB, 818x402, testinggaem.tcl.png)

>>586 cont

couldn't load file "./raylibtcldemo-rcore.so": ./raylibtcldemo-rcore.so: undefined symbol: EndDrawing
while executing
"load ./raylibtcldemo-rcore.so "
(file "testinggaem.tcl" line 2)

How do I make this Swig work with raylib?



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