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File: 1731372167786.jpg (263.48 KB, 850x932, shadowmistress.jpg)

 No.578[Reply]

I was thinking that I want to make retro vidya games but the current option for me to choose the type of programming langauge and game engine that I'm interested in are quite limited. I personally don't want to dives into using the tools that are mundane and complicated. If possible, I was hoping for the difficulty of learning curve on the tools waren't that hard to tinker.

So here are my current gamedev option:

1)Ohrrpgce https://web.archive.org/web/20241006163236/https://rpg.hamsterrepublic.com/ohrrpgce/Main_Page
This game engine is not for rpg only. As long you know how the "Slice" feature work, and also know how to use "Slice", you can create games more than just 2d zelda type rpg kind of game. Platform action game, 2d fighting game you name it. But things like FPS genre is out of the scope. This engine has an excellant documentation. Is just that to start programming it, you need to learn a new script langange called "hspeak". Kind of shitty way to start of because there are no other alternative binding langauge that you can use. Although, "hspeak" isn't that hard to learn. Once you read through the documentation, you will gradually able to understand how the script language work. The things that turn me off from using this engine is that you can't make online multiplayer game from it. So, your game will be single player only.

 No.579

>>578
2)TCL language, make game from scratch https://www.tcl.tk/man/tcl8.6/TclCmd/contents.htm
This language is very intuitive to learn and I really loves it. The only crappy shit about TCL is that, there are no proper and robust graphic library that you can use from get go. Maybe you could pull a lot of modules to make your games from TK but still, I don't think you could have a native sound library like openal to play background and effect sound. Well at least you could use shell in TCL and just do ffplay to play your sound. Apparantly, long ago someone actually did make a TCL native game engine called "The Aries engine", but the download link has already died. Nobody ever archived it and the source code of the game engine has never been shared ever since the download link died.

3)Allegro engine with Lua binding
I actually tried to go through into this option once back then but I dont like it that much. The syntax sucks but atleast is a lot better than SDL and raylibs, and there's very little documentation about it except the one that is from C language. It's hard to relate the documentation from C to Lua. What lost my motivation to continue gamedev on this engine is that my files got nuke due to my Hardisk went kaput. I lost all of my files and I didn't have backup for it. Anyway, I really think that I kind of regret for picking this option because the learning curve was very hard.

4)Commit sudoku
Well at least I can find my waifu in gensokyo and maybe we could gamedev together.

 No.580

File: 1731373309297.png (3.21 MB, 1434x1080, chink.png)

>>579
cool your jets
if you want to make something real simple use pygame (good for throwing stuff at the wall)
if you want to make something that's well done use godot (good for refining your ideas)
no need to use turbo autism tools to impress anons. better to make a cool looking game.

 No.586

File: 1732667784949-0.jpg (61.86 KB, 850x551, swig.jpg)

File: 1732667784949-1.png (40.38 KB, 440x358, testraylibtcl.png)

Could anyone help me how to get this raylib engine binding with tcl language work? I'm literally crying right now. I've followed every single step using this thing called Swig accordingly from documentation here https://www.swig.org/papers/Tcl98/TclChap.html. 1st pic are all my files in one folder. "raylibtcldemo-rcore.i" and "raylibtcldemo-colors.i" are my "interface files" which I need it for function call from raylib c language to tcl. You can see all of these functions and constants variables listed saperately from "raylibtcldemo-rcore.i" and "raylibtcldemo-colors.i" which is base from its respected raylib module. I got this module reference from raylib site here https://www.raylib.com/cheatsheet/cheatsheet.html. So, I've done all the compilation steps but then when I ran tclsh8.6 testinggaem.tcl, it gave me this stupid errors:

 No.587

File: 1732667859855-2.png (50.49 KB, 818x402, testinggaem.tcl.png)

>>586 cont

couldn't load file "./raylibtcldemo-rcore.so": ./raylibtcldemo-rcore.so: undefined symbol: EndDrawing
while executing
"load ./raylibtcldemo-rcore.so "
(file "testinggaem.tcl" line 2)

How do I make this Swig work with raylib?



File: 1719980768546.jpg (402.58 KB, 2000x1288, pc-98-550.jpg)

 No.559[Reply]

Any PC-98 fans here? What's the best way to play PC-98 titles nowadays? Actual machine or emulator? What are some good titles to check out?

Also I heard NEC ported Unix System III and V to PC-98 but I can't find a copy of these operating systems anywhere.
https://en.wikipedia.org/wiki/PC-UX
2 posts omitted. Click reply to view.

 No.563

File: 1720100752293.gif (69.96 KB, 864x496, 8du9nah[1].gif)

>>559
As for emulators.
>Neko Project
https://moriyashrine.org/files/file/387-pc-98-emulator-~-neko-project-ii/
>Anex86
https://www.zophar.net/pc98/anex86.html

Both good, but I think the Neko Project lacks something I forget.

I grabbed a few a long while ago while looking for good old horror games, i'm sure they're up on archive.org.

Good luck OP, it's a chill aesthetic.

 No.567

>>563
>I think the Neko Project lacks something I forget.
It requires some tinkering around to get it to work with text hookers, but otherwise I usually see it being reccomended since it's more up to date.

 No.568

File: 1721225715277.png (59.84 KB, 640x400, NP2_0059.png)

>>559
>>563
As for roms, Neo Kobe probably has anything you might be looking for, just be wary that they are organized by company so you'll need the name of the developer/publisher if you're looking for a specific game.

https://archive.org/details/NeoKobe-NecPc-98012017-11-17

 No.573

Thanks a bunch guys.

>>563
Speaking of horror titles, are there any you'd recommend?

 No.576

File: 1729127788234.jpg (1.17 MB, 1024x1405, D1.jpg)

>>573
NTA but Dead of the Brain got a proper english translation last year:

https://gbatemp.net/download/dead-of-the-brain-cry-of-the-dead-pc-98-english-patch.38296/

Other stuff that comes to mind:
Marine Phillt
Dead of the Brain 2
Dracula Hakushaku
"Forbidden Rhythm" from Marginal Storys



File: 1663055130554.jpeg (1.2 MB, 2836x1404, C-pnnXXXkAAuOSF.jpeg)

 No.103[Reply]

Post what ya got. Promotional material, concept art, in-game art all welcome
88 posts and 127 image replies omitted. Click reply to view.

 No.466

>>465
>I really love the form factor of those old home computers.
Same. It's neat how self-contained they were.
>I wish I could build a PC in that style but then you just end up with a laptop without a screen.
It seems like something like that would be a pain to fix if you had to open it up.

 No.471

>>466
I wonder if a sleeper PC build would be possible with one of those things. I've heard there are tons of unused Commodore cases you can just buy off the shelf. I guess it would have to be something simple and heat would be an issue.

 No.475

>>465
I like the keyboard computer form factor. It's actually making a minor comeback with DIY cyberdecks and the Framework motherboard. There's even an Apple patent. I have the C64X with a RasPi 5 inside.

 No.571

Exploring https://rvfhemp.com/collections/flower and pre roll weed has been an enlightening trip instead of me. The quality and bouquet of these products are impressive, gift a calming and enjoyable experience. Whether I'm unwinding after a crave period or seeking original ardour, hemp pre-rolls plan for a natural choice that I can trust. The convenience of pre-rolls combined with the benefits of hemp flowers liberate them a go-to fitting for off and mindfulness. I appreciate the publicity to squad and honesty of the products, enhancing my comprehensive satisfaction. Greatly subscribe to trying hemp flowers and pre-rolls in place of a holistic and fulfilling sagacity!

 No.572

>>571
Damn bro, this is vidya.



File: 1722644332664.jpg (160.6 KB, 1242x1233, l4pdzcobcfk51.jpg)

 No.570[Reply]

What would you do if you were trapped in a safehouse all day? Its pretty well known that OBL had a ton of old 80s Japanese arcade games, hentai, anime, and a DS and gameboy emulator. Everything from Resident Evil to Animal Crossing, Final Fantsay 7 and an episode of Bible Black. Naturally, I decided to play as many of these as possible for ahem "historical research purposes" There are a bunch of old Japanese titles I don't recognize (see pic).

I'm guessing the CIA *spit* removed the game save files for copyright reasons *spit* but assuming I can find them floating out there on the net, what would be a safe way of playing them without getting infected with ancient malware or bugged by the CIA? I do NOT want to be sent to Guantanamo for fapping to eroge.


File: 1670290238959.jpg (134.24 KB, 1500x743, 81IZ31sj+ZL._AC_SL1500_.jpg)

 No.41[Reply]

Have YOU played Atari today?
A great console with simple, but addictive games.
River Raid's a classic; a cool shooter with an interesting fuel mechanic.
Ms. Pac Man on it is still my preferred way of playing Pac-Man on any machine
And boy, Berzerk's a real hoot.
And in terms of shooters, mostly fixed ones, there's no shortage of fun ones.
Phoenix, Galaxian, Demon Attack, Space Invaders, list goes on.
And of course one I can't forget is Asteroids. Classic shooter, the 2600 version's my preferred way of playing it.
Oh, and Yars' Revenge! What a weird little shooter, what buckets of fun it is.
I love my 4 switch Woody VCS.
Speaking of, I think if mobile games were more simple addictive games in the style of 2600 games and less pay-to-win garbage, I would be much more respectful toward them.
6 posts and 2 image replies omitted. Click reply to view.

 No.140

>>139
sounds like boxing

 No.141

File: 1688051484919.png (2.46 KB, 256x224, contra-3.png)

>>140
You know, that's a surprisingly good candidate. The biggest sticking point is that part of the memory was there being multiple screens and that I fled from an enemy back to the start screen, which would be more like Adventure, but it's entirely possible I made some sort of amalgamated memory.

After all, for the longest time I thought that Contra on the NES had a stage at the end where you control the helicopter after escaping the island, just because I saw my brother and his friend beat it once and then swap in Tiger-Heli right after.

 No.143

>>138
I never spent much time with 7800 games (although I had one of those Flashback consoles at one point with 7800 games on it), but I remember seeing Mario Bros. for sale in a store once as a kid and thinking how weird it was that it existed or an Atari console.
>>139
I don't know enough to identify it. That's got me a bit curious now.
>>141
>Tiger-Heli
I bought that game on accident a while ago when I was in a game store because I confused it with Twin Cobra due to getting a CD of NES ROMs as a kid that had both of those on it. I don't have anything against Tiger-Heli necessarily, but it wasn't what I was after.

 No.566

Would anyone here possibly be interested in one of those mechanical keyboard doodads that superficially looks like the 2600 as a homage to it? I ask because it is a very low production run.

 No.569

>>41
I play Atari 2600 often, there's many interesting gems. My favorites with no particular order:

>Adventure
>Berserk
>Defender
>River Raid
>Demon Attack
>Joust
>Pitfall 1 and 2
>Battlezone
>Star Raiders
>Star Wars
>Megamania
>Friday 13th



 No.544[Reply]

Here's the event for May - it's Mokomo 120%, probably one of the stranger arcade games out there. This was originally developed with the UY license, but only got it for the famicom port - not that it would have really mattered since this game makes zero sense either way. For this we're really running two high score contests, one for each version of the game. Arcade should be on default DIP switches. I've included both the MAME rom (zip) and the english patched .nes file. You can submit scores however you feel like, though a demo (recorded keypresses) or a video is preferred. It should be easy enough to setup MAME or your preferred NES emulator (I used FCEUX) or you could even load it on a real system or a FPGA unit if you're hardcore. Can you make it to the wedding? Because I sure can't.

 No.545

File: 1714596053086.webm (15.71 MB, 256x224, lum4.webm)

>>544
Here's some gameplay I did of Lum's Wedding Bell. Seemingly the best way to get points is to jump around a ton and hope some item appears. Also you can jump backwards like the original super mario bros which is neat.



 No.415[Reply]

13 posts and 3 image replies omitted. Click reply to view.

 No.515

>>514
every time irc in current times is discussed it's full of people declaring it dead and then someone saying it's active. i think the problem is we don't really know where to start looking for servers (not to mention setting up bouncers and stuff feels like unnecessarily complexity compared to every single other chat protocol now)
>>415
>click on zerochan and scroll a bit
>actual cp
yeah imageboards are in a crisis

 No.517

>>515
Nah, the real point is:
Some IRC servers with a purpose will always be active with that purpose, and will not be dangerous to expose your IP because there's an active moderation: OFTC and Libera
Then you forget everything I said up there and add rizon, where what you said is true. I wouldn't enter rizon without a proper bouncer, mind other even more obscure IRC servers.

 No.518

>>517
Oh also there's IRCnet and Undernet that are still very active, but I'm not sure about them.

 No.520

Aside from wapchan the only other imageboards I use are lainchan (for tech only) and [s4s] and occasionally lurk other 4chan boards for wallpapers or animal pics and other specifics. I got my start on 4-ch and still prefer textboards and traditional forums tbh. Shame there aren't many left and the ones that are usually as low traffic as this place.

 No.526

>>520
I was exploring gopher, some people maintain there's some hidden gems worth exploring.



 No.476[Reply]

I've been getting into dominions 5 lately, does anyone else play? Whats your favorite strategy game?
5 posts and 3 image replies omitted. Click reply to view.

 No.482

>>480
>Wish I could buy the IP
I think this about so many different things. Is it just me, or do most game studios and hollywood people seem determined to destroy everything they touch?

>battles separated from the main gameplay map
for me, its autistically elaborate and poorly documented mechanics. If I spend 8 hours every turn configuring everything exactly the way I want, I'm happy.

 No.483

>>482
>Is it just me, or do most game studios and hollywood people seem determined to destroy everything they touch?

Oh, it's not because I think 1C destroyed it, their attempts to do so sold so poorly that they cancelled any further ideas with the IP. The devs they gave Space Rangers to for the HD update were modders that did a really good job with the mod and a decent job with HD. It's just one of those "this IP is dead" situations, I think I could probably buy it from Fulqrum for $250K USD.

except I don't have $250K USD

 No.484

>>483
Well in that case, it's just a matter of fundraising. I guess you could win the lottery?

 No.487

>>482
>for me, its autistically elaborate and poorly documented mechanics. If I spend 8 hours every turn configuring everything exactly the way I want, I'm happy.
I'm more of the opposite. While I don't want to feel like I'm playing Candy Land, I prefer games I can just pick up and play relatively quickly and don't need to do any hardcore micromanagement. That's one of the things I like about Castles II. It's got fun but simple gameplay, and as simplistic as the battles are they're soon over. I've played games like Rome: Total War but couldn't get into them due to how much time is spent away from the main map. As much as I love RTS games, I don't like real-time tactics games. That I think is part of the problem, since something like Heroes of Might and Magic I enjoy.

 No.493

>>487
>I prefer games I can just pick up and play relatively quickly
For me, the fun part is the learning and the set up. Sometimes I wont even play the game, just arrange the numbers to try and figure out how to do something.



 No.452[Reply]

how do you summarize buildings of civilizations or environmental features especially in games from towers to house to valley to waterfallespecially considering the game or just generally the naturality of the world itself

 No.455

bump



File: 1645898459743.png (87.97 KB, 1920x1080, CCA.png)

 No.120[Reply]

any love fot CCA? If there is any interest we could play it.
1 post omitted. Click reply to view.

 No.122

>>120
Never heard of it before, what's it about?

 No.123

File: 1645918533853.png (18.6 KB, 1109x586, Capture1.PNG)

File: 1645918533854.png (102.43 KB, 1123x680, Capture2.PNG)

>>122
its the very first text based game, it was released in 1976 by one of the fathers of the internet, Will Crowther, he relesed it for the PDP-10 mainframe computer. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of areas, and the player moves between these areas and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake.

 No.124

>>123
loot building

 No.413

>>120
Huh, is it multiplayer? How do you play it.

 No.414

File: 1696960729827.gif (2.11 KB, 191x184, eamondragon.gif)

Ahhh, Colossal Cave, I've played a couple DOS ports before. I think the one that I actually beat (the AGT adaptation maybe?) might've made the mazes easier because they seemed more obnoxious when I tried playing through again later with a different version.

Kind of feel like this is a game that's 50/50 on if someone suggesting you play it wants you to experience a piece of history for yourself or if they just want to watch and laugh while you suffer. Some of the stuff is very obtuse if you don't already know the solutions (I remember telling friends about the dragon fight, and them being like "lmao, that's horrible and amazing, is that for real or are you pulling my leg?")

For all of you who never heard of it, if you've ever seen a game reference "xyzzy" or "maze of twisty little passages" it's a tribute to this game.

Definitely a historic game, but when it comes to ancient text adventures, I have to put in a recommendation for Eamon. For a program that was made on the Apple II in BASIC, it had a lot going for it; an RPG system that was simple but effective, the opportunity to author your own dungeons, etc. Kind of wish text games had developed more in that direction instead of the artfag's paradise they are nowadays, but I guess graphical RPGs increasingly filled that niche.



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