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File: 1737525648130.png (1.21 MB, 1366x768, dwj44af22og91.png)

 No.925[Reply]

What's your opnion on Haiku OS?

https://haiku-os.org

 No.927

>>925
It's neat (and I do wish BeOS became Mac OS X), but it's always just going to be a novelty at best without a company behind it like the old days, especially given that it's not Windows nor Linux/Unix.

 No.928

>>927
>without a company behind it like the old days
It does have a company behind it though

https://www.haiku-inc.org/

 No.933

Haiku will actually be viable to daily drive someday like 9front is for those who only need to manipulate text. All it needs is for Chrome to work since so much is done in the browser nowadays. It might get to stability before ReactOS. This is probably going to happen when the year of the Linux desktop finally arrives which is when the desktop is obsolete and also when Linux is compromised and people move to the BSDs.

 No.939

File: 1738017549658.png (110.48 KB, 800x600, screenshot1.png)

>>925
I think it's pretty neat.



File: 1719250580848.jpg (47.73 KB, 739x415, FF11crownroyal.jpg)

 No.554[Reply]

Out of the different Final Fantasy 11 private servers, I like Valhalla the most.

Valhalla has TRUSTs, 90 level cap, XP gain rate same as retail. Movement speed is increased, all Home Point crystal warps and outpost warps are unlocked. They have some nice extra content like a unique gear augment system, a few custom dungeons, Dynamis D raids are unlocked. Rise of the Zilart, Treasures of AU, Wings of the Goddess expansions are all unlocked and working properly.

So anyway if you are tried of the slow grind to 75 on the other private servers like Horizon or Eden, then come check out Valhalla.

https://www.valhalla.group/home/doku.php?id=start
2 posts omitted. Click reply to view.

 No.557

>>556
NGH?

 No.558

this really is the greatest game i have ever played

 No.560

lots of fun stuff lately, players running some custom level 90 dungeons together, and putting custom enhancement enchants on their gear too, which really makes us overpowered. BLU and PLD are gods on this server!

 No.890

>private server
lol
lmao
rofl even

 No.931

>>890
W-what's wrong with private servers?



File: 1736649957314.png (16.12 KB, 379x515, firefox_EcEFBKiIzG.png)

 No.886[Reply]

this shit hard as hell lol

 No.889

why's there a play button at the bottom?
is this like a deleted scene from the minesweeper movie or something?

 No.896

>>889
It's to watch replays of the game. There's not much to watch in the one shown lol.



 No.712[Reply]

How would everyone feel about starting up some game nights over the holidays? I just finished the original Half-Life so I'm thinking of doing Half-Life Deathmatch one of these days.

 No.760

>>712
Yea I can play in these coming days. Hold on my mom said something



File: 1734635866383.jpg (2.42 MB, 4032x3024, cvs2.jpg)

 No.718[Reply]

What are you favorite arcade games? I like fighting games, especially Third Strike and Capcom vs. SNK 2. Shmups are cool too. I recently cleared Progear no Arashi with 1 credit. I think Donkey Kong 3 shits on the original Donkey Kong.

 No.719

File: 1734638197523.png (213.88 KB, 1204x371, time-gal-marquee_1_orig.png)

>>718
time gal (basically anime dragon's lair). gameplay is nothing to write home about but it looks real nice.
https://www.youtube.com/watch?v=j5nLn2LLvAY

 No.721

House of za Dead

 No.722

File: 1734645262795.jpg (298.43 KB, 850x1102, 16004302.jpg)


 No.723

>>719
Those sound effects are insane but the animation is awesome



 No.341[Reply]

I'm pretty good at Super Mario Bros
https://supermarioplay.com/

 No.695

File: 1734050745980.png (1.27 MB, 702x941, IMG_5238.png)

Mario is pretty fat



 No.575[Reply]

How do i utilize x y coordinate as means to scroll an image index of 30, around itself, like a circle, but not using trigs, angles, or even multiplications, conditionals or similarly? basically +-/. kinda gimmicky but i felt it deep in me, it'll beneat as fuck

 No.690

>>575
every uhh scroll input means change of angle of the object?



File: 1731372167786.jpg (263.48 KB, 850x932, shadowmistress.jpg)

 No.578[Reply]

I was thinking that I want to make retro vidya games but the current option for me to choose the type of programming langauge and game engine that I'm interested in are quite limited. I personally don't want to dives into using the tools that are mundane and complicated. If possible, I was hoping for the difficulty of learning curve on the tools waren't that hard to tinker.

So here are my current gamedev option:

1)Ohrrpgce https://web.archive.org/web/20241006163236/https://rpg.hamsterrepublic.com/ohrrpgce/Main_Page
This game engine is not for rpg only. As long you know how the "Slice" feature work, and also know how to use "Slice", you can create games more than just 2d zelda type rpg kind of game. Platform action game, 2d fighting game you name it. But things like FPS genre is out of the scope. This engine has an excellant documentation. Is just that to start programming it, you need to learn a new script langange called "hspeak". Kind of shitty way to start of because there are no other alternative binding langauge that you can use. Although, "hspeak" isn't that hard to learn. Once you read through the documentation, you will gradually able to understand how the script language work. The things that turn me off from using this engine is that you can't make online multiplayer game from it. So, your game will be single player only.

 No.579

>>578
2)TCL language, make game from scratch https://www.tcl.tk/man/tcl8.6/TclCmd/contents.htm
This language is very intuitive to learn and I really loves it. The only crappy shit about TCL is that, there are no proper and robust graphic library that you can use from get go. Maybe you could pull a lot of modules to make your games from TK but still, I don't think you could have a native sound library like openal to play background and effect sound. Well at least you could use shell in TCL and just do ffplay to play your sound. Apparantly, long ago someone actually did make a TCL native game engine called "The Aries engine", but the download link has already died. Nobody ever archived it and the source code of the game engine has never been shared ever since the download link died.

3)Allegro engine with Lua binding
I actually tried to go through into this option once back then but I dont like it that much. The syntax sucks but atleast is a lot better than SDL and raylibs, and there's very little documentation about it except the one that is from C language. It's hard to relate the documentation from C to Lua. What lost my motivation to continue gamedev on this engine is that my files got nuke due to my Hardisk went kaput. I lost all of my files and I didn't have backup for it. Anyway, I really think that I kind of regret for picking this option because the learning curve was very hard.

4)Commit sudoku
Well at least I can find my waifu in gensokyo and maybe we could gamedev together.

 No.580

File: 1731373309297.png (3.21 MB, 1434x1080, chink.png)

>>579
cool your jets
if you want to make something real simple use pygame (good for throwing stuff at the wall)
if you want to make something that's well done use godot (good for refining your ideas)
no need to use turbo autism tools to impress anons. better to make a cool looking game.

 No.586

File: 1732667784949-0.jpg (61.86 KB, 850x551, swig.jpg)

File: 1732667784949-1.png (40.38 KB, 440x358, testraylibtcl.png)

Could anyone help me how to get this raylib engine binding with tcl language work? I'm literally crying right now. I've followed every single step using this thing called Swig accordingly from documentation here https://www.swig.org/papers/Tcl98/TclChap.html. 1st pic are all my files in one folder. "raylibtcldemo-rcore.i" and "raylibtcldemo-colors.i" are my "interface files" which I need it for function call from raylib c language to tcl. You can see all of these functions and constants variables listed saperately from "raylibtcldemo-rcore.i" and "raylibtcldemo-colors.i" which is base from its respected raylib module. I got this module reference from raylib site here https://www.raylib.com/cheatsheet/cheatsheet.html. So, I've done all the compilation steps but then when I ran tclsh8.6 testinggaem.tcl, it gave me this stupid errors:

 No.587

File: 1732667859855-2.png (50.49 KB, 818x402, testinggaem.tcl.png)

>>586 cont

couldn't load file "./raylibtcldemo-rcore.so": ./raylibtcldemo-rcore.so: undefined symbol: EndDrawing
while executing
"load ./raylibtcldemo-rcore.so "
(file "testinggaem.tcl" line 2)

How do I make this Swig work with raylib?



File: 1719980768546.jpg (402.58 KB, 2000x1288, pc-98-550.jpg)

 No.559[Reply]

Any PC-98 fans here? What's the best way to play PC-98 titles nowadays? Actual machine or emulator? What are some good titles to check out?

Also I heard NEC ported Unix System III and V to PC-98 but I can't find a copy of these operating systems anywhere.
https://en.wikipedia.org/wiki/PC-UX
2 posts omitted. Click reply to view.

 No.563

File: 1720100752293.gif (69.96 KB, 864x496, 8du9nah[1].gif)

>>559
As for emulators.
>Neko Project
https://moriyashrine.org/files/file/387-pc-98-emulator-~-neko-project-ii/
>Anex86
https://www.zophar.net/pc98/anex86.html

Both good, but I think the Neko Project lacks something I forget.

I grabbed a few a long while ago while looking for good old horror games, i'm sure they're up on archive.org.

Good luck OP, it's a chill aesthetic.

 No.567

>>563
>I think the Neko Project lacks something I forget.
It requires some tinkering around to get it to work with text hookers, but otherwise I usually see it being reccomended since it's more up to date.

 No.568

File: 1721225715277.png (59.84 KB, 640x400, NP2_0059.png)

>>559
>>563
As for roms, Neo Kobe probably has anything you might be looking for, just be wary that they are organized by company so you'll need the name of the developer/publisher if you're looking for a specific game.

https://archive.org/details/NeoKobe-NecPc-98012017-11-17

 No.573

Thanks a bunch guys.

>>563
Speaking of horror titles, are there any you'd recommend?

 No.576

File: 1729127788234.jpg (1.17 MB, 1024x1405, D1.jpg)

>>573
NTA but Dead of the Brain got a proper english translation last year:

https://gbatemp.net/download/dead-of-the-brain-cry-of-the-dead-pc-98-english-patch.38296/

Other stuff that comes to mind:
Marine Phillt
Dead of the Brain 2
Dracula Hakushaku
"Forbidden Rhythm" from Marginal Storys



File: 1663055130554.jpeg (1.2 MB, 2836x1404, C-pnnXXXkAAuOSF.jpeg)

 No.103[Reply]

Post what ya got. Promotional material, concept art, in-game art all welcome
88 posts and 127 image replies omitted. Click reply to view.

 No.466

>>465
>I really love the form factor of those old home computers.
Same. It's neat how self-contained they were.
>I wish I could build a PC in that style but then you just end up with a laptop without a screen.
It seems like something like that would be a pain to fix if you had to open it up.

 No.471

>>466
I wonder if a sleeper PC build would be possible with one of those things. I've heard there are tons of unused Commodore cases you can just buy off the shelf. I guess it would have to be something simple and heat would be an issue.

 No.475

>>465
I like the keyboard computer form factor. It's actually making a minor comeback with DIY cyberdecks and the Framework motherboard. There's even an Apple patent. I have the C64X with a RasPi 5 inside.

 No.571

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 No.572

>>571
Damn bro, this is vidya.



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