>>5782)TCL language, make game from scratch
https://www.tcl.tk/man/tcl8.6/TclCmd/contents.htmThis language is very intuitive to learn and I really loves it. The only crappy shit about TCL is that, there are no proper and robust graphic library that you can use from get go. Maybe you could pull a lot of modules to make your games from TK but still, I don't think you could have a native sound library like openal to play background and effect sound. Well at least you could use shell in TCL and just do ffplay to play your sound. Apparantly, long ago someone actually did make a TCL native game engine called "The Aries engine", but the download link has already died. Nobody ever archived it and the source code of the game engine has never been shared ever since the download link died.
3)Allegro engine with Lua binding
I actually tried to go through into this option once back then but I dont like it that much. The syntax sucks but atleast is a lot better than SDL and raylibs, and there's very little documentation about it except the one that is from C language. It's hard to relate the documentation from C to Lua. What lost my motivation to continue gamedev on this engine is that my files got nuke due to my Hardisk went kaput. I lost all of my files and I didn't have backup for it. Anyway, I really think that I kind of regret for picking this option because the learning curve was very hard.
4)Commit sudoku
Well at least I can find my waifu in gensokyo and maybe we could gamedev together.