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File: 1674496554647.jpg (1.39 MB, 1440x900, 1285440972387.jpg)

 No.2[View All]

A version of /vr/ without a Doom thread? I don't think so!
Other retro shooters welcome of course.
Post favourite mods, wads, and general discussion.
140 posts and 136 image replies omitted. Click reply to view.

 No.1619

>>1617
>Even from KFarms it varies, you've got one or two a-logging schizo retards
That's why I suggested the possibility that they were the problem, and not the moderation.

 No.1620


 No.1621

File: 1745545770855.jpg (49.52 KB, 511x672, 1497377801219.jpg)

>>1620
Radical

 No.1622

>>1619
Maybe the schizo ones are, but hopefully they can be made to either adapt or to fuck off. /doom/ is OUR fucking clubhouse, not theirs, just like me and others have no allegiance towards Doomworld, Doomerboards, ZDoom Forums, or r/doom, we don't have any allegiance towards them or their circlejerk either.

 No.1623

Bored and found this .wad in my to play pile, I remember finding this on /vr/ some time back.
It's a modestly sized Plutonia style level.

 No.1624

Design isn't maybe anything special, but it's overall competent. Also feels weird and kind of somber that she's quit now.

 No.1625

>>1620
Did you post Sadistic from TNT by accident? Pick is too exquisite otherwise, I was mostly expecting to hear At the Doom's Gate before clicking it.

 No.1627

>>1622
You may need to elaborate on so-called allegiance. Does regular posting on forums make someone an outsider? As example: there is the guy who swore off by calling Doomworld the most sterile and stiffening place to have conversations on, yet he makes sure to scour threads there and leave at least a single post daily; Or another one considered /our guy/, who exclusively prefers to host projects for mainland community instead of /vr/'s barren reaches; An especial case, worthy of particular scrutiny, is just right above me posting screenshots. Hell, I believe it's the first time in a long while he appeared so openly, was fairly discreet with anonymity otherwise.

Identity of our nebulous collective requires a careful thesis, as it may actually be far less self-contained than you imagined. Just you wait for the trademark of /vr/ acronym to be sold to highest bidder under a ploy of a covert chatgroup, and turn what was once known as a cult classic series into a drained financial cow: *It’s finally here! 100 Minutes of /vr/, from the deepest controversial waste of 4chan, only available in the limited run "Basement Savant" edition. Don't miss it, retail price is 49.99$ through official store.*

 No.1628

>>1625
No it was intentional, I really like the OST from TNT even if the levels themselves are a mixed bag

 No.1630

File: 1745598595271.jpg (656.76 KB, 1700x2100, final doom ad.jpg)

>>1628
It's a great soundtrack, and I think it does a fair bit of lifting to help make TNT more enjoyable as a whole.

 No.1631

>>1627
>It’s finally here! 100 Minutes of /vr/, from the deepest controversial waste of 4chan, only available in the limited run "Basement Savant" edition. Don't miss it, retail price is 49.99$ through official store.

We need another speed/challenge mapping project. I wasn't happy with the last map I did for a /vr/ project. Want a chance to redeem sir.

 No.1632

>>1631
Maybe we should do something here. Even if there's just a few of us who stay now that 4chan's back up, if we all make a map we could have something worth playing.

 No.1633

>>1632
I'll try to post in both places if this place stays alive. Wouldn't mind a cross-chan project either, if there aren't enough people here.

 No.1634

Looks like /vr/ is back. This is a nice little second home though.

 No.1635

>Anonymous ## Modfeedback IRC Mod Icon 04/25/25(Fri)10:44:17 No.11702498
>This thread was moved to >>>/test/4913
Bastards!

 No.1636

>>1635
wtf put it back

 No.1637

>>1635
Looks like they picked off every latest bumped thread from each board, reasons unclear

 No.1638

File: 1745603857762.png (1.07 MB, 1281x600, image.png)

>>1635
Nobody steals our threads…and lives!

 No.1640

>>1637
My general theory is that they were removing janny-created threads. Note that they also removed all stickies. Threads have a deletion password, and if the jannies were using their own passwords for this, the deletion form iirc isn't rate limited or captcha protected, so you could definitely have abused this.

You could have bruteforced their passwords this way and through password reuse, compromised other parts of the site. So I really think they're moving these as a security concern.

 No.1642

>>1640
Aaah, that's an interesting theory, that would make some sense.

 No.1644

>>1642
whoops. this is actually wrong. vichan uses passwords. 4chan doesn't seem to. I was wrong.

 No.1646

Very cool mandatory progression just five levels into the game, Raven. What a piece of shit CyClones is. Bad hitreg, mouse clicks either get stuck or fail to register at all 80% of the time in a mouse driven game, early projectile and melee enemies have fallen to the wayside in favor of all hitscans, and to top it all off the level design pulls this shit on me. Heretic isn't exactly a perfect game, but it's miles better than this and it was released in the same year and designed by the same people. Were they just phoning this in to get the publisher bucks from SSI?

 No.1647

>>1646
what is that? the way your stuff is moving is making me think of system shock.

 No.1648

>>1647
Cyclones, it's an early FPS by Raven. It never gets talked about much.

 No.1649

>>1648
is it for DOS? I wanna go find it now.

 No.1651

>>1647
It's CyClones, a game Raven did just before Heretic. It kind of controls like System Shock (and its engine being derivative of Wolf3D leaves it with similar level geometry limitations) but it's not nearly as good or interesting. It's just a regular FPS with a boring arsenal, a boring enemy roster, and bad level design. Raven's art is good as usual but that's basically the one positive thing I can say about it. I think if they weren't just phoning this in for a quick paycheck, then Romero's oversight on Heretic may have had a much bigger impact on its quality than I previously believed. I'll need to go play Shadowcaster and see how that compares.

I guess it is kind of notable for being maybe the first FPS to have an in-game tutorial. Everything else it does is just plain better done in System Shock, which also came out in the same year.

>>1649
Yeah it's DOS. It's on GOG, so whether you care about being legal or not it's easy to acquire.

 No.1652

This is better than CyClones already. 90s Raven was clearly in their element with dark fantasy worlds. It's more of an RPG with inventory management and leveling up, and while there are some wands that you can utilize as a human, they have very limited charges so you want to do most of your fighting with the various transformations. I've only got this four-armed beast form for now, which is strong in melee combat and that's about it, but the manual promises more variety down the line.

Also, one of the first levels you can get to (there's some degree of nonlinearity) has like two dozen skeletons that you beat the shit out of. That's always good.

 No.1653

File: 1745642043606.gif (828.49 KB, 250x188, 1444339547567.gif)

hey
so
uh

what about plutonia style level design and gameplay
BUT
with TNT style visuals and music

like, that fast and tight action, and not very long levels, and then some moody synth-like music, dark rusty techbases, and maybe that gnarly starry night sky

like just conceptually

 No.1656

File: 1745664246964.gif (2.74 MB, 2997x2000, mtpain.gif)

>>1653
A new, Plutonia-version of Mt. Pain.

 No.1657

HELLO WAPCHAN, LEMME INTRODUCE THE CONCEPT OF SCREENSHOT SATURDAY TO YOU!!
EVERY SATURDAY I'LL BE POSTING THIS IMAGE IN THE HOPES OF SEEING SOME STUFF YOU GUYS ARE WORKING ON, WHETHER IT BE A MAP, A GAMEPLAY MOD, OR SPRITES!! Really anything cool related to making mods for old FPS games is fair game.

I don't know how many of you guys are from /vr/, but maybe there's some Wapchan Anons that might take an interest in modding retro FPS games as well.

 No.1658

File: 1745670766555.png (8.27 KB, 960x384, Floaty boys.png)

>>1657
Crosspost, but I'm spriting some retro FPS enemies as followers for SRB2Kart builds that support them.
One's practically finished, one still needs shading and animation.

 No.1659

File: 1745698706283.webm (1.63 MB, 800x450, Design hell woes.webm)

>>1657
Boy I've been going through all kinds of shit trying to make this guy work. The TL;DR is I've been trying to make this gun and whip combo interesting to play with, previously I had a set up where after powering the gun up you'd fire a projectile that could be whipped for combo attacks, or the other gun would leave a trail that could be whipped. Cool on paper, kinda sucks in practice when trying to circle strafe around and kill shit.

So the new plan is the gun just marks targets for follow up whip strikes, where you can have different reactions depending on what gun and whip type you use.

 No.1666

>>1658
What other ones have you made?

 No.1670

File: 1745806868110-0.gif (14.21 KB, 144x96, DERPspin.gif)

File: 1745806868110-1.gif (50.11 KB, 240x240, Haelinspin.gif)

File: 1745806868110-2.gif (29.78 KB, 160x160, Pfhorspin.gif)

>>1666
Just the Flemoid and Nightmare recently, I made the DERP robot from Hideous Destructor a while back, as well as a few actual character skins.

 No.1671

>>1670
Oh hey, Haelin!

 No.1673

File: 1745821895590.webm (2.85 MB, 800x450, Free prize inside.webm)

>>1659
Been fucking around some more here. The gimmick here being light bullets have a unique marker that produces these little floating bubbles that can be shot by friend and foe. You'll get different bubbles depending on the whip you used

 No.1674

Got a good bit further into Shadowcaster. I've gained a second form, the Caun. Tiny little guy who can't fight for shit, but he can jump over obstacles that the other forms can't, and he has some useful support and healing spells. His extremely low max HP means that your natural regen is much more efficient than in other forms as well.
I've found some new equipment too, some swords and armors for each of my current forms. The swords might help give human form a fighting chance when I don't have mana to spare, but the best way to fight seems to be using the shuriken with the Maorin form, since you can keep doing claw attacks while the shuriken is in flight for huge DPS. It's a bit too much for the game's poor sound engine, but between winning fights quickly and having a pleasant auditory experience, I'll take the former.

The game does have one major problem, which is lots of waiting. You need mana to maintain your other forms and use their abilities, and the only ways to recover mana are to drink limited and not very effective potions, or to stay in human form and wait. The cluebook so much as tells you to go get a snack. I might try restarting and focusing more on leveling human form, because you get +25 mana for each human level whereas other forms only gain HP. Going to entail lots of waiting anyway for HP recovery until I get Caun form but hopefully the game will be a good bit smoother after that.

 No.1675

I need to finish some of the ones I've started. I've beat the first episodes of Doom, Blood, and Quake but stopped playing them after that.

There was one I remember watching a relative play in the late 90s that I don't remember too. The only thing I kind of remember is some mage-like guy floating in the air or something. It might have been Riven or something but I honestly have no idea. I also had Redneck Rampage as a kid and played that a bit. I actually bought it on GOG too but haven't played it again.

 No.1677

>>1673
Speaking of fucking around with weird effects, here's a novel one.
The idea here is the dark gem marker thing drops an item after being whipped, and once you pick that item up you immediately fire an attack wherever you're currently aiming.

 No.1678

File: 1746011681403.png (55.89 KB, 1188x819, segsual.png)


 No.1679

neat
fire-on-pickup somehow feels vaguely familiar but i can't place it

 No.1681

>>1679
I'm sure as hell having fun with this. Though I need to refine how the glyph spawns in the world a little. These glyphs will also trigger the gems just like the whip can so you can get into some fun extended wombo combo shit

 No.1684

File: 1746089609897.jpg (11.13 KB, 480x480, 1651081593414.jpg)

>>1682
>>1683
There's PERVERTS on 4chan? No way!

 No.1685

Playing those other Raven games really got me in the mood for some Heretic, so I'm finally getting around to The Wayfarer. The mapset has its own gameplay tweaks that I spent a little time with, but I really wanted to play with wildweasel's Style Mod for Heretic, probably my favorite Heretic mod. It's really cool how much was done in just 32kb with just code manipulating the stock assets, I'd love to see another minimalist contest like the one that spawned this now that ZScript exists.

 No.1702

File: 1746276646696.png (96.82 KB, 1704x2463, ugglugg.png)

GOOD MORNING WAPCHAN, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! IF YOU'VE BEEN WORKING ON ANY MAPS, MODS, OR SPRITES. NOW'S A GOOD TIME TO SHARE THAT SHIT!

NORMALLY I POST THE SCREENSHOT SATURDAY IMAGE ALONG WITH THIS POST, BUT I POSTED THAT LAST WEEK AND THIS THREAD IS STILL HERE.

 No.1712

File: 1746348348374.webm (3.25 MB, 800x450, Shield glyphs.webm)

>>1702
Damn this one turned out really well

 No.1713

>>1712
How are the imp warriors with shields in GMOTA like? I remember that some .wads used to use them back maybe 15-20 years ago, and I remember even using them myself in some old project when I was a teen, grabbed them right off of R667.

My main memory of them is that they do the same shield thing as the Ettins in Hexen, which I actually fucking hate.

 No.1714

>>1713
Yeah I hate blocking enemies too. They just chuck maces here. No blocking or anything fancy.

 No.1722

File: 1746496766928-1.webm (3.13 MB, 800x450, Beeg spread gun.webm)

I've been fuckin around with the slot 2 weapon for this guy. The idea here is what powers you have on the gun and whip alter how this merged weapon works. The gun determines what it fires, and the whip changes how the projectile behaves.

 No.1723

>>1714
Oh thank god, that shit drives me up the goddamn walls.



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