No.1619
>>1617>Even from KFarms it varies, you've got one or two a-logging schizo retardsThat's why I suggested the possibility that they were the problem, and not the moderation.
No.1625
>>1620Did you post Sadistic from TNT by accident? Pick is too exquisite otherwise, I was mostly expecting to hear At the Doom's Gate before clicking it.
No.1627
>>1622You may need to elaborate on so-called allegiance. Does regular posting on forums make someone an outsider? As example: there is the guy who swore off by calling Doomworld the most sterile and stiffening place to have conversations on, yet he makes sure to scour threads there and leave at least a single post daily; Or another one considered /our guy/, who exclusively prefers to host projects for mainland community instead of /vr/'s barren reaches; An especial case, worthy of particular scrutiny, is just right above me posting screenshots. Hell, I believe it's the first time in a long while he appeared so openly, was fairly discreet with anonymity otherwise.
Identity of our nebulous collective requires a careful thesis, as it may actually be far less self-contained than you imagined. Just you wait for the trademark of /vr/ acronym to be sold to highest bidder under a ploy of a covert chatgroup, and turn what was once known as a cult classic series into a drained financial cow: *It’s finally here! 100 Minutes of /vr/, from the deepest controversial waste of 4chan, only available in the limited run "Basement Savant" edition. Don't miss it, retail price is 49.99$ through official store.*
No.1628
>>1625No it was intentional, I really like the OST from TNT even if the levels themselves are a mixed bag
No.1631
>>1627>It’s finally here! 100 Minutes of /vr/, from the deepest controversial waste of 4chan, only available in the limited run "Basement Savant" edition. Don't miss it, retail price is 49.99$ through official store.We need another speed/challenge mapping project. I wasn't happy with the last map I did for a /vr/ project. Want a chance to redeem sir.
No.1632
>>1631Maybe we should do something here. Even if there's just a few of us who stay now that 4chan's back up, if we all make a map we could have something worth playing.
No.1633
>>1632I'll try to post in both places if this place stays alive. Wouldn't mind a cross-chan project either, if there aren't enough people here.
No.1634
Looks like /vr/ is back. This is a nice little second home though.
No.1635
>Anonymous ## Modfeedback IRC Mod Icon 04/25/25(Fri)10:44:17 No.11702498
>This thread was moved to >>>/test/4913
Bastards!
No.1637
>>1635Looks like they picked off every latest bumped thread from each board, reasons unclear
No.1640
>>1637My general theory is that they were removing janny-created threads. Note that they also removed all stickies. Threads have a deletion password, and if the jannies were using their own passwords for this, the deletion form iirc isn't rate limited or captcha protected, so you could definitely have abused this.
You could have bruteforced their passwords this way and through password reuse, compromised other parts of the site. So I really think they're moving these as a security concern.
No.1642
>>1640Aaah, that's an interesting theory, that would make some sense.
No.1644
>>1642whoops. this is actually wrong. vichan uses passwords. 4chan doesn't seem to. I was wrong.
No.1647
>>1646what is that? the way your stuff is moving is making me think of system shock.
No.1648
>>1647Cyclones, it's an early FPS by Raven. It never gets talked about much.
No.1649
>>1648is it for DOS? I wanna go find it now.
No.1651
>>1647It's CyClones, a game Raven did just before Heretic. It kind of controls like System Shock (and its engine being derivative of Wolf3D leaves it with similar level geometry limitations) but it's not nearly as good or interesting. It's just a regular FPS with a boring arsenal, a boring enemy roster, and bad level design. Raven's art is good as usual but that's basically the one positive thing I can say about it. I think if they weren't just phoning this in for a quick paycheck, then Romero's oversight on Heretic may have had a much bigger impact on its quality than I previously believed. I'll need to go play Shadowcaster and see how that compares.
I guess it is kind of notable for being maybe the first FPS to have an in-game tutorial. Everything else it does is just plain better done in System Shock, which also came out in the same year.
>>1649Yeah it's DOS. It's on GOG, so whether you care about being legal or not it's easy to acquire.
No.1658
>>1657Crosspost, but I'm spriting some retro FPS enemies as followers for SRB2Kart builds that support them.
One's practically finished, one still needs shading and animation.
No.1659
>>1657Boy I've been going through all kinds of shit trying to make this guy work. The TL;DR is I've been trying to make this gun and whip combo interesting to play with, previously I had a set up where after powering the gun up you'd fire a projectile that could be whipped for combo attacks, or the other gun would leave a trail that could be whipped. Cool on paper, kinda sucks in practice when trying to circle strafe around and kill shit.
So the new plan is the gun just marks targets for follow up whip strikes, where you can have different reactions depending on what gun and whip type you use.
No.1666
>>1658What other ones have you made?
No.1674
Got a good bit further into Shadowcaster. I've gained a second form, the Caun. Tiny little guy who can't fight for shit, but he can jump over obstacles that the other forms can't, and he has some useful support and healing spells. His extremely low max HP means that your natural regen is much more efficient than in other forms as well.
I've found some new equipment too, some swords and armors for each of my current forms. The swords might help give human form a fighting chance when I don't have mana to spare, but the best way to fight seems to be using the shuriken with the Maorin form, since you can keep doing claw attacks while the shuriken is in flight for huge DPS. It's a bit too much for the game's poor sound engine, but between winning fights quickly and having a pleasant auditory experience, I'll take the former.
The game does have one major problem, which is lots of waiting. You need mana to maintain your other forms and use their abilities, and the only ways to recover mana are to drink limited and not very effective potions, or to stay in human form and wait. The cluebook so much as tells you to go get a snack. I might try restarting and focusing more on leveling human form, because you get +25 mana for each human level whereas other forms only gain HP. Going to entail lots of waiting anyway for HP recovery until I get Caun form but hopefully the game will be a good bit smoother after that.
No.1675
I need to finish some of the ones I've started. I've beat the first episodes of Doom, Blood, and Quake but stopped playing them after that.
There was one I remember watching a relative play in the late 90s that I don't remember too. The only thing I kind of remember is some mage-like guy floating in the air or something. It might have been Riven or something but I honestly have no idea. I also had Redneck Rampage as a kid and played that a bit. I actually bought it on GOG too but haven't played it again.
No.1677
>>1673Speaking of fucking around with weird effects, here's a novel one.
The idea here is the dark gem marker thing drops an item after being whipped, and once you pick that item up you immediately fire an attack wherever you're currently aiming.
No.1679
neat
fire-on-pickup somehow feels vaguely familiar but i can't place it
No.1713
>>1712How are the imp warriors with shields in GMOTA like? I remember that some .wads used to use them back maybe 15-20 years ago, and I remember even using them myself in some old project when I was a teen, grabbed them right off of R667.
My main memory of them is that they do the same shield thing as the Ettins in Hexen, which I actually fucking hate.
No.1714
>>1713Yeah I hate blocking enemies too. They just chuck maces here. No blocking or anything fancy.
No.1723
>>1714Oh thank god, that shit drives me up the goddamn walls.