Played Nier once more to get ending B & C . Honestly I feel the same as I felt about it before. The ideas are good, but the execution is mediocre.
Like it's spiritual precursor Drakenguard, the whole thing is a simple "invert typical RPG archetypes and tropes" thing, but it doesn't come off as well as Drakenguard. It feels like they took the rough draft ideas, strapped them to a generic minimal WRPG musou hybrid and then called it a day. You'll go and play a fishing minigame, in a generic sea town, or do a generic block puzzle in a generic desert temple, or do a generic fetch quest for one of the 4 NPC models. Every now and then there's a blip of story, a drop of lore, or a cutscene to show you how things are, but it just feels like a single drop of honey on a giant bowl of bland gruel. A lot of the best lore is actually only in bonus material, or delivered via blocks of text. I don't know if it could have been delivered well in game form, but I think I would have liked the game more if they had at least tried to make the game and the narrative align. That said the OST is quite good, though many of the tracks sound very similar. In the game it got to be a bit grating since you'd be in one area for a while or repeatedly visit and sometimes the songs weren't smoothy looped or would get interrupted by battle music every few minutes. I've included two of my favorite tracks and the main theme.
Also I've been playing some open source android games like shattered pixel dungeon, unciv, hyperrogue, openmw, and open x-com. Oddly I find myself very engaged in them even though many are simple and have limited content. I guess its the constant hand and finger movement which tricks me into thinking I'm doing some sort of manual task requiring dexterity and focuses my mind more than when I play with a controller.
>>1002>I really like your ideas,Thank you very much mage. I've gone back to work on it a bit more since I posted. If I ever do manage to finish it or even make a working demo I'll post it here. Though it probably won't be anywhere as good as the idea sounds.
>I know virtually nothing about 3D game development, but it sounds like a very complex thing. I guess you were planning on using a game engine like Unity or Unreal, right?Yes, I was using the Godot engine, since I like that it's open source and you can do whatever you want with the games you make. 3D is definitely more work in many ways, but these days the engines themselves handle most of the basic hard parts without too much trouble. Making a very simple game isn't much harder than making a source engine mod. The main complication happens when you want to do things that the engine doesn't handle by itself. It doesn't help that I both don't know any coding languages, and I am not really smart enough to understand programing or math well. If you are good at coding and thinking mathematically 3D probably is not too much harder, though it still takes a lot of work.