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File: 1747501533349.png (661.42 KB, 1068x768, wapsoku5.png)

 No.1330[Last 50 Posts]

Fifth month frontiers.

Hisoutensoku is an expansion to Touhou 10.5, made by Tasofro with ZUN's approval. It's a fast paced fighting game featuring all your favorites from the Touhou Project.
Sign up at https://challonge.com/tournaments/signup/V6jwtP05GB or reply so I can add you manually.
View the bracket at https://challonge.com/wapsoku5

I've setup the game myself so all you have to do is download https://files.wapchan.org/sokupack.zip, run SokuLauncher.exe, and choose the first option (Giuroll). May need to update the launcher first.

Wiki: https://hisouten.koumakan.jp/

This tournament will be livestreamed at https://stream.wapchan.org/r/sokutourney

 No.1333

Some soku?

 No.1335

File: 1747506587614.jpg (82.28 KB, 880x880, GrGrJrzXMAAWRdr.jpg)

>>1333
yes soku
84.10.221.254:10800

 No.1336

>>1335
Good games, it was fun playing against another Alice player. If you want, we can continue later, after I take a break.

 No.1337

File: 1747516814764.jpg (397.85 KB, 800x800, 1547122578889.jpg)

>>1333
GGs, well played! Very nice Alice.

 No.1342

File: 1747563488068.gif (444 KB, 220x220, 1682738211848977.gif)

>may 31
fuuuck

 No.1343

Soku gaming?

 No.1345

>>1343
89.254.198.175:10800

 No.1346

>>1345
Connection failed, do you use giuroll?

 No.1347

>>1346
Yes. Try again, please, restarted the game just in case something broke. If that doesn't help, you'll have to host, or we'd have to use the hostlist or some lobby.

 No.1348

>>1347
Nevermind I'm dumb and got one digit wrong.

 No.1349

>>1343
GGs, that Alice vs Aya matchup was beyond funny. The win was mostly decided by who got the annoying card first lol.

 No.1350

File: 1747573751353-0.webm (618.98 KB, 960x720, 1706935672356.webm)

File: 1747573751353-1.webm (4.17 MB, 960x720, 1664212693762.webm)

>>1349
Ggs!
> that Alice vs Aya matchup was beyond funny
Yeah, that was between ridiculous and hilarious, the circus music would be very fitting. On serious side, you really got me run'n'gunned shamefully easily, and damn these walking dolls hurt!

 No.1352

>>1350
I've discovered the power of the dolls a while ago, and I've been in love with them ever since. I'd never guess that a slow, easy to destroy projectile would completely change a few matchups.

Fun fact, every time you see 2B (the red sphere move), I fail the input to get doll out. It didn't look this embarrassing when I was playing…

 No.1353

>>1342
If this is an excessively bad day for everyone I can move it to June. I've just been busy this month.

 No.1354

>>1352
> Fun fact, every time you see 2B (the red sphere move), I fail the input to get doll out. It didn't look this embarrassing when I was playing…
Oh, it is on DP input? Happens to the best of us, I only really learned how to do reverse DP recently too (with 60+% success rate).

 No.1356

More soku gaming?

 No.1358

>>1353
Nah I think it's just me, the only saturday I was free this month was the 24th, I'll wait for the next tourney.

 No.1359

>>1356
I can play in 15 minutes.

 No.1360

>>1359
Sure, hop on 176.213.247.193:10800 with giuroll!

 No.1361

soku

 No.1362

>>1360
GGs, thanks for the games. I sometimes feel helpless against your Aya when I play Patchy, her movement and defensive options are so different from what I'm used to. Feels like I'm not doing anything half of the time because I'm not used to the character and afraid of tengu drum.

 No.1363

File: 1747593335623-0.webm (902.14 KB, 950x720, 1669386005662.webm)

>>1362
Ggs! Man, Yuyuko gives some nice barrages, I already love her even though these were my first 4 games on her. I kinda get now she's called strongest soku character so often.
> Feels like I'm not doing anything half of the time because I'm not used to the character and afraid of tengu drum.
Many such cases or not so many, but at least a few such cases take place. In Patchy's case you can just spam fireball ring and it will always save you from tengu drum, that's why she's probably my most hated opponent.
Also I only really realized how fast Aya is from today's mirrors, really not something I would like to defend against myself, lol.

 No.1364

damn is that a third patchy
also soku

 No.1365

>>1363
what the fuck?

 No.1366

File: 1747594396488-0.png (304.13 KB, 412x401, 1699491707740.png)

>>1364
And Alice too, all your favourite. And Meiling as wild card.
>>1365
What, they are just very happy to see each other.

 No.1367

>>1363
>I only really realized how fast Aya is from today's mirrors
Whenever I play against Aya, I always feel like her range is around two thirds of the screen even without tengu drum, and that'd probably not even completely wrong. Any reckless move and Aya happily flies my way with j8a, and then half of my HP bar is suddenly gone.

Also, I've just remembered that Aya's grounded 236 completely beats Alice's doll-hugging strategy, since it always kills the doll, and it also can kill firing dolls. Incredibly useful for keeping doll count in check.

 No.1368

File: 1747594837171-0.png (46.33 KB, 176x111, image.png)

>>1366
>happy

 No.1369


 No.1370

>>1364
I can play if you can host
If I disconnect suddenly is because I'm at work

 No.1371

>>1370
as long as I don't get you fired
vm reserved

 No.1372

>>1371
ah fuck I forgot sokulobbies doesn't work here half the time

 No.1373

>>1367
> Whenever I play against Aya, I always feel like her range is around two thirds of the screen even without tengu drum, and that'd probably not even completely wrong
Well, maybe not 2/3, but she can cover half of the screen in a bit more than a second if she starts from ground, fair compensation for complete incompetence in skirmishes.
> Also, I've just remembered that Aya's grounded 236 completely beats Alice's doll-hugging strategy, since it always kills the doll, and it also can kill firing dolls. Incredibly useful for keeping doll count in check.
it's harder than that sadly. Grounded 236 has inconvenient recovery time so unless it hits Alice, dolls or Alice herself can catch that. Also I spend way more time in air since that's favourable approach zone for Aya generally, and air 236 has no travel distance on lv0 and it only drastically increases on lvl3-4.

And for shooter doll destruction it sucks completely - bad and rigid shooting trajectory, costs entire spirit point when Alice already regened spirit wasted on that doll.

 No.1374

>>1373
On the other hand, if you manage to destroy dolls, there will be more openings for you to get in. You can't just let Alice place the dolls all over the map free of charge, since she'll either use them to place more dolls or approach you with bullets. I remember a few Ayas that I've played against used to do exactly this with some j2Cs and J6Cs to keep the dolls in check. As far as I remember, it was rather effective, though it could be that I was just really bad at the time.

 No.1375

>>1374
> You can't just let Alice place the dolls all over the map free of charge
Why, more dolls on field, less spirit Alice has after placing them, less spirit for me to break through if I manage to get up close in right moment. Dolls can be turned into minus net spirit if you jump out of their shooting angles, as well as by just grazing what they shot (while making sure you don't get hit by melee). At least that's how my line of thought goes.
Also
> j2Cs and J6C
2/5C bullets don't have enough damage to oneshot dolls, 6C has lengthy animation and range just short enough to get hit by Alice's 6A, all while being shielded by that doll. Whack-a-mole isn't really an option to retain initiative, at least not for Aya.

 No.1376

>>1353
As long as there will be a tournament in the mid of June, i will gladly join again.
Not this time, too many deadlines coming up.
Also are videos supposed to close themselves when moving the mouse left?

 No.1377

>>1376
yeah when you hover the mouse on the - icon it closes, its weird

 No.1379

>>1375
I may look at the Alice a lot like setplay characters in other fightings, so that's why I'm saying controlling the dolls is important. I can understand why you'd rather let Alice waste the spirit, but I can't either agree or disagree with it. There are so many possible situations that I can imagine coming from this approach, I can't even guess if it's good or not. Maybe a better player would have a stronger opinion on it, I feel like I just don't have enough experience playing Alice to say for sure.

>2/5C bullets don't have enough damage to oneshot dolls

I can't confirm it in the game, but at least according to wiki all Aya's C bullets should be able to destroy a doll.

 No.1380


 No.1382

>>1380
>>1381
Two Soku 2s??

 No.1383

Accidentally double posted, whoops

 No.1385

>>1380
but we already have soku 2

 No.1386

>>1380
>Soku 3

 No.1387

>>1380
This is cool and all but why play this over Soku?

 No.1388

>>1387
Unless they do the thing and add my favourite newhus (Junko and Keiki at least) then not many reasons really.

 No.1391

Soku gaming?

 No.1392

>>1391
89.254.198.175:10800

 No.1393

>>1392
Net ded?

 No.1394

>>1391
Not sure what happened, hosting once again.

 No.1395

>>1391
GGs, thanks for the games. Yuyuko's j8a is scary.

 No.1396

File: 1747671597844-0.jpg (133.57 KB, 960x913, 1723457500893.jpg)

>>1395
Ggs! My habits learned playing on Aya really hamper my playstyle on slower characters, it's kinda daunting in melee situations when you know you have nothing to do other than BE in most cases. Also 2 out of 4 Yuyuko's specials are DPs and it really kills me still.

 No.1397

soku

 No.1398

File: 1747672722818.jpg (620.86 KB, 1300x1800, GrPJwIPXsAASA7K.jpg)

>>1397
84.10.221.254:10800
soku!

 No.1399

Soku?

 No.1401

>>1399
can you host?

 No.1402

>>1401
Yes.
89.254.198.175:10800

 No.1405

>>1402
Sorry let's play back later maybe
gotta work

 No.1406

>>1401
GGs, thanks for the games. Iku's j2a never fails to amaze me.

Also, more soku?

 No.1407

File: 1747679334481.jpg (1 MB, 1332x1864, Gq_UyJDXgAAVlSI.jpg)

>>1397
GGs, good soku. Still can't hope for a positive score against you, even on such a matchup.
>>1406
rehosting >>1398

 No.1408

>>1380
Only noticed
optional one button specials that don't offer any competitive advantage
HUUUUH? I mean thanks for free DPs but is it really not offering competitive advantage? Single DP button would be simply faster to input in right timing than four inputs in a row.

 No.1409

>>1407
ggs, honestly it feels like the match-up would be at least somewhat favorable for me. that said i still cannot hitconfirm into spells for shit and there's a ton of small things i should polish first

 No.1410

>>1406
I'm back, if you want to keep playing soku, I can play

 No.1411

>>1410
NTA but I'm up for some more soku gaming.

 No.1412

>>1411
host then
If I disconnect suddenly, same reason as above

 No.1413

>>1412
Hop on 37.112.19.1:1800 with giuroll!

 No.1414

>>1413
Internet shitted itself, new IP: 37.112.21.204

 No.1415

>>1413
ded?

 No.1416

>>1415
>>1414
GGs
sorry, work time, nice yuyuko btw, why her?

 No.1417

>>1416
Ggs!
> why her?
Lasers, reversals, hefty barrages, spellcards confirming from autocombo and dealing hefty damage for cheap(the disco one is tricky, only connects in corner and levelled up, but I'm still investigating possible confirms)… Yes, I kinda fell to metagaming here. But aside from that, when choosing from slow "skirmisher" characters who aren't played by NEMESES here I just like her most.

 No.1418

>>1417
Damn I better be ready for another dangerous beefy hag

 No.1419

>>1418
I'm struggling a lot with her combos (actually I haven't even started learning any, just improvising), most of them require either DP or backwards DP so you don't have to worry for now.

 No.1420

>>1407
GGs, thanks for the games. A rough matchup for Meiling.

 No.1421

File: 1747688264541.jpg (258.4 KB, 1448x2048, Gic86YfaYAAYWH6.jpg)

>>1406
GGs well played, thanks for joining. Alice mirrors are the most intellectual form of soku.

 No.1422

anyone up for more soku?

 No.1423

>>1422
I can play in 10 minutes.

 No.1424

>>1423
sure just host when you're ready to go

 No.1425

>>1424
89.254.198.175:10800

 No.1426

>>1422
GGs, thanks for the games. The neutral was very fun to play, it's rare to see someone who relies on movement more than on the bullets.

 No.1427

>>1426
ggs, thanks for hosting
yeah it was fun, opening you up is pretty tough. with characters that have trouble crushing the opponent i straight up couldn't break past your defense

 No.1429

Soku gaming?

 No.1431

Where are the soku gamers…

 No.1432


 No.1433

>>1432
Hop on 5.16.27.46:10800 with giuroll!

 No.1434

>>1433
> internet death right before 5c
AAAGH
New IP: 5.165.190.159

 No.1435

>>1434
Oh and it microdied twice actually
Back to 5.16.27.46 lol

 No.1436

>>1435
>>1434
None of the two are working
wanna call it quits?

 No.1437

>>1436
Bwuh? Alright I restarted all the stuff, try 5.16.27.46 again. If still doesn't work then it's over for now I guess.

 No.1438

File: 1747748668016.jpg (60.46 KB, 575x488, 1675703159363274.jpg)

>>1437
Nope
GGs anyway
That spinning attack is so broken, it can hit from behind, it hits on block, it grazes
holy shit

 No.1439

>>1438
Apparently neighbours tried to get own cable and unplugged mine in the corridor, should be fixed now. If you're still up for more try 176.213.247.185:10800, if not ggs then!
> That spinning attack is so broken, it can hit from behind, it hits on block, it grazes
There are three spinners in Yuyu's arsenal and I love all of them, especially funny autocrossup function. I wish 66C could also confirm into spellcards like disco but I guess it would've been way to strong.

 No.1440

>>1439
Did he join? I can play you instead if not

 No.1441

>>1440
Nope but he also couldn't really (frens unplugged my cable again and only now I finally fixed it). Anyways hop on 176.213.145.217:10800!

 No.1442

>>1441
Still up? I just saw your post

 No.1443

>>1442
Yup yup, still on same IP.

 No.1444

>>1443
doesn't work

 No.1445

>>1444
Try again, if still nothing let's try sokulobbies I guess?

 No.1446

>>1445
still nothing, I'm down to try sokulobbies instead

 No.1447

File: 1747754668462-0.png (16.16 KB, 336x46, 1617091897160.png)

Oh and I'm now unable to see Wapchan lobby, fucking awesome.
>>1446
Get in public tag lobby now I guess (the one that is 1/32 now)

 No.1448

soku?

 No.1449

File: 1747757131826.jpg (293.78 KB, 1068x1764, Gp4a8zbawAQVyWe.jpg)

>>1448
soku!
84.10.221.254:10800

 No.1450

soku?

 No.1451

File: 1747760591660.png (142.69 KB, 666x800, GrO1JGWXwAACAw6.png)

>>1448
Good games, bad connection. I honestly thought giuroll delay couldn't even go this high. Will learn how to manually change it before hosting again.

 No.1452

>>1451
ggs, yeah i don't know why latency is so high all of a sudden. i thought my connection was shitting the bed again but i checked ping and jitter and it's looking same as usual
thanks for hosting anyways

>>1450
i can play a few more games if you're still up

 No.1453

>>1452
89.254.202.194:10800

 No.1454

File: 1747761997727-0.webm (985.34 KB, 958x720, 1730287951755.webm)

>>1446
Ggs! Very interesting matchup, big Suika asks for big hit. Also, does she have damage reduction in big mode?

 No.1455

>>1447
I don't think the wapchan lobby is up 24/7
>>1454
GGs. From what I checked just now in training, she does receive less

 No.1456

>>1447
>>1455
It should be close to 24/7, I just didn't previously put a crontab on it to restart automatically, that's been fixed now

 No.1457

>>1452
GGs, thanks for the games. I feel like I'm tapping forward when blocking too much, and it shows with this much delay. The amount of times I've got hit for it (and for blocking the wrong way) was unreasonable.

 No.1458

>>1457
ggs, dammit i really wanted to do the funny thing with Nine Character Pierce but i was caught in mid-air when i had the chance
>I feel like I'm tapping forward when blocking too much
trying to do what, just dashing out of pressure?

and thanks for hosting

 No.1459

>>1458
No, just tapping forward for some reason. It seems that at some point I started doing that when the situation gets messy and I get lost, tapping forward and back, unable to decide what to do right away. Though I also got hit a fair bit for trying to walk out of corner when you was going for j2As as Remilia.

 No.1460

Anyone up for more soku gaming?

 No.1461

File: 1747767673538.jpg (196.52 KB, 1128x1241, GoKcodhaEAAh-q-.jpg)

>>1460
84.10.221.254:10800

 No.1462

File: 1747772534609-0.webm (667.05 KB, 956x720, 1608119795794.webm)

>>1461
Ggs!
> press D
> do 6k
…no comments.
Yuyuko does feel much stronger than Aya, and more intuitive to use I guess (2 days playing Yuyuko vs half a year playing Aya gives same score against you), even though I'm worse with her in certain other matchups. Having this wild card while still maining Aya will be very nice.

 No.1463

File: 1747772783565.jpg (692.97 KB, 2048x2048, Gn2PoNTakAA0Rcs.jpg)

>>1460
GGs, well played. Nice spellcard choices. Haven't seen anyone use most of them before. It must feel cathartic, landing a spellcard for 6k damage. After what you've had to endure.

 No.1464

File: 1747774481578-0.png (14.76 KB, 888x1384, 1641862525262.png)

>>1463
> Haven't seen anyone use most of them before
You mean disco party and giant laser-emiting fan spellcards? That's probably because disco is complicated to confirm and it only becomes strong after one usage (and becomes absolute beast of a spellcard if you manage to "level up" it to lv4) and fan is suboptimal damage-wise (confirms from autocombo but only midscreen and does around same damage as ticket to hell for same cost).
But damn they look gorgeous and this amount of style can't be replaced by any metagaming for me.
> It must feel cathartic, landing a spellcard for 6k damage. After what you've had to endure.
I feel like I tasted what I shouldn't have, I already see my face in anguish next time I land full combo with 3c tornado for total of 2k damage…

 No.1465

Soku gaming?

 No.1466

>>1465
89.254.202.194:10800

 No.1467

Any hosd?

 No.1468

File: 1747830919135-0.webm (333.65 KB, 958x720, 1629913960681.webm)

>>1466
Ggs! I hate Yukari and especially her DP so much it's unreal. Unpunishable, unreadable, and even unescapable during spring haze, literally illegal!
Also peculiar Meiling games, rare case when it is me who is trying to get distance and be cautious instead of opponent.

 No.1469

>>1465
GGs, thanks for the games. Your jBs were on point as Aya, and with the fear of tengu drum, it was really hard to get in.

 No.1470

>>1468
Her DP leaves her at quite a minus, from -10 frames to -20 frames and worse depending at spacing. At least if you get to block it during her pressure, you can 66A after blocking to punish her. It can often prevent Yukari's attempt to jump backwards and press j2C. In neutral, just seeing you jump forward sometimes makes me buffer 623, so baiting Yukari into using it is a decent option, since you can punish it with a full combo or at least with a knockdown with j2b 66 jA 5aaa/j236B . Not much you can do about it during spring haze, though, you just have to accept the fact that you can't do anything to Yukari during this weather.

>Also peculiar Meiling games, rare case when it is me who is trying to get distance and be cautious instead of opponent.

I know I shouldn't play aggressive against Aya, but I sometimes forget it and start just flying at her every time I get a chance. You won a few games by keeping your distance in neutral, at some point I remember forcing myself to stay still and press 5C instead of frantically trying to get in.

 No.1471

>>1467
89.254.202.194:10800, if you still want to play

 No.1472

>>1467
GGs, thanks for the games.

 No.1473

File: 1747839282366.jpg (257.83 KB, 1536x2048, GrVQGs6akAAUXUu.jpg)

>>1472
I stole that anon's spot actually, but GGs

 No.1474

Anyone up for more soku gaming in half an hour?

 No.1475

>>1474
soku gaming now?

 No.1476

>>1475
Yeah! Try 176.213.145.217:10800 (still figuring out what happened to portforwarding)

 No.1478

soku?

 No.1479

>>1478
89.254.202.194:10800

 No.1480

File: 1747850026454.jpg (313.8 KB, 2300x2250, Gix5TP1agAAMlPw.jpg)

>>1476
GGs, thanks for hosting.

 No.1481

>>1478
GGs, thanks for the games.

 No.1482

>>1481
ggs, well played

 No.1483

File: 1747850810100-0.jpg (219.15 KB, 1201x1721, 1723621787886.jpg)

>>1480
Ggs! While landing lucky 6k spellcards and piss easy 2,5k combos as Yuyu is satisfying, it gets really hard to do so once your opponent goes through novelty effect and knows the trick and goes into melee where Yuyu has literally nothing to overtake initiative. DP doesn't count, it replaces spinner and DPs are gay anyways.
I see now that Aya's effective damage is actually on par with Yuyuko since it's much easier to land hits even if their damage is half of what Yuyu does, so damage-speed balance makes them both fair characters. Now, there are some unfair characters who have both speed and damage…
I'll definitely start thinking of zoning methods from now on.

 No.1484

anyone up for more soku

 No.1486

>>1484
Sure I can go for some more still 176.213.145.217:10800

 No.1487

>>1486
host down? i can't connect

 No.1488

>>1487
Should be still up, try again but wait like 10 seconds after this post.

 No.1489

>>1488
ggs, that Aya game was some real intense grazing practice, almost felt like i was playing a non-decimal game
thanks for hosting

 No.1490

>>1487
Ggs! My Yuyu really falls apart when real pressure is applied… Any mid-close range defence tips?

 No.1491

>>1490
yeah, both 2B and 2C are completely stupid when it comes to shutting down approaches at that range. honestly at mid range you just throw out a 6C and gain space or straight up win neutral because the opponent can't beat that bullet and if they try to approach they just eat a 2B>2C
also in general Yuyu is pretty good at mashing out of pressure. both 2A and 4A are pretty fast considering their range, and 2B is still useful if the opponent moves out of range for the other moves. but also that 4 cost spell is probably the best reversal in the game so if you draw that you can just hold it and the opponent kinda has to back away a bit because nothing's really safe against that

 No.1496

Soku gaming?

 No.1497

>>1496
yes soku

 No.1498

>>1497
Hop on 5.16.27.46:10800 with giuroll!

 No.1499

File: 1748091535383.mp4 (18.05 MB, 1200x900, 2025-05-24 2-54-18 PM.mp4)

>>1498
GGs, thanks for hosting.

 No.1500

File: 1748091830282-0.webm (380.65 KB, 956x720, 1722035963247.webm)

File: 1748091830282-1.webm (439.67 KB, 956x720, 1733526283503.webm)

> supposedly grazing move
> can not, in fact, graze shit when it matters
What a fraud…
Note to self, NEVER ID DURING SCORCHING SUN.
>>1499
Ggs! I still don't get how I'm supposed to defend as Yuyu, nothing from >>1491 seem to be working against you whatsoever and main problem is her tech probably. It fuarking SUCKS, once in corner - forever in corner in most cases.

 No.1501

soku?

>>1500
B version only grazes until like 1 frame before the actual hitbox comes out, so if you have a bullet right on top of you it will pretty much always lose. reminds me of a certain reversal spell i really fucking hate

 No.1502

File: 1748092757830.jpg (279.93 KB, 1400x1445, GrpKnZZWUAAFkIq.jpg)

>>1501
soku!
84.10.221.254:10800

 No.1504

File: 1748102167227.jpg (1.63 MB, 4000x3054, GrCuCTvboAASUuO.jpg)

>>1501
GGs, good soku. Thanks for joining.

 No.1505

>>1504
ggs, compared to the rest of the cast it looks like Iku could really suck to play against as Alice, hadn't really noticed that before
thanks for hosting

 No.1506

soku?

 No.1507

>>1506
soku

 No.1508

>>1507
85.93.49.34:10800

 No.1509

File: 1748118150782.gif (1.99 MB, 230x173, 1667260083343561.gif)

>>1508
GGs
>meiling
Ok that attack that hits from behind is kinda broken but-
>More Alice players
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

 No.1510

>>1507
GGs, thanks for the games. Feels like I can only press C against Iku as Yukari, every single reactionary anti-air button loses to Iku's j2A. The feeling of losing to j2A even though you (supposedly) do everything right is indescribable. I feel like I'll never come to understand how to keep Iku in check during neutral.

 No.1511

>>1509
>More Alice players
Still not enough, Alice needs more love.

Also, more soku?

 No.1512

File: 1748119173641.png (286.3 KB, 960x1080, 121812910_p23.png)

>>1511
more soku!
84.10.221.254:10800

 No.1513

File: 1748125297724.jpg (542.17 KB, 880x1100, 79789904_p6.jpg)

>>1511
GGs well played, enough soku for tonight.

 No.1514

>>1512
GGs, thanks for the games. Even though we play the same character, the playstyles barely have anything in common, aside from (j)6A. I feel like I'm learning quite a few things when I play against you.

 No.1515

File: 1748125980403.jpg (80.47 KB, 747x795, 1724284009498662.jpg)

>>1514
Can't have Alice without 6A abuse. Thanks for joining.

 No.1516

At times, it feels like Alice has endless amount of weird combos that work only with specific skills, spacing, or skill levels. Every time I touch practice mode I find something that I've never seen before and probably will never see again, because of how impractical it is.

 No.1517

File: 1748163644620-0.gif (250.66 KB, 170x170, 1681597119232.gif)

> Alice x Alice merger
And I thought it can't get possibly any worse…

 No.1518

soku?

 No.1519

File: 1748192278372.jpg (219.71 KB, 1536x2048, GrzTdPRXwAAoK82.jpg)

>>1518
soku!
84.10.221.254:10800

 No.1520

>>1519
GGs, thanks for the games. It feels like Alice only has 4 spirit orbs, every time I try to go for spear dolls setup I don't have enough spirit.

 No.1521

File: 1748198527230.jpg (479.18 KB, 960x1280, GrpYLQHXIAAwyDB.jpg)

>>1518
GGs, good soku. Thanks for playing.

 No.1522

Anyone up for soku gaming?

 No.1523

>>1522
yes (me)

 No.1524

>>1523
Hop on 5.16.28.156:10800 with giuroll!

 No.1525

File: 1748288844870-0.jpg (275.87 KB, 1200x1700, 1681596714647.jpg)

>>1523
Oops, skipped ending honking somehow. Anyways ggs!

 No.1526

File: 1748289037600.png (46.88 KB, 1445x2045, GPj1tDdaEAAeYNn.png)

>>1525
GGs, sorry for short set. Brain leaking out of ears. See you next soku.

 No.1527

Soku gaming?

 No.1528


 No.1529

>>1528
Hop on 5.16.28.98:10800 with giuroll!

 No.1530

File: 1748330988466.jpg (55.33 KB, 576x576, 1654544219068.jpg)

>>1529
GGs
This was better than last time
I hate that spinning melee attack, it grazes everything

 No.1531

File: 1748331230590-0.webm (553.98 KB, 954x720, 1624588151811.webm)

File: 1748331230590-1.webm (712.27 KB, 956x720, 1696945101665.webm)

>>1530
Ggs! I love my ally Legendary Catfish. I thought of a few Yuyu blockstrings featuring him but so far only got combo breaker hits.
> I hate that spinning melee attack, it grazes everything
Yuyu's 6C is VERY punishable on block, I can't even defend with reversal if I fail it, so use that.

Still up for more btw!

 No.1532

>>1531
can't connect

 No.1533

>>1532
Host up again!

 No.1534


 No.1535

File: 1748336793618-0.jpg (616.16 KB, 720x840, 1667961237561.jpg)

>>1534
Ggs! Gotta stop charging my 5Cs but it's so satisfying when entire volley lands…

 No.1536

>>1535
Oh and I'm still up for more soku gaming!

 No.1537

>>1536
>Failed to connect.
host down already?

 No.1538

>>1537
Yeah, it's up on request. I will be able to play in like half an hour or so.

 No.1539

>>1538
sure i'll be around later so just let me know when host is up again

 No.1540

>>1539
Host back up! >>1529

 No.1541

File: 1748361718938-0.webm (267.7 KB, 950x720, 1704534496098.webm)

Fun fact, Yuyu's backdash perfectly dodges Marisa's laser.
>>1539
Ggs! After all Yuyu flops against fast characters hard, Marisa, Youmu, Cirno…, Sakuya to lesser extent since she's more bullet reliant. But funnily, not Aya. Her bullets suck enough to negate all speed advantage. Honestly that one time in corner I spammed 2A on purpose, waiting to see how long it would take you to remember that domination dash exists (moderately long).

 No.1542

>>1541
ggs, i'll a break for now
>against fast characters hard, Marisa, Youmu, Cirno…, Sakuya to lesser extent since she's more bullet reliant
it's more so that they all have long-reaching horizontal C-bullets to poke at her through the butterfly spam. that's Yuyu's biggest weakness in the bullet game because her 5B isn't all that dense and her C wisps don't even interact with anything. my issue with Aya was that 5C/2C are both angled at awkward directions from midscreen and her 6C is good but doesn't have enough range. i guess i could just try to forcefully rush in but that usually ends in a lot of trades and unlike the other characters, Aya trading with Yuyu is really not good

>waiting to see how long it would take you to remember that domination dash exists

i mostly just use that as a Spring Haze gimmick, and there are some combos that are easier to limit with it but i don't really like neutral Domination Dash. i did have it in mind but i really don't wanna throw it out unless i can bee 100% sure it's going to connect. i actually did forget the safer option though, because it looks like ground Gust Fan cleanly clears all butterflies in its way and takes zero commitment. so that's good to know now

also speaking of Aya it's funny to me that the one game where i actually got a pretty good pressure snowball going with her is the game i lost. can't even be mad, that was pretty satisfying to see

 No.1543

Anyone host?

 No.1544

>>1543
still up?

 No.1545

>>1544
Nope, playing efz right now.
Maybe later

 No.1546

Soku gaming in an hour?
>>1542
> i actually did forget the safer option though, because it looks like ground Gust Fan cleanly clears all butterflies in its way and takes zero commitment
It seems harder than that in reality. Grounded 236 has very small vertical hitbox, only cleans lower low os butterflies and Yuyu can just do 2C to both dodge and shoot more shit. Air 236 can work if you aim it well, but I can't be sure it won't result in HJcancel->j.8A from Yuyu. At least when I tried to pull j.236 myself against other characters, it did end up in something like that.

 No.1548

soku?

 No.1549

>>1546
>only cleans lower low os butterflies and Yuyu can just do 2C to both dodge and shoot more shit
it's more like a direct punish, even on reaction to 5B startup it will counterhit before the cancel window starts

>>1548
sure, can you host

 No.1550

>>1549
85.93.58.161:10800

 No.1551

Anyone else up for soku gaming?

 No.1552

>>1549
GGs, thanks for the games. I enjoy playing against your Aya, but the delay and Alice's glorious anti-air buttons make it feel like blocking practice.

 No.1553

>>1551
85.93.58.161:10800, if you still want to play.

 No.1554

>>1552
ggs, well played
>but the delay and Alice's glorious anti-air buttons make it feel like blocking practice
that's just Aya, once she breaks in it's just a single player blocking simulator. i myself struggle at chasing groundtechs and BEs, especially with high delay, otherwise she'd probably feel more obnoxious
thanks for hosting

 No.1555

>>1551
GGs, thanks for the games. If grazing would give score in soku, playing neutral against Yuyuko would give the highest score by a large margin.

 No.1556

File: 1748454222581-0.webm (303.83 KB, 960x720, 1614656455113.webm)

>>1555
Ggs! Out of all your characters, Meiling is the scariest by far. Also, awesome work on dodging ticket to hell, I must admit I got unacceptably lazy with it.

 No.1557

File: 1748454460796-0.webm (697.88 KB, 952x720, 1707967374747.webm)

I'm still up for more soku meanwhile!
>>1556
Oh and almost forgot
#CATFISHED

 No.1558

>>1557
more soku!

 No.1559

>>1558
Hop on 5.16.28.98:10800 with giuroll!

 No.1560

>>1554
It's more of a matchup issue. Neutral is all about momentum, getting hit once can just lead to losing a round. Poor defensive options in the corner, too. If I get to play Meiling against Aya, it generally feels very comfortable, even favourable for Meiling.

>>1556
I think I'm most comfortable playing Meiling, too. She feels like the only character that does the things I want perfectly.

>Also, awesome work on dodging ticket to hell, I must admit I got unacceptably lazy with it.

I still can't consistently dodge it, most of the time I only get flukes. I should probably start counting seconds right after I get hit by that, but I never do. There's so much more to think about, the thought doesn't even cross my mind most of the time.

 No.1561

File: 1748463044763.jpg (325.55 KB, 1536x2048, Gr5-PuqXQAA_g2O.jpg)

>>1559
GGs well played! Thanks for hostan.

 No.1562

File: 1748463384409-0.webm (745.45 KB, 958x720, 1631054205308.webm)

How to trick monkey:
>>1561
Ggs! My hands hurt now, daily soku limit truly achieved.
I finally rembered to enable audio in lazywebm, now producing Wapchan-only sokuwebms with sound!

 No.1563

File: 1748463728873-0.webm (1.8 MB, 958x720, 1678415748451.webm)

>>1562
That's gotta be saddest sokuwebm I've ever made. I did everything wrong and forgot to break sub-1 spirit block with ID yet again, but… It did less damage than usual aerial combo… Event that is almost unthinkable with Yuyu.

 No.1564

File: 1748465301533-0.webm (987.75 KB, 960x720, 1654797856377.webm)

File: 1748465301533-1.webm (447.88 KB, 954x720, 1629285787316.webm)

And here I need experts' opinion. I was confident all this time that 6A->236->2c/3c was an actual blockstring and tight if I'm fast enough. And it seemed to be working in the past, and I thought I learned it from wiki. But now it doesn't work no matter how fast I do 236->2c/3c, and wiki only has vague
> Spell cards are often tight from bullets
So, have I gaslighted myself into believing it's an actual blockstring or it does exist and I just need to be even faster? I'm kinda tired of being kicked in the face for 2c cost…

 No.1565

>>1564
that's because it's not tight if done at point blank distance, there needs to be at least a small distance so that 236 > 2sc/3sc becomes tight. it's specially tricky with 3sc tornado in the corner because the bullet always spawns at a small fixed distance from you so if you are too far away it will also not be tight. but if you are at point blank range you should just 6c > 2sc/3sc instead

 No.1566

File: 1748503981412-0.webm (399.62 KB, 956x720, 1661351540202.webm)

File: 1748503981412-1.webm (6.24 MB, 956x720, 1606659337887.webm)

File: 1748503981412-2.webm (918.71 KB, 958x720, 1597942502184.webm)

>>1565
> that's because it's not tight if done at point blank distance
I know it may whiff completely point blank, however it's not the case, 6A->236 give decent amount of distance, enough for middle section of the tornado to hit.
On third webm you can see that Alice grazed literally on the same frame as hitbox became active. And honestly it's best input speed I can pull off and that's with one of the best pings I've had, I'm not even sure if it's possible to be faster about cancelling 236, but if possible, it would require near frame-perfect input.

Also, anyone remembers how to overtake control in replays in giuroll? I forgot and there isn't anything about it on giuroll's github either.

 No.1567

Soku gaming?

 No.1570

>>1566
>6A->236 give decent amount of distance, enough for middle section of the tornado to hit.
that's what it looks like but it's still not tight even with the 6A pushback on cancel. i couldn't tell you why, but that's how it works. i'll probably upload some webms later to show it in action

although seeing how you showed in your webm that blockstun ends exactly one frame before the hitbox comes out, i'd say the rule of thumb is that 236x cannot connect on its first active frame, so it needs at least 1 frame of travel time to make 236x > 2sc tight. that would explain why you need at least a small initial distance when landing 6a > 236x

also
>anyone remembers how to overtake control in replays in giuroll?
try F/G, depending on player side

 No.1571

File: 1748528025746-0.png (1.07 MB, 942x710, 1614318881379.png)

File: 1748528025746-1.png (22.14 KB, 674x612, 1621214018030.png)

>>1570
> although seeing how you showed in your webm that blockstun ends exactly one frame before the hitbox comes out, i'd say the rule of thumb is that 236x cannot connect on its first active frame, so it needs at least 1 frame of travel time to make 236x > 2sc tight. that would explain why you need at least a small initial distance when landing 6a > 236x
Oh yeah, didn't think about it at all. I think I get it now, I simply did 236 too early. On picrel frame Alice still was sliding backwards from 6A, and 236 hit her before she traveled to the corner where we would've had that few frames of travel time needed to prolong blockstun. So it is a real blockstring, but only if starter 6A hits with it's tip, or 236 is timed just right in window between instant hit and 6A blockstun end.
My god, it's so fucky… This funny picture is not as funny for me now.

 No.1572

Heat killed all soku gamers…

 No.1573

>>1572
soku never die

 No.1577

Do Alice's dolls stay forever after they shot their load if you don't use them with skill/spellcard?

 No.1578

>>1577
Yes. They also reset between rounds.

 No.1579

soku?

 No.1580

File: 1748548320479.jpg (678.62 KB, 980x1218, GsBfIMva0AAHzRG.jpg)

>>1579
soku! 84.10.221.254:10800

 No.1581

File: 1748555850793.png (511.67 KB, 900x704, GsIPOeoaUAMzAmm.png)

>>1579
GGs, thanks for joining. I forgot Exodia is usable in the air.

 No.1582

File: 1748556403207.webm (1.85 MB, 1280x960, river_mist.webm)

>>1581
ggs. River Mist really dragged me back into the huge red hitbox of death after i had already moved out. i fucking hate that weather effect some times (all the time)
thanks for hosting

 No.1583

Soku gaming?

 No.1585


 No.1586

>>1585
Hop on 37.112.173.98:10800 with giuroll!

 No.1588

File: 1748612342212.jpg (111.49 KB, 1064x1080, 1636498999848.jpg)

>>1586
game crash but GGs
I'm making some rice so let's call it a day

 No.1589

File: 1748612728494-0.jpg (194.86 KB, 640x800, 1657063091561.jpg)

>>1588
Ggs! +30°C soku is cruel experience, I hope it gets colder on tourney day.

 No.1590

>>1589
I'm still up for more soku gaming though!

 No.1591

>>1590
let's soku!

 No.1592

File: 1748618884610.jpg (4.36 MB, 2480x3508, GrzhhlwXEAAQBP_.jpg)

>>1590
Thanks for hosting, GGs. Send that heat west please, we need it here.

 No.1593

File: 1748619145459-0.webm (1.06 MB, 958x720, 1604404755660.webm)

>>1592
Ggs! I have completely melted by the end. Maybe will be up for more in couple hours, closer to the night.

 No.1594

Soku?

 No.1595

>>1594
sure
probably not for too long though

 No.1596

>>1595
89.254.193.118:10800

 No.1597

>>1596
ggs, thanks for hosting

 No.1598

>>1595
GGs, thanks for the games. The first Alice mirror confused me. During the first round of the first game I kept trying to use spear dolls. I only realized it was your deck after trying it a few times lol.

 No.1599

More soku gaming?

 No.1603

We only have two other people besides myself signed up so far (since evidently no one in this thread asked to be signed up). If we end up with less than 6 people signed up I may just postpone this tournament, I'll check back in a few hours but let me know if you'd prefer doing it today or another saturday.

 No.1605

>>1330
>>1603
Sign up minimumbaddiefool

 No.1606

>>1603
Sign me up as Mado

 No.1607

>>1603
Sign me up as sixty.

 No.1608

Is the stream room up? I only get a Cloudflare error

 No.1609

>>1608
Room is up now, I'll start streaming in about 45 mins or so

 No.1611

>>1603
sign me up as Az

 No.1614

>>1603
Last minute but could you sign me up as Duck?

 No.1615

Elegant maido sweeps up the competition and claws victory back! CONGRATS.

 No.1616


 No.1617

I'm going to pray next tourney falls on 14th

 No.1618

Anyone up for some more post-tourney soku gaming?

 No.1619

>>1618
ok host

 No.1620

>>1619
Hop on 37.113.226.212:10800 with giuroll!

 No.1621

>>1620
Give me a min, I'm talking to a client

 No.1622

>>1621
Lul, kk.

 No.1624

File: 1748725109329-0.jpg (111.13 KB, 850x969, 1648929494952.jpg)

>>1619
Ggs! Snooze time.

 No.1625

>>1622
>>1620
GGs, sorry for the sudden disconenctions, work and all that stuff

Also I don't understand 2 things
1, why does the Yuyuko attack graze my bullets when I throw them early or late? I saw the tourney and someohow they could still hit you with bullets
the second is how did that jumping wind attack hit me…. I blocked the tengu drum and basically just hold D + foward, why couldn't I graze it??

 No.1626

File: 1748725707375-0.png (1.49 MB, 1007x786, ClipboardImage.png)

File: 1748725707375-1.png (1.42 MB, 1007x786, ClipboardImage.png)

>>1625
I mean cmoooon I held it all the time, right after the block.
I don't get this game man

 No.1627

>>1626
Ok I just went to the replay take over, on the way I blocked the attack there was no way to graze the wind thing after, it was a guaranteed hit.
But then I tested jumping a bit higher and blocked the attack right in the middle than the OG replay and I could move right after blocking, then graze and then hit Aya.
If I block tengu drum right in the middle I can move freely?

 No.1628

thanks for the strm and congrats to the sakuya player for winning
see you next month

 No.1629

>>1627
can you post a webm showing the whole thing
tengu drum C follow-up is most definitely grazeable, i wanna see what's happening in that scenario

 No.1630

>>1629
When I get home

 No.1631

>>1629
>>1630

Actually I'm retarded, I don't have the replay at home, I'll share it tomorrow then

 No.1632

Soku gaming?

 No.1633

>>1632
can you host now?

 No.1634

>>1633
Yeah, hop on 37.113.226.212:10800 with giuroll!

 No.1635

File: 1748786063276-0.png (741.07 KB, 779x608, 1607140678653.png)

>>1633
I wanted to rehost since last game was hell of frameskips, but it died when you connected after that.

Also, neither 8, 9 or -/+ seem to change latency, can it be changed with giuroll at all?

 No.1636

>>1635
should be 9/0 (non-numpad), if that doesn't work you can open the giuroll .ini and remap those keys instead

 No.1637

>>1634
ggs, probably a good time to stop now since the connection is starting to get more unstable after each game
thanks for hosting

 No.1638

File: 1748790378274-0.png (5.19 MB, 1346x2079, 1665304109834.png)

>>1637
Ggs! Today I discovered that I actually hate 20% of soku cast: Patchy, Yukari, Reisen and Tenshi. Reisen is probably less hated than others but with her it's painful to even comprehend what is happening.

Also, finally figured out giuroll's delay stuff, but unfortunately anything lower than standard 5 gave desynchs and felt unnatural. New plan: Yuyu for high ping games, Aya for low ping games, ignoring matchups whatsoever.

 No.1639


 No.1640

File: 1748792508150.webm (1.5 MB, 1280x960, replay.webm)

>>1639
you just ran out of actions in the air. you do hj8 > 4D > 8D and by the time you get hit you no longer have any flights/airdashes left so your 6D input results in nothing at all
it's always a good idea to keep 1 air action for landing, using both to move upwards ends with this or with you being forced to block bullets in the air which is never good

 No.1641

>>1640
Ohhhh I see, when I went to the replay take over I just did hj8> block then 6D did work.
How does this work? is there a number of things you can do in the air?

 No.1642

>>1641
You only have two dashes/flights once you get off ground.

 No.1643

>>1641
yeah like that other anon said, by "actions" i only mean flights/airdashes. you can throw out as many attacks, bullets, specials, whatever else, but when it comes to moving in the air you only have two actions. and in Tempest you get an extra third action, but if you aren't very comfortable with the weather it's just better to assume you always have 2

 No.1644

>>1642
>>1643
Ah, I thought only airdashes had a limit, but not flying (as in changing direction of the flight, not the duration)

 No.1645

>>1644
>as in changing direction of the flight
yeah if you stop pressing D and then press it again it already counts a separate flight. characters with perfect flight (and other characters during Sunny weather) can change directions in mid air without having to stop pressing D though, so that is also an option

 No.1646

>>1645
Alright good to know, changing direction while holding D doesn't seem to reliable so I'll just change my entire playstyle

 No.1647

More soku gaming in 15 minutes?

 No.1648

>>1647
I'll play

 No.1649

>>1648
Hop on 176.213.239.185:10800 with giuroll!

 No.1650

File: 1748806144143-0.webm (899.36 KB, 960x720, 1690604052356.webm)

>>1648
Ggs, interesting games! Remi is fast as fuark, I'm not even sure if it's possible to properly react to her autocrossup move on the ground. Honestly surprised I managed to score even these two wins.

 No.1651

>>1649
GGs
Haven't seen a double KO in a long time.

By the way, what's the trick to uploading a webm with sound? Tried uploading this one but kept getting a message saying invalid webm.

 No.1652

>>1651
> By the way, what's the trick to uploading a webm with sound? Tried uploading this one but kept getting a message saying invalid webm.
Huh, some encoding bullshit I imagine? I just ticked "enable audio" box in webmsforlazies and it werks.

 No.1653

>>1652
Oh, I use this. https://github.com/ekisu/mpv-webm
Sound webms work fine on other boards I've tried but not here for some reason.

 No.1654

>>1651
>0.2 sec
Remi did the meme pose!

 No.1655

soku?

 No.1656

Soku gaming?

 No.1657

>>1656
89.254.231.123:10800

 No.1658

>>1656
GGs, thanks for the games. Tengu drum turns neutral into a staring contest. There's no incentive to even bait it, as it's unpunishable on whiff and Aya can act on block.

 No.1659

File: 1748877635264-0.webm (710.75 KB, 960x720, 1631303873794.webm)

>>1658
Ggs! I hate Yukari so much it's unreal, still don't get why she gets both strong ranged AND melee moves AMD she's not even slowest ass in soku.
Also, only today noticed how fast Meiling's walk speed is, almost as fast as other character's dashes, trying to catch her on ground is hell.
> There's no incentive to even bait it, as it's unpunishable on whiff and Aya can act on block.
That's not entirely true, while Aya can react on block, areas she can hit are quite limited. Until lvl3, she has massive blind zone, like at least 45° in front of her and downwards.
Not mentioning that Aya is completely helpless during initial flight, so baiting for it should work just fine.

 No.1660

soku

 No.1661

File: 1748885545867.webm (710.75 KB, 960x720, bad.webm)

>>1651
>>1652
>>1653
I finally went in and modified the underlying code to fix this issue. It should allow you to upload WEBM/MP4 files with the audio stream first now (which was the issue)

 No.1662

>>1660
Still up?

 No.1663

>>1662
I can probably play in an hour if you're still around by then

 No.1664

>>1663
mmmmm that's around when I close shop so idk

 No.1665

soku?

 No.1666

>>1665
djn reserved

 No.1667

>>1666
GGs. I should seriously remove Corolla Vision until I figure out when I'm allowed to use it as an ender. Then again I wouldn't know what to replace it with.

 No.1668

>>1667
ggs. i don't think i have it on many decks because of that reason, but i'm pretty sure at the very least it's a good pressure reset because it's + if used correctly. if i were to use it i'd probably use it more during corner blockstrings rather than as a combo spell
thanks for hosting

 No.1671

Soku gaming?

 No.1672

>>1671
still up?
i'll play for a bit

 No.1673

>>1672
Yeah, hop on 5.16.25.5:10800 with giuroll!

 No.1674

File: 1748986116590-0.jpg (585.21 KB, 1536x2048, 1723993224076.jpg)

>>1672
Ggs! I forget I have reversals in my hand way too often, while they are apparently main defence tool for Yuyu. Besides, theoretically, I have 20 cards per game, 4x2c+3x4c reversals per game, 2c usually does 1.5k damage each, and 4c does 2.5-3k damage each. Which result in potential 15k damage total, leaving me to deal 5k damage in first round, which sounds not too hard, and then just catch enemy's offence attempts that will result in his imminent death if I read good enough. Can't possibly think of a frengier way to play soku however.

 No.1675

>>1673
ggs, i can play some more later but i'm guessing it might already be late for you
thanks for hosting

 No.1676

>>1674
also you don't really need to rely so heavily on reversal spellcards
the mere threat of a reversal can some times be more beneficial than actually using said reversal

 No.1677

File: 1748992523315-0.jpg (175.49 KB, 896x1024, 1608806325621.jpg)

Also, maybe I just didn't look hard enough, but I noticed that people actually hate using any Yuyu's spellcards aside from reversals, 1c and 2c/4c sticky bombs. On the internet, there aren't any combos featuring neither butterfly disco, death lance or 5c slash, or other spellcards at that. I even looked on jp Yuyu wiki, same situation. Maybe I got some spellcard names there wrong due to machine translation, but it's unlikely as they resemble their actual names still.

 No.1678

File: 1748993662848.png (65.67 KB, 722x318, yuyucards.png)

soku?

>>1677
that's true, honestly they are mostly just knowledge check cards that are easily countered if you know how they work. not that they are entirely useless, but Yuyu has some outright broken spells so it's hard for the rest of cards to compete. even 2sc reversal isn't used anywhere near as much as the others, and it's not even bad. 3sc ring has some cool applications though

i guess the sokureplays stats speak for themselves

 No.1679

>>1678
Still looking for some soku?

 No.1680

>>1679
sure

 No.1681

>>1680
178.44.8.170:10800

 No.1682

>>1680
Sorry, didn't mean to hit ESC. Hosting with the same IP again.

 No.1683

>>1682
ggs, connection's been getting a bit weird these last few games so it's probably a good sign to stop for now
thanks for hosting

 No.1684

>>1680
GGs, thanks for the games. Yukari is a complete mystery to me, it seems like I'm barely using even half of her options. I can see a lot of potential in all of her melee moves, but in the end I only use jA and 66A together with 66B, because everything else requires the player to actually understand when to use it.

 No.1685

Soku gaming?
>>1678
Bweh… These discord people (I think that's where they grab replays from?) are peak no fun, running decks like 4 coins 4 IkuCounters 4 heals on every character.
Welp, more field for own creativity I guess. I already have some ideas for how to utilize these cards better, but 2/3 of these ideas include fast reverse DP input, which I have major problems with.

 No.1686

>>1685
89.254.248.39:10800

 No.1687

>>1685
Sorry, give me a second, I seem to have a wrong deck. Rehosting with the same IP.

 No.1688


 No.1689

soku?

 No.1690

>>1689
soku

 No.1691

>>1690
can you host

 No.1692

>>1691
Yeah. I'll be in the wap lobby

 No.1693

>>1685
GGs, thanks for the games. I have to say, I almost forgot how good it feels like to have a DP. Messing around with neutral DPs as Marisa was refreshing.

 No.1694

File: 1749050589498-0.jpg (471.76 KB, 1000x1000, 1672358438816.jpg)

>>1693
Ggs! I nearly had a seizure in that Yukari game, fwarking THREE river mists per game, when even one makes me want to alt+F4 immediately and crush my keyboard.
> I almost forgot how good it feels like to have a DP. Messing around with neutral DPs as Marisa was refreshing.
I still don't get how am I supposed to respond to that and ceiling gaming without being mad. DPs just close any offence plans, while dealing 1.5k damage on each hit (average Aya combo damage btw) and are unreadable.
> just bait them!
And if enemy refuses to be baited? Most characters have a choice to continue shooting my face off instead of going into melee, unlike Aya.
And ceiling gaming has about same effect, since unlike other characters Aya has pretty much nothing against enemies if they fly high enough.
I guess I will have to make Yuyu not just secondary noob murder pick but actual second main for such cases.

 No.1696

>>1689
GGs
I'd play longer but that connection was getting kind of bad.

 No.1697

>>1694
>dealing 1.5k damage on each hit (average Aya combo damage btw) and are unreadable.
There's always something that makes people input DPs (or risky moves in general), so they are readable. The same way you started going for 66C when you saw me walking forward to cross under your tengu drum, there has to be some visual cue for people to input DP. For me it's seeing people jump forward, so I often input 623 without thinking. As for the damage, both players risk something in this situation, so isn't it even? You get a combo and pressure if you block a DP, and your opponent gets damage and neutral reset on hit.

>And if enemy refuses to be baited?

Then you can expect it and use it to take your turn. It's pretty much rock-paper-scissors. The better you understand your opponent, the better are your chances to win.

I'm sure Aya can do safejumps, too. This should make wake-up DPs pretty much unusable, unless you're chasing a tech on the ground.

To be fair, you did a decent job at stopping 623B by shooting jB before approaching, and eventually I stopped overusing the it, so it feels like you already found an answer during the games.

 No.1698

>>1696
ggs, yeah shame it was steadily descending into unplayable territory
thanks for hosting

 No.1699

More soku gaming in an hour?
>>1697
> There's always something that makes people input DPs (or risky moves in general), so they are readable
I probably used wrong word, I meant more like unreactable as they are instantly active.
> For me it's seeing people jump forward, so I often input 623 without thinking
Well, here's the problem, when I jump forward in DP range, I'm already doomed since it's AUB. And if I'm out of range, why would there be a DP?
> Then you can expect it and use it to take your turn.
Same as above, if I'm baiting while in safezone, it means I'm giving enemy his turn for free, any bullet in this game beats Aya's bullets and it will be used if I'm not closing distance. But then again if I close distance, I get DP.
> I'm sure Aya can do safejumps, too.
Now that would help, but at the moment I can only do that accidentally. Still, it doesn't help in neutral at all.
> To be fair, you did a decent job at stopping 623B by shooting jB before approaching
It only works if enemy forgets he has bullets of his own, not too reliable.

 No.1700

>>1699
Marisa's DP is not AUB. I don't think any of DPs are, either.

>Same as above, if I'm baiting while in safezone, it means I'm giving enemy his turn for free, any bullet in this game beats Aya's bullets and it will be used if I'm not closing distance. But then again if I close distance, I get DP.

Aya doesn't just instantly lose neutral if she let's go of an opponent for a second. Even if opponent jumps on you with bullet cover, you still can play around and wait for some reckless move to punish.

>It only works if enemy forgets he has bullets of his own, not too reliable.

In the first place, if your opponent can realistically anti-air you with a bullet, then why would he opt to input 623 instead? I feel like using DP as anti-air is either a last resort or an adjustment to specifically beat approach without bullets.

Personally, I think the most reliable way to beating DPs (and any high-risk/high-reward moves) is just respecting them and playing patiently.

 No.1701

File: 1749061564342-0.gif (16.87 KB, 800x500, 1641559249133.gif)

>>1700
> Marisa's DP is not AUB. I don't think any of DPs are, either.
Bwuh?! All this time I thought all DPs were AUB… Well it makes quite some difference now.
> In the first place, if your opponent can realistically anti-air you with a bullet, then why would he opt to input 623 instead?
Because bullet can be grazed, but DP can't. Marisa also has similar 8A to do antiair to counter Aya's air approaches, but it's obviously an air move and isn't invulnerable like DP. My point is, if opponent shoots any own bullets, it makes Aya's approach uncovered and forces graze, that usually is not fatal since Aya can theoretically graze through and hit before normal anti-air comes out, but it's not the case with instant cancel into DP, closing off air to ground approaches entirely. There are other approaches, but it still sucks to be restricted like that.
> most reliable way to beating DPs (and any high-risk/high-reward moves) is just respecting them and playing patiently
That's just annoying and goes against "press opponent nonstop till he dies" playstyle, so gifrel. Now that I know DPs are actually air blockable, I only have to react faster. Easier said that done, but my patience is already fully drained with attempts to catch opponent in the first place if he's good at neutral.
Though honestly I'm talking about you specifically here. With others if I lose it's usually because I lose in direct confrontation, but I'm also able to exchange hits stable enough. But your neutral is so infuriatingly good (or mine is so bad?..) that my main concern is getting to you in the first place. Mad cuz bad moment, yeah.

 No.1702

>>1701
That's just annoying and goes against "press opponent nonstop till he dies" playstyle
Melee invincible DPs usually lose to bullets so you can keep up pressure by throwing out more bullets if you know you're opponent is looking to DP. If you're getting hit by them a lot then it probably means you're being too predictable with your pressure.

 No.1703

>>1701
To me, it feels like 6B hj9 j5A/j8A is a much better option than 6B 623B/C. It's not easy to graze, it leads to a full combo, and it doesn't hurt as much if you whiff. I can imagine it being a little inconsistent at times, but otherwise it's better in every way while also preventing Aya from doing anything.

>>1699
89.254.248.39:10800, if you're fine with another set.

 No.1704

File: 1749069576983.webm (4.87 MB, 640x480, out.webm)

Tried out iamp and got bullied by remi in the story mode. The controls absolutely boggle my mind and I don't understand anything going on. I like the commentary in the music room though. Anyone played it online before?

 No.1705

>>1699
GGs, thanks for the games. I don't think I've finished a single combo as Aya.

 No.1706

File: 1749070288137-0.jpg (10.91 MB, 2894x4093, 1643486429309.jpg)

>>1705
Ggs! Yup, life is most definitely easier when bullets do the chase for you. Also got to land lvl4 butterfly disco in this set, happy.
> I don't think I've finished a single combo as Aya.
It took me like half a year of playing her to actually start doing her combos properly. I still can't do optimal ground BnB combo most of the time and fumble at least 33% aerial combos. Tip: combo tutorials tell you to use j66 to cancel bullets, don't actually do that. D6/D9 is way easier to input in time, and D9 actually lets you fix your altitude if it's suboptimal at the beginning of the combo. I started doing aerial combos much more often with that knowledge.

 No.1707

>>1704
yeah a bunch of times, netplay is pretty solid
the gameplay is drastically different from soku, the concept of bullets/grazing is obviously there but other than that it's just a different game

 No.1708

>>1707
Good to know. Guess I'll try hosting some time once I've wrapped my head around it a bit more.

 No.1709

I got some time for a few matches, can someone host?

 No.1710

soku?

 No.1711

>>1710
Yeah, hop on 5.165.191.200:10800 with giuroll!

 No.1712

File: 1749227306128-0.jpg (152.34 KB, 1050x1314, 1685104851792.jpg)

>>1710
Ggs! It's somewhere between my greed and own subconscious understanding of gaming honour that makes me hold my reversals when I see you under 2k HP, I died like that at least three times today.

 No.1713

>>1711
GGs, thanks for the games. I'm surprised how comfortable I felt playing Aya today, probably the first time I had a clean idea what to do in neutral. Her dash attacks are amazing, it seemed like I had complete control over ground.

 No.1715

File: 1749342267910.png (3.42 MB, 2000x1203, 12537977.png)

Someone in the tournament stream chat asked where to find games outside of these threads.
I usually just host in one of the public lobbies and play whoever joins. The lobby mod is purely cosmetic so even if you're the only one in the lobby you can still find people to play.
When you host in a lobby it adds an entry to the in-game host list and anyone that can see that list can join you
including the soku discord server.

 No.1716

soku?

 No.1717

>>1716
soku now?

 No.1718

>>1717
89.254.216.172:10800

 No.1719

File: 1749413260151.jpg (248.23 KB, 1665x1656, Gs2KeVOaQAA2CLj.jpg)

>>1718
GGs, good soku. It is written that only Alice can defeat Alice.

 No.1720

>>1717
GGs, thanks for the games. At some point I stopped thinking and started just playing by feel. I'm surprised by how effective it was, and also by your patience.

 No.1721

Soku gaming?

 No.1722

>>1721
89.254.216.172:10800, if you still want to play.

 No.1723

>>1721
GGs, thanks for the games. Very chaotic games, it felt like both of us airteched every single time it was possible.

 No.1724

File: 1749467863419-0.webm (1.65 MB, 958x720, 1679878078469.webm)

Mindgame so thick it tricked everyone, lol.
>>1723
Ggs! You got me feel seriously competitive today, one thread is too small for two Aya players…
> Very chaotic games, it felt like both of us airteched every single time it was possible.
It's supposed to be a bad habit, but in our games neither of us have perfect air oki, so we both get stray wakeup hits on each other only further fueling this habit. But well, what works works.

Also, Meiling's melee hitboxes are so crooked, I still only barely have idea where they hit from how they look. Gotta look them up separately on wiki for next time.

 No.1725

Anyone up for short set of soku gaming?

 No.1726

>>1725
89.254.235.142:10800

 No.1727

>>1725
GGs, thanks for the games.

 No.1728

File: 1749488123954-0.jpg (676.63 KB, 1447x2048, 1729418756326.jpg)

>>1727
Ggs again!
If not a secret, where have you been before wap?

 No.1729

>>1728
I've been only playing soku by using in-game hostlist before, if that's what you're asking.

 No.1730

File: 1749528320457-0.jpg (30 KB, 240x342, Efzlogo.jpg)

File: 1749528320457-2.jpg (33.13 KB, 318x314, Touhou_13.5_cover.jpg)

So I'm going to do a Soku tournament as per usual, but I may do another tournament this month as well to mix things up which I mentioned during the stream. Considering:
>Eternal Fighter Zero (using Concerto/EFZ)
I read through about 3/5 of Kanon so far so I'd kinda get it
>Melty Blood Actress Again Current Code
I have basically zero knowledge of Tsukihime so this would be hard to commentate but I could try
>Hopeless Masquerade
This one seems interesting but very different
>PoFV
We could also just do PoFV since that thread opened up recently and it would be different

Let me know what you all think

 No.1731

File: 1749530720545.gif (480.13 KB, 704x416, 1606432362992.gif)

>>1730
Hopeless Masquerade is awful. If you're going to do one of the floating fighters, make it Antinomy of Common Flowers. Otherwise, any of those would be fine.
Personally, I'd vote for PoFV, although the netcode might be an issue depending on how far away people are.

Also, don't worry about not knowing the lore for EFZ/Melty. Most of the players for those games don't know it either.

 No.1732

File: 1749535795206-0.png (425.83 KB, 640x480, 1680016661504.png)

>>1730
I'm still not satiated with soku so I'll pass on other fighters in foreseeable future, I'm voting with both hands for PoFV though. It might or might not become hell like picrel when it will come to transcontinental games, but I still would like to have it.

 No.1733

>>1730
pofv pls

 No.1735

>>1730
I'm very biased towards Melty, so I'm voting for it. Though a PoFV tournament would be nice, too.

 No.1737

>>1730
Yeah on top of what >>1731 said, the netcode for HM and even ULiL is beyond awful. And to be completely honest, unless you intend to restrict tournament registration to certain regions, even AoCF would be quite hard to run smoothly without issues due to terrible connections. Same goes for PoFV. The only other official 2hu game that is playable at such long distances is IaMP.

Between those, I'd vote for EFZ or MBAACC. I have barely ever played EFZ but it seemed quite fun and with some very unique character designs, I definitely wouldn't mind playing that. And MBAACC is a classic so you can't really go wrong with it.

 No.1738

>>1730
What about UDoALG?
The netcode for it seemed actually better than in PoFV. I don't remember where I got the online mod from though.

 No.1739

File: 1749564800855.png (23.05 KB, 240x240, amaekoromo-1.png)

>>1730
What about mahjong? Of the games you mentioned during the stream, it's the least region-dependent.
Of course, PoFV or AoCF would be fine too.

 No.1740

>>1738
UDoALG is not a multiplayer game. No, really, it has multiplayer function, but it's clearly meant to not be played with other people, as you have less tools to actually affect other player (no bosses for scoring and lv2 attacks). And well, Reimu and Chiyari. PoFV has character strength difference as well, but these are outright broken. So while it is possible to play UDoALG, it is not recommended to, and you would be absolute madman to hold tourneys for it.

 No.1741

>>1730
I already play Melty so I'm most interested in that, but I'm down to give EFZ and AoCF a try as well.
>>1739
Also seconding Mahjong

 No.1742

>>1739
Thirding the mahjong.

 No.1743

Soku gaming in 20 minutes?

 No.1744

>>1743
soku gaming now?

 No.1746

>>1744
Yeah, hop on 5.165.189.104:10800 with giuroll! Due to latest technical bullshitteries, only join 30 seconds after you see this post.

 No.1747

>>1746
Net is especially fucky today, new IP: 5.16.26.91

 No.1748

File: 1749588030087-0.webm (934.1 KB, 958x720, 1656173460398.webm)

I felt soo smart at this moment and then…
Wiki is written by frauds, AGAIN:
> Does a very good amount of spirit damage on airblock, and more importantly drains the opponent's spirit rapidly should they try to graze it, making it ideal to use against airborne opponents who are low on spirit. When blocked on ground, however, this move drains less than one orb, and is not safe when blocked
Resurrection butterfly, in fact, does not inflict additional spirit damage on block in air.
>>1744
Ggs! I already managed to forget how much I hate returning dolls in blockstrings and oki. Also discovered that Aya's ground 236 is in fact pretty decent move, caught you on it way more times than expected.

 No.1749

File: 1749588048955.jpg (139.43 KB, 580x800, Gek-WEuawAAj_mY.jpg)

>>1746
GGs, thanks for hosting.

 No.1750

Just got an idea, is there a mod for soku that allows something like ability draft from dota? So that you can pick any skill/spellcard in your character's deck.
Hardmode: you can't say MUGEN.

 No.1751

>>1750
Or even worse, draft like MTG
>people pick all talismans and hangekis and end up having to take bad system cards in to fill out the deck
>as a result almost nobody leaves neutral
>one dude somehow managing to pick a 5-cost card that comes out of a dial-a for his girl and sweeping the whole thing because of the life lead due to conversion
fund it

 No.1752

soku?

 No.1753

File: 1749652333358.png (241.2 KB, 664x800, Gswge2rbsAAxsBk.png)

>>1752
soku!
84.10.221.254:10800

 No.1754

>>1753
GGs, thanks for the games.

 No.1755

File: 1749655513205.jpg (1.49 MB, 2591x3624, GsmHqNrasAEkQNL.jpg)

>>1752
Sorry for the short set, I actually have to go now. GGs, thanks for joining.

 No.1756

soku

 No.1757

>>1756
89.254.205.51:10800

 No.1760

>>1756
GGs, thanks for the games. I sometimes wish Meiling 623 had some head invulnerability, at least the C version. Apparently, Yukari's 623B deserves it, but Meiling's 623 is good as it is…

 No.1761

>>1760
ggs
thanks for hosting

 No.1762

Soku gaming in half an hour?

 No.1763

>>1762
89.254.240.183:10800, join when you'll be ready.

 No.1764

>>1762
GGs, thanks for the games. I had no idea Aya's 22X is such a fun button. I was messing around playing her, but now I'm motivated to properly learn the character.

 No.1765

File: 1749721592296-0.webm (875.18 KB, 956x720, 1618616628248.webm)

I'm starting to think I actually am manipulating weather, just subconsciously… Suspiciously often I started to get such nice weather changes as of late.
>>1764
Ggs! I removed 3c superdash and 4c crows from today's deck, and it does seem more efficient, but some part of sovl left it too…
> I had no idea Aya's 22X is such a fun button
Yeah, standard one is pretty neat, and I love camping on it during sprinkle, but Tengu Drum is just way too good for me to keep standard 22. I actually just wanted to ask, why don't you use it? It feels like must have stuff, though what do I know.
> but now I'm motivated to properly learn the character
Rival arises!.. But I'm also glad we'll now have two people thinking on how to utilize Aya so we can learn stuff from each other.
By the way, will you be on next tourney? It's been a while.

 No.1766

>>1765
>I actually just wanted to ask, why don't you use it?
I think there's two reasons. First one, it's just obnoxious and not fun to play against. Second one, I don't think I really have a use for it in neutral. In my head, it fulfills the same role j236C does: a weird special that you throw out at random to mess with your opponent. The are other ways to use it, of course, but nothing only tengu drum could do.

>But I'm also glad we'll now have two people thinking on how to utilize Aya so we can learn stuff from each other.

I feel like we play the game too differently to really learn from each other. You constantly throw out bullets and try to approach, and I barely use bullets and prefer staying around half a screen away from my opponent, around the spacing where 66B can hit.

>spoiler

I was planning to participate, if nothing goes wrong.

 No.1770

File: 1749727537592-0.webm (903 KB, 960x720, 1696579552421.webm)

File: 1749727537592-1.webm (550 KB, 952x720, 1682659898517.webm)

File: 1749727537592-2.webm (952.21 KB, 958x720, 1599566296753.webm)

>>1766
> First one, it's just obnoxious and not fun to play against.
Interesting. It's both respectable stance and mad cuz bad moment.
> In my head, it fulfills the same role j236C does: a weird special that you throw out at random to mess with your opponent. The are other ways to use it, of course, but nothing only tengu drum could do.
Now that's some blasphemy. Gust fan is cool and all, but it's mostly used in combos, while there is nothing Tengu Drum can't do. Well almost, it doesn't graze. Tengu Drum is: third aerial move (what standard 22 mostly does), mixup after lvl2 (or combined with spellcards), crossup, fastasfuark move almost like Alice's trip wire laser (and only Aya's move with this property), on higher levels a trick move thanks to adjustable movement too. And after opponent gets acquainted with it, it gets some terror effect as well. All that for simple 22 too, fast to input and impossible to fail like DP.
I actually don't have enough cool Tengu Drum footage to illustrate all usages, but here are some webms to show terror, speed and bait potential.
If you feel like standard leveled 22 can be as useful and versatile, then I'm really looking forward to see that in practice, maybe I'm overlooking something.
> I feel like we play the game too differently to really learn from each other.
At the very least we'll learn to counter each other's playstyles. Today I already felt like I've had easier time catching you compared to previous sets, though maybe I'm only side that has something to learn here.
> You constantly throw out bullets and try to approach, and I barely use bullets and prefer staying around half a screen away from my opponent, around the spacing where 66B can hit.
Can't say about Aya mirrors yet, but passive Aya vs other characters sounds like complete nonsense to me, or something that would take titanic patience and long ass games. So if you manage to successfully run non-approaching Aya, especially vs other characters, I'll definitely be interested in seeing that.

 No.1772

>>1770
Somehow, I wrote j236C, managed to reread the post a few times, and it still didn't occur to me that it's the wrong input. I meant the j214C.

>If you feel like standard leveled 22 can be as useful and versatile, then I'm really looking forward to see that in practice

I don't think it will ever be better than the tengu drum, but it can be used to do some weird things that no one will know how to counter at first. Aside from that, it gives Aya almost unlimited mobility in the air as long as she has spirit, and lets her play mindgames with her opponent even more than tengu drum does.

>passive Aya vs other characters sounds like complete nonsense to me

That's pretty much what I do with Meiling, staying at the range where rising jA will hit any reckless movement. It feels like Aya has to do things a little differently, but the wait-and-see approach doesn't change much.

 No.1773

Soku

 No.1774

>>1773
89.254.240.183:10800

 No.1775

>>1773
GGs, thanks for the games.

 No.1776


 No.1777

sunday soku?

 No.1778

soku?

 No.1779

>>1778
soku

 No.1780

>>1779
85.93.49.172:10800

 No.1781

File: 1750087610936.jpg (407.64 KB, 992x662, 1436538175093.jpg)

>>1780
>Connection failed.

 No.1782

>>1781
Try 178.44.103.240:10800 please. If it doesn't work either, you'll have to host yourself.

 No.1783

>>1779
GGs, thanks for the games. Aya's 2A being +0 on rightblock is a crime.

 No.1784

File: 1750092775310.jpg (27.66 KB, 500x480, EsS3W6GVoAAMZ7p.jpg)

>>1783
GGs, thanks for hostan. Don't be afraid to spam Headwind more, just check your opponent's deck for nukes first. The other Aya uses it as an oki spell and that's also good.

 No.1785

>>1779
I prefer saving it for the next round if I have health advantage or can level up important cards.

 No.1789

June
>>1788



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