[ Home / Rules / Radio / Streams / Net Friends ] [ latest / a ] [ cel / digi / lum / vnt / djn / art / sp / lit / co / media / kind / wap / gens ]

Tuned in to Doujin Culture!

Your virtual Comiket!
Name
Email
Subject
Comment
File
Upload Info
  • 3 files max, 25MB limit
  • Images: JPG, JPEG, BMP, GIF, PNG, WEBP
  • Video: MP4, WEBM (note that the video stream must come first)
  • Audio: MP3, OGG
  • Text: TXT, EPUB, PDF
  • Flash: SWF
  • Please use catbox for larger files
Embed
Password(For file deletion.)

File: 1747501533349.png (661.42 KB, 1068x768, wapsoku5.png)

 No.1330

Fifth month frontiers.

Hisoutensoku is an expansion to Touhou 10.5, made by Tasofro with ZUN's approval. It's a fast paced fighting game featuring all your favorites from the Touhou Project.
Sign up at https://challonge.com/tournaments/signup/V6jwtP05GB or reply so I can add you manually.
View the bracket at https://challonge.com/wapsoku5

I've setup the game myself so all you have to do is download https://files.wapchan.org/sokupack.zip, run SokuLauncher.exe, and choose the first option (Giuroll). May need to update the launcher first.

Wiki: https://hisouten.koumakan.jp/

This tournament will be livestreamed at https://stream.wapchan.org/r/sokutourney

 No.1333

Some soku?

 No.1335

File: 1747506587614.jpg (82.28 KB, 880x880, GrGrJrzXMAAWRdr.jpg)

>>1333
yes soku
84.10.221.254:10800

 No.1336

>>1335
Good games, it was fun playing against another Alice player. If you want, we can continue later, after I take a break.

 No.1337

File: 1747516814764.jpg (397.85 KB, 800x800, 1547122578889.jpg)

>>1333
GGs, well played! Very nice Alice.

 No.1342

File: 1747563488068.gif (444 KB, 220x220, 1682738211848977.gif)

>may 31
fuuuck

 No.1343

Soku gaming?

 No.1345

>>1343
89.254.198.175:10800

 No.1346

>>1345
Connection failed, do you use giuroll?

 No.1347

>>1346
Yes. Try again, please, restarted the game just in case something broke. If that doesn't help, you'll have to host, or we'd have to use the hostlist or some lobby.

 No.1348

>>1347
Nevermind I'm dumb and got one digit wrong.

 No.1349

>>1343
GGs, that Alice vs Aya matchup was beyond funny. The win was mostly decided by who got the annoying card first lol.

 No.1350

File: 1747573751353-0.webm (618.98 KB, 960x720, 1706935672356.webm)

File: 1747573751353-1.webm (4.17 MB, 960x720, 1664212693762.webm)

>>1349
Ggs!
> that Alice vs Aya matchup was beyond funny
Yeah, that was between ridiculous and hilarious, the circus music would be very fitting. On serious side, you really got me run'n'gunned shamefully easily, and damn these walking dolls hurt!

 No.1352

>>1350
I've discovered the power of the dolls a while ago, and I've been in love with them ever since. I'd never guess that a slow, easy to destroy projectile would completely change a few matchups.

Fun fact, every time you see 2B (the red sphere move), I fail the input to get doll out. It didn't look this embarrassing when I was playing…

 No.1353

>>1342
If this is an excessively bad day for everyone I can move it to June. I've just been busy this month.

 No.1354

>>1352
> Fun fact, every time you see 2B (the red sphere move), I fail the input to get doll out. It didn't look this embarrassing when I was playing…
Oh, it is on DP input? Happens to the best of us, I only really learned how to do reverse DP recently too (with 60+% success rate).

 No.1356

More soku gaming?

 No.1358

>>1353
Nah I think it's just me, the only saturday I was free this month was the 24th, I'll wait for the next tourney.

 No.1359

>>1356
I can play in 15 minutes.

 No.1360

>>1359
Sure, hop on 176.213.247.193:10800 with giuroll!

 No.1361

soku

 No.1362

>>1360
GGs, thanks for the games. I sometimes feel helpless against your Aya when I play Patchy, her movement and defensive options are so different from what I'm used to. Feels like I'm not doing anything half of the time because I'm not used to the character and afraid of tengu drum.

 No.1363

File: 1747593335623-0.webm (902.14 KB, 950x720, 1669386005662.webm)

>>1362
Ggs! Man, Yuyuko gives some nice barrages, I already love her even though these were my first 4 games on her. I kinda get now she's called strongest soku character so often.
> Feels like I'm not doing anything half of the time because I'm not used to the character and afraid of tengu drum.
Many such cases or not so many, but at least a few such cases take place. In Patchy's case you can just spam fireball ring and it will always save you from tengu drum, that's why she's probably my most hated opponent.
Also I only really realized how fast Aya is from today's mirrors, really not something I would like to defend against myself, lol.

 No.1364

damn is that a third patchy
also soku

 No.1365

>>1363
what the fuck?

 No.1366

File: 1747594396488-0.png (304.13 KB, 412x401, 1699491707740.png)

>>1364
And Alice too, all your favourite. And Meiling as wild card.
>>1365
What, they are just very happy to see each other.

 No.1367

>>1363
>I only really realized how fast Aya is from today's mirrors
Whenever I play against Aya, I always feel like her range is around two thirds of the screen even without tengu drum, and that'd probably not even completely wrong. Any reckless move and Aya happily flies my way with j8a, and then half of my HP bar is suddenly gone.

Also, I've just remembered that Aya's grounded 236 completely beats Alice's doll-hugging strategy, since it always kills the doll, and it also can kill firing dolls. Incredibly useful for keeping doll count in check.

 No.1368

File: 1747594837171-0.png (46.33 KB, 176x111, image.png)

>>1366
>happy

 No.1369


 No.1370

>>1364
I can play if you can host
If I disconnect suddenly is because I'm at work

 No.1371

>>1370
as long as I don't get you fired
vm reserved

 No.1372

>>1371
ah fuck I forgot sokulobbies doesn't work here half the time

 No.1373

>>1367
> Whenever I play against Aya, I always feel like her range is around two thirds of the screen even without tengu drum, and that'd probably not even completely wrong
Well, maybe not 2/3, but she can cover half of the screen in a bit more than a second if she starts from ground, fair compensation for complete incompetence in skirmishes.
> Also, I've just remembered that Aya's grounded 236 completely beats Alice's doll-hugging strategy, since it always kills the doll, and it also can kill firing dolls. Incredibly useful for keeping doll count in check.
it's harder than that sadly. Grounded 236 has inconvenient recovery time so unless it hits Alice, dolls or Alice herself can catch that. Also I spend way more time in air since that's favourable approach zone for Aya generally, and air 236 has no travel distance on lv0 and it only drastically increases on lvl3-4.

And for shooter doll destruction it sucks completely - bad and rigid shooting trajectory, costs entire spirit point when Alice already regened spirit wasted on that doll.

 No.1374

>>1373
On the other hand, if you manage to destroy dolls, there will be more openings for you to get in. You can't just let Alice place the dolls all over the map free of charge, since she'll either use them to place more dolls or approach you with bullets. I remember a few Ayas that I've played against used to do exactly this with some j2Cs and J6Cs to keep the dolls in check. As far as I remember, it was rather effective, though it could be that I was just really bad at the time.

 No.1375

>>1374
> You can't just let Alice place the dolls all over the map free of charge
Why, more dolls on field, less spirit Alice has after placing them, less spirit for me to break through if I manage to get up close in right moment. Dolls can be turned into minus net spirit if you jump out of their shooting angles, as well as by just grazing what they shot (while making sure you don't get hit by melee). At least that's how my line of thought goes.
Also
> j2Cs and J6C
2/5C bullets don't have enough damage to oneshot dolls, 6C has lengthy animation and range just short enough to get hit by Alice's 6A, all while being shielded by that doll. Whack-a-mole isn't really an option to retain initiative, at least not for Aya.

 No.1376

>>1353
As long as there will be a tournament in the mid of June, i will gladly join again.
Not this time, too many deadlines coming up.
Also are videos supposed to close themselves when moving the mouse left?

 No.1377

>>1376
yeah when you hover the mouse on the - icon it closes, its weird

 No.1379

>>1375
I may look at the Alice a lot like setplay characters in other fightings, so that's why I'm saying controlling the dolls is important. I can understand why you'd rather let Alice waste the spirit, but I can't either agree or disagree with it. There are so many possible situations that I can imagine coming from this approach, I can't even guess if it's good or not. Maybe a better player would have a stronger opinion on it, I feel like I just don't have enough experience playing Alice to say for sure.

>2/5C bullets don't have enough damage to oneshot dolls

I can't confirm it in the game, but at least according to wiki all Aya's C bullets should be able to destroy a doll.

 No.1380


 No.1382

>>1380
>>1381
Two Soku 2s??

 No.1383

Accidentally double posted, whoops

 No.1385

>>1380
but we already have soku 2

 No.1386

>>1380
>Soku 3

 No.1387

>>1380
This is cool and all but why play this over Soku?

 No.1388

>>1387
Unless they do the thing and add my favourite newhus (Junko and Keiki at least) then not many reasons really.

 No.1391

Soku gaming?

 No.1392

>>1391
89.254.198.175:10800

 No.1393

>>1392
Net ded?

 No.1394

>>1391
Not sure what happened, hosting once again.

 No.1395

>>1391
GGs, thanks for the games. Yuyuko's j8a is scary.

 No.1396

File: 1747671597844-0.jpg (133.57 KB, 960x913, 1723457500893.jpg)

>>1395
Ggs! My habits learned playing on Aya really hamper my playstyle on slower characters, it's kinda daunting in melee situations when you know you have nothing to do other than BE in most cases. Also 2 out of 4 Yuyuko's specials are DPs and it really kills me still.

 No.1397

soku

 No.1398

File: 1747672722818.jpg (620.86 KB, 1300x1800, GrPJwIPXsAASA7K.jpg)

>>1397
84.10.221.254:10800
soku!

 No.1399

Soku?

 No.1401

>>1399
can you host?

 No.1402

>>1401
Yes.
89.254.198.175:10800

 No.1405

>>1402
Sorry let's play back later maybe
gotta work

 No.1406

>>1401
GGs, thanks for the games. Iku's j2a never fails to amaze me.

Also, more soku?

 No.1407

File: 1747679334481.jpg (1 MB, 1332x1864, Gq_UyJDXgAAVlSI.jpg)

>>1397
GGs, good soku. Still can't hope for a positive score against you, even on such a matchup.
>>1406
rehosting >>1398

 No.1408

>>1380
Only noticed
optional one button specials that don't offer any competitive advantage
HUUUUH? I mean thanks for free DPs but is it really not offering competitive advantage? Single DP button would be simply faster to input in right timing than four inputs in a row.

 No.1409

>>1407
ggs, honestly it feels like the match-up would be at least somewhat favorable for me. that said i still cannot hitconfirm into spells for shit and there's a ton of small things i should polish first

 No.1410

>>1406
I'm back, if you want to keep playing soku, I can play

 No.1411

>>1410
NTA but I'm up for some more soku gaming.

 No.1412

>>1411
host then
If I disconnect suddenly, same reason as above

 No.1413

>>1412
Hop on 37.112.19.1:1800 with giuroll!

 No.1414

>>1413
Internet shitted itself, new IP: 37.112.21.204

 No.1415

>>1413
ded?

 No.1416

>>1415
>>1414
GGs
sorry, work time, nice yuyuko btw, why her?

 No.1417

>>1416
Ggs!
> why her?
Lasers, reversals, hefty barrages, spellcards confirming from autocombo and dealing hefty damage for cheap(the disco one is tricky, only connects in corner and levelled up, but I'm still investigating possible confirms)… Yes, I kinda fell to metagaming here. But aside from that, when choosing from slow "skirmisher" characters who aren't played by NEMESES here I just like her most.

 No.1418

>>1417
Damn I better be ready for another dangerous beefy hag

 No.1419

>>1418
I'm struggling a lot with her combos (actually I haven't even started learning any, just improvising), most of them require either DP or backwards DP so you don't have to worry for now.

 No.1420

>>1407
GGs, thanks for the games. A rough matchup for Meiling.

 No.1421

File: 1747688264541.jpg (258.4 KB, 1448x2048, Gic86YfaYAAYWH6.jpg)

>>1406
GGs well played, thanks for joining. Alice mirrors are the most intellectual form of soku.

 No.1422

anyone up for more soku?

 No.1423

>>1422
I can play in 10 minutes.

 No.1424

>>1423
sure just host when you're ready to go

 No.1425

>>1424
89.254.198.175:10800

 No.1426

>>1422
GGs, thanks for the games. The neutral was very fun to play, it's rare to see someone who relies on movement more than on the bullets.

 No.1427

>>1426
ggs, thanks for hosting
yeah it was fun, opening you up is pretty tough. with characters that have trouble crushing the opponent i straight up couldn't break past your defense

 No.1429

Soku gaming?



[Return][Go to top] Catalog [Post a Reply]
Delete Post [ ]
[Show Post Form]
[ Home / Rules / Radio / Streams / Net Friends ] [ latest / a ] [ cel / digi / lum / vnt / djn / art / sp / lit / co / media / kind / wap / gens ]