No.1330
Fifth month frontiers.
Hisoutensoku is an expansion to Touhou 10.5, made by Tasofro with ZUN's approval. It's a fast paced fighting game featuring all your favorites from the Touhou Project.
Sign up at
https://challonge.com/tournaments/signup/V6jwtP05GB or reply so I can add you manually.
View the bracket at
https://challonge.com/wapsoku5I've setup the game myself so all you have to do is download
https://files.wapchan.org/sokupack.zip, run SokuLauncher.exe, and choose the first option (Giuroll). May need to update the launcher first.
Wiki:
https://hisouten.koumakan.jp/This tournament will be livestreamed at
https://stream.wapchan.org/r/sokutourney No.1333
Some soku?
No.1335
>>1333yes soku
84.10.221.254:10800
No.1336
>>1335Good games, it was fun playing against another Alice player. If you want, we can continue later, after I take a break.
No.1343
Soku gaming?
No.1346
>>1345Connection failed, do you use giuroll?
No.1347
>>1346Yes. Try again, please, restarted the game just in case something broke. If that doesn't help, you'll have to host, or we'd have to use the hostlist or some lobby.
No.1348
>>1347Nevermind I'm dumb and got one digit wrong.
No.1349
>>1343GGs, that Alice vs Aya matchup was beyond funny. The win was mostly decided by who got the annoying card first lol.
No.1350
>>1349Ggs!
> that Alice vs Aya matchup was beyond funnyYeah, that was between ridiculous and hilarious, the circus music would be very fitting. On serious side, you really got me run'n'gunned shamefully easily, and damn these walking dolls hurt!
No.1352
>>1350I've discovered the power of the dolls a while ago, and I've been in love with them ever since. I'd never guess that a slow, easy to destroy projectile would completely change a few matchups.
Fun fact, every time you see 2B (the red sphere move), I fail the input to get doll out. It didn't look this embarrassing when I was playing…
No.1353
>>1342If this is an excessively bad day for everyone I can move it to June. I've just been busy this month.
No.1354
>>1352> Fun fact, every time you see 2B (the red sphere move), I fail the input to get doll out. It didn't look this embarrassing when I was playing…Oh, it is on DP input? Happens to the best of us, I only really learned how to do reverse DP recently too (with 60+% success rate).
No.1356
More soku gaming?
No.1358
>>1353Nah I think it's just me, the only saturday I was free this month was the 24th, I'll wait for the next tourney.
No.1359
>>1356I can play in 15 minutes.
No.1360
>>1359Sure, hop on 176.213.247.193:10800 with giuroll!
No.1361
soku
No.1362
>>1360GGs, thanks for the games. I sometimes feel helpless against your Aya when I play Patchy, her movement and defensive options are so different from what I'm used to. Feels like I'm not doing anything half of the time because I'm not used to the character and afraid of tengu drum.
No.1363
>>1362Ggs! Man, Yuyuko gives some nice barrages, I already love her even though these were my first 4 games on her. I kinda get now she's called strongest soku character so often.
> Feels like I'm not doing anything half of the time because I'm not used to the character and afraid of tengu drum.Many such cases
or not so many, but at least a few such cases take place. In Patchy's case you can just spam fireball ring and it will always save you from tengu drum, that's why she's probably my most hated opponent.
Also I only really realized how fast Aya is from today's mirrors, really not something I would like to defend against myself, lol.
No.1364
damn is that a third patchy
also soku
No.1366
>>1364And Alice too, all your favourite.
And Meiling as wild card.>>1365What, they are just very happy to see each other.
No.1367
>>1363>I only really realized how fast Aya is from today's mirrorsWhenever I play against Aya, I always feel like her range is around two thirds of the screen even without tengu drum, and that'd probably not even completely wrong. Any reckless move and Aya happily flies my way with j8a, and then half of my HP bar is suddenly gone.
Also, I've just remembered that Aya's grounded 236 completely beats Alice's doll-hugging strategy, since it always kills the doll, and it also can kill firing dolls. Incredibly useful for keeping doll count in check. No.1370
>>1364I can play if you can host
If I disconnect suddenly is because I'm at work
No.1371
>>1370as long as I don't get you fired
vm reserved
No.1372
>>1371ah fuck I forgot sokulobbies doesn't work here half the time
No.1373
>>1367> Whenever I play against Aya, I always feel like her range is around two thirds of the screen even without tengu drum, and that'd probably not even completely wrongWell, maybe not 2/3, but she can cover half of the screen in a bit more than a second if she starts from ground, fair compensation for complete incompetence in skirmishes.
> Also, I've just remembered that Aya's grounded 236 completely beats Alice's doll-hugging strategy, since it always kills the doll, and it also can kill firing dolls. Incredibly useful for keeping doll count in check.it's harder than that sadly. Grounded 236 has inconvenient recovery time so unless it hits Alice, dolls or Alice herself can catch that. Also I spend way more time in air since that's favourable approach zone for Aya generally, and air 236 has no travel distance on lv0 and it only drastically increases on lvl3-4.
And for shooter doll destruction it sucks completely - bad and rigid shooting trajectory, costs entire spirit point when Alice already regened spirit wasted on that doll.
No.1374
>>1373On the other hand, if you manage to destroy dolls, there will be more openings for you to get in. You can't just let Alice place the dolls all over the map free of charge, since she'll either use them to place more dolls or approach you with bullets. I remember a few Ayas that I've played against used to do exactly this with some j2Cs and J6Cs to keep the dolls in check. As far as I remember, it was rather effective, though it could be that I was just really bad at the time.
No.1375
>>1374> You can't just let Alice place the dolls all over the map free of chargeWhy, more dolls on field, less spirit Alice has after placing them, less spirit for me to break through if I manage to get up close in right moment. Dolls can be turned into minus net spirit if you jump out of their shooting angles, as well as by just grazing what they shot (while making sure you don't get hit by melee). At least that's how my line of thought goes.
Also
> j2Cs and J6C2/5C bullets don't have enough damage to oneshot dolls, 6C has lengthy animation and range just short enough to get hit by Alice's 6A, all while being shielded by that doll. Whack-a-mole isn't really an option to retain initiative, at least not for Aya.
No.1376
>>1353As long as there will be a tournament in the mid of June, i will gladly join again.
Not this time, too many deadlines coming up.
Also are videos supposed to close themselves when moving the mouse left? No.1377
>>1376yeah when you hover the mouse on the - icon it closes, its weird
No.1379
>>1375I may look at the Alice a lot like setplay characters in other fightings, so that's why I'm saying controlling the dolls is important. I can understand why you'd rather let Alice waste the spirit, but I can't either agree or disagree with it. There are so many possible situations that I can imagine coming from this approach, I can't even guess if it's good or not. Maybe a better player would have a stronger opinion on it, I feel like I just don't have enough experience playing Alice to say for sure.
>2/5C bullets don't have enough damage to oneshot dollsI can't confirm it in the game, but at least according to wiki all Aya's C bullets should be able to destroy a doll.
No.1382
>>1380>>1381Two Soku 2s??
No.1383
Accidentally double posted, whoops
No.1387
>>1380This is cool and all but why play this over Soku?
No.1388
>>1387Unless they do the thing and add my favourite newhus
(Junko and Keiki at least) then not many reasons really.
No.1391
Soku gaming?
No.1392
>>139189.254.198.175:10800
No.1394
>>1391Not sure what happened, hosting once again.
No.1395
>>1391GGs, thanks for the games. Yuyuko's j8a is scary.
No.1397
soku
No.1398
>>139784.10.221.254:10800
soku!
No.1399
Soku?
No.1402
>>1401Yes.
89.254.198.175:10800
No.1405
>>1402Sorry let's play back later maybe
gotta work
No.1406
>>1401GGs, thanks for the games. Iku's j2a never fails to amaze me.
Also, more soku?
No.1407
>>1397GGs, good soku. Still can't hope for a positive score against you, even on such a matchup.
>>1406rehosting
>>1398 No.1408
>>1380Only noticed
optional one button specials that
don't offer any competitive advantageHUUUUH? I mean thanks for free DPs but is it really not offering competitive advantage? Single DP button would be simply faster to input in right timing than four inputs in a row.
No.1409
>>1407ggs, honestly it feels like the match-up would be at least somewhat favorable for me. that said i still cannot hitconfirm into spells for shit and there's a ton of small things i should polish first
No.1410
>>1406I'm back, if you want to keep playing soku, I can play
No.1411
>>1410NTA but I'm up for some more soku gaming.
No.1412
>>1411host then
If I disconnect suddenly, same reason as above
No.1413
>>1412Hop on 37.112.19.1:1800 with giuroll!
No.1414
>>1413Internet shitted itself, new IP: 37.112.21.204
No.1416
>>1415>>1414GGs
sorry, work time, nice yuyuko btw, why her?
No.1417
>>1416Ggs!
> why her?Lasers, reversals, hefty barrages, spellcards confirming from autocombo and dealing hefty damage for cheap(the disco one is tricky, only connects in corner and levelled up, but I'm still investigating possible confirms)… Yes, I kinda fell to metagaming here. But aside from that, when choosing from slow "skirmisher" characters who aren't played by NEMESES here I just like her most.
No.1418
>>1417Damn I better be ready for another dangerous beefy hag
No.1419
>>1418I'm struggling a lot with her combos
(actually I haven't even started learning any, just improvising), most of them require either DP or backwards DP so you don't have to worry for now.
No.1420
>>1407GGs, thanks for the games. A rough matchup for Meiling.
No.1422
anyone up for more soku?
No.1423
>>1422I can play in 10 minutes.
No.1424
>>1423sure just host when you're ready to go
No.1425
>>142489.254.198.175:10800
No.1426
>>1422GGs, thanks for the games. The neutral was very fun to play, it's rare to see someone who relies on movement more than on the bullets.
No.1427
>>1426ggs, thanks for hosting
yeah it was fun, opening you up is pretty tough. with characters that have trouble crushing the opponent i straight up couldn't break past your defense
No.1429
Soku gaming?