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File: 1747501533349.png (661.42 KB, 1068x768, wapsoku5.png)

 No.1330[View All]

Fifth month frontiers.

Hisoutensoku is an expansion to Touhou 10.5, made by Tasofro with ZUN's approval. It's a fast paced fighting game featuring all your favorites from the Touhou Project.
Sign up at https://challonge.com/tournaments/signup/V6jwtP05GB or reply so I can add you manually.
View the bracket at https://challonge.com/wapsoku5

I've setup the game myself so all you have to do is download https://files.wapchan.org/sokupack.zip, run SokuLauncher.exe, and choose the first option (Giuroll). May need to update the launcher first.

Wiki: https://hisouten.koumakan.jp/

This tournament will be livestreamed at https://stream.wapchan.org/r/sokutourney
349 posts and 92 image replies omitted. Click reply to view.

 No.1728

File: 1749488123954-0.jpg (676.63 KB, 1447x2048, 1729418756326.jpg)

>>1727
Ggs again!
If not a secret, where have you been before wap?

 No.1729

>>1728
I've been only playing soku by using in-game hostlist before, if that's what you're asking.

 No.1730

File: 1749528320457-0.jpg (30 KB, 240x342, Efzlogo.jpg)

File: 1749528320457-2.jpg (33.13 KB, 318x314, Touhou_13.5_cover.jpg)

So I'm going to do a Soku tournament as per usual, but I may do another tournament this month as well to mix things up which I mentioned during the stream. Considering:
>Eternal Fighter Zero (using Concerto/EFZ)
I read through about 3/5 of Kanon so far so I'd kinda get it
>Melty Blood Actress Again Current Code
I have basically zero knowledge of Tsukihime so this would be hard to commentate but I could try
>Hopeless Masquerade
This one seems interesting but very different
>PoFV
We could also just do PoFV since that thread opened up recently and it would be different

Let me know what you all think

 No.1731

File: 1749530720545.gif (480.13 KB, 704x416, 1606432362992.gif)

>>1730
Hopeless Masquerade is awful. If you're going to do one of the floating fighters, make it Antinomy of Common Flowers. Otherwise, any of those would be fine.
Personally, I'd vote for PoFV, although the netcode might be an issue depending on how far away people are.

Also, don't worry about not knowing the lore for EFZ/Melty. Most of the players for those games don't know it either.

 No.1732

File: 1749535795206-0.png (425.83 KB, 640x480, 1680016661504.png)

>>1730
I'm still not satiated with soku so I'll pass on other fighters in foreseeable future, I'm voting with both hands for PoFV though. It might or might not become hell like picrel when it will come to transcontinental games, but I still would like to have it.

 No.1733

>>1730
pofv pls

 No.1735

>>1730
I'm very biased towards Melty, so I'm voting for it. Though a PoFV tournament would be nice, too.

 No.1737

>>1730
Yeah on top of what >>1731 said, the netcode for HM and even ULiL is beyond awful. And to be completely honest, unless you intend to restrict tournament registration to certain regions, even AoCF would be quite hard to run smoothly without issues due to terrible connections. Same goes for PoFV. The only other official 2hu game that is playable at such long distances is IaMP.

Between those, I'd vote for EFZ or MBAACC. I have barely ever played EFZ but it seemed quite fun and with some very unique character designs, I definitely wouldn't mind playing that. And MBAACC is a classic so you can't really go wrong with it.

 No.1738

>>1730
What about UDoALG?
The netcode for it seemed actually better than in PoFV. I don't remember where I got the online mod from though.

 No.1739

File: 1749564800855.png (23.05 KB, 240x240, amaekoromo-1.png)

>>1730
What about mahjong? Of the games you mentioned during the stream, it's the least region-dependent.
Of course, PoFV or AoCF would be fine too.

 No.1740

>>1738
UDoALG is not a multiplayer game. No, really, it has multiplayer function, but it's clearly meant to not be played with other people, as you have less tools to actually affect other player (no bosses for scoring and lv2 attacks). And well, Reimu and Chiyari. PoFV has character strength difference as well, but these are outright broken. So while it is possible to play UDoALG, it is not recommended to, and you would be absolute madman to hold tourneys for it.

 No.1741

>>1730
I already play Melty so I'm most interested in that, but I'm down to give EFZ and AoCF a try as well.
>>1739
Also seconding Mahjong

 No.1742

>>1739
Thirding the mahjong.

 No.1743

Soku gaming in 20 minutes?

 No.1744

>>1743
soku gaming now?

 No.1746

>>1744
Yeah, hop on 5.165.189.104:10800 with giuroll! Due to latest technical bullshitteries, only join 30 seconds after you see this post.

 No.1747

>>1746
Net is especially fucky today, new IP: 5.16.26.91

 No.1748

File: 1749588030087-0.webm (934.1 KB, 958x720, 1656173460398.webm)

I felt soo smart at this moment and then…
Wiki is written by frauds, AGAIN:
> Does a very good amount of spirit damage on airblock, and more importantly drains the opponent's spirit rapidly should they try to graze it, making it ideal to use against airborne opponents who are low on spirit. When blocked on ground, however, this move drains less than one orb, and is not safe when blocked
Resurrection butterfly, in fact, does not inflict additional spirit damage on block in air.
>>1744
Ggs! I already managed to forget how much I hate returning dolls in blockstrings and oki. Also discovered that Aya's ground 236 is in fact pretty decent move, caught you on it way more times than expected.

 No.1749

File: 1749588048955.jpg (139.43 KB, 580x800, Gek-WEuawAAj_mY.jpg)

>>1746
GGs, thanks for hosting.

 No.1750

Just got an idea, is there a mod for soku that allows something like ability draft from dota? So that you can pick any skill/spellcard in your character's deck.
Hardmode: you can't say MUGEN.

 No.1751

>>1750
Or even worse, draft like MTG
>people pick all talismans and hangekis and end up having to take bad system cards in to fill out the deck
>as a result almost nobody leaves neutral
>one dude somehow managing to pick a 5-cost card that comes out of a dial-a for his girl and sweeping the whole thing because of the life lead due to conversion
fund it

 No.1752

soku?

 No.1753

File: 1749652333358.png (241.2 KB, 664x800, Gswge2rbsAAxsBk.png)

>>1752
soku!
84.10.221.254:10800

 No.1754

>>1753
GGs, thanks for the games.

 No.1755

File: 1749655513205.jpg (1.49 MB, 2591x3624, GsmHqNrasAEkQNL.jpg)

>>1752
Sorry for the short set, I actually have to go now. GGs, thanks for joining.

 No.1756

soku

 No.1757

>>1756
89.254.205.51:10800

 No.1760

>>1756
GGs, thanks for the games. I sometimes wish Meiling 623 had some head invulnerability, at least the C version. Apparently, Yukari's 623B deserves it, but Meiling's 623 is good as it is…

 No.1761

>>1760
ggs
thanks for hosting

 No.1762

Soku gaming in half an hour?

 No.1763

>>1762
89.254.240.183:10800, join when you'll be ready.

 No.1764

>>1762
GGs, thanks for the games. I had no idea Aya's 22X is such a fun button. I was messing around playing her, but now I'm motivated to properly learn the character.

 No.1765

File: 1749721592296-0.webm (875.18 KB, 956x720, 1618616628248.webm)

I'm starting to think I actually am manipulating weather, just subconsciously… Suspiciously often I started to get such nice weather changes as of late.
>>1764
Ggs! I removed 3c superdash and 4c crows from today's deck, and it does seem more efficient, but some part of sovl left it too…
> I had no idea Aya's 22X is such a fun button
Yeah, standard one is pretty neat, and I love camping on it during sprinkle, but Tengu Drum is just way too good for me to keep standard 22. I actually just wanted to ask, why don't you use it? It feels like must have stuff, though what do I know.
> but now I'm motivated to properly learn the character
Rival arises!.. But I'm also glad we'll now have two people thinking on how to utilize Aya so we can learn stuff from each other.
By the way, will you be on next tourney? It's been a while.

 No.1766

>>1765
>I actually just wanted to ask, why don't you use it?
I think there's two reasons. First one, it's just obnoxious and not fun to play against. Second one, I don't think I really have a use for it in neutral. In my head, it fulfills the same role j236C does: a weird special that you throw out at random to mess with your opponent. The are other ways to use it, of course, but nothing only tengu drum could do.

>But I'm also glad we'll now have two people thinking on how to utilize Aya so we can learn stuff from each other.

I feel like we play the game too differently to really learn from each other. You constantly throw out bullets and try to approach, and I barely use bullets and prefer staying around half a screen away from my opponent, around the spacing where 66B can hit.

>spoiler

I was planning to participate, if nothing goes wrong.

 No.1770

File: 1749727537592-0.webm (903 KB, 960x720, 1696579552421.webm)

File: 1749727537592-1.webm (550 KB, 952x720, 1682659898517.webm)

File: 1749727537592-2.webm (952.21 KB, 958x720, 1599566296753.webm)

>>1766
> First one, it's just obnoxious and not fun to play against.
Interesting. It's both respectable stance and mad cuz bad moment.
> In my head, it fulfills the same role j236C does: a weird special that you throw out at random to mess with your opponent. The are other ways to use it, of course, but nothing only tengu drum could do.
Now that's some blasphemy. Gust fan is cool and all, but it's mostly used in combos, while there is nothing Tengu Drum can't do. Well almost, it doesn't graze. Tengu Drum is: third aerial move (what standard 22 mostly does), mixup after lvl2 (or combined with spellcards), crossup, fastasfuark move almost like Alice's trip wire laser (and only Aya's move with this property), on higher levels a trick move thanks to adjustable movement too. And after opponent gets acquainted with it, it gets some terror effect as well. All that for simple 22 too, fast to input and impossible to fail like DP.
I actually don't have enough cool Tengu Drum footage to illustrate all usages, but here are some webms to show terror, speed and bait potential.
If you feel like standard leveled 22 can be as useful and versatile, then I'm really looking forward to see that in practice, maybe I'm overlooking something.
> I feel like we play the game too differently to really learn from each other.
At the very least we'll learn to counter each other's playstyles. Today I already felt like I've had easier time catching you compared to previous sets, though maybe I'm only side that has something to learn here.
> You constantly throw out bullets and try to approach, and I barely use bullets and prefer staying around half a screen away from my opponent, around the spacing where 66B can hit.
Can't say about Aya mirrors yet, but passive Aya vs other characters sounds like complete nonsense to me, or something that would take titanic patience and long ass games. So if you manage to successfully run non-approaching Aya, especially vs other characters, I'll definitely be interested in seeing that.

 No.1772

>>1770
Somehow, I wrote j236C, managed to reread the post a few times, and it still didn't occur to me that it's the wrong input. I meant the j214C.

>If you feel like standard leveled 22 can be as useful and versatile, then I'm really looking forward to see that in practice

I don't think it will ever be better than the tengu drum, but it can be used to do some weird things that no one will know how to counter at first. Aside from that, it gives Aya almost unlimited mobility in the air as long as she has spirit, and lets her play mindgames with her opponent even more than tengu drum does.

>passive Aya vs other characters sounds like complete nonsense to me

That's pretty much what I do with Meiling, staying at the range where rising jA will hit any reckless movement. It feels like Aya has to do things a little differently, but the wait-and-see approach doesn't change much.

 No.1773

Soku

 No.1774

>>1773
89.254.240.183:10800

 No.1775

>>1773
GGs, thanks for the games.

 No.1776


 No.1777

sunday soku?

 No.1778

soku?

 No.1779

>>1778
soku

 No.1780

>>1779
85.93.49.172:10800

 No.1781

File: 1750087610936.jpg (407.64 KB, 992x662, 1436538175093.jpg)

>>1780
>Connection failed.

 No.1782

>>1781
Try 178.44.103.240:10800 please. If it doesn't work either, you'll have to host yourself.

 No.1783

>>1779
GGs, thanks for the games. Aya's 2A being +0 on rightblock is a crime.

 No.1784

File: 1750092775310.jpg (27.66 KB, 500x480, EsS3W6GVoAAMZ7p.jpg)

>>1783
GGs, thanks for hostan. Don't be afraid to spam Headwind more, just check your opponent's deck for nukes first. The other Aya uses it as an oki spell and that's also good.

 No.1785

>>1779
I prefer saving it for the next round if I have health advantage or can level up important cards.

 No.1789

June
>>1788



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