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File: 1747501533349.png (661.42 KB, 1068x768, wapsoku5.png)

 No.1330[View All]

Fifth month frontiers.

Hisoutensoku is an expansion to Touhou 10.5, made by Tasofro with ZUN's approval. It's a fast paced fighting game featuring all your favorites from the Touhou Project.
Sign up at https://challonge.com/tournaments/signup/V6jwtP05GB or reply so I can add you manually.
View the bracket at https://challonge.com/wapsoku5

I've setup the game myself so all you have to do is download https://files.wapchan.org/sokupack.zip, run SokuLauncher.exe, and choose the first option (Giuroll). May need to update the launcher first.

Wiki: https://hisouten.koumakan.jp/

This tournament will be livestreamed at https://stream.wapchan.org/r/sokutourney
183 posts and 48 image replies omitted. Click reply to view.

 No.1542

>>1541
ggs, i'll a break for now
>against fast characters hard, Marisa, Youmu, Cirno…, Sakuya to lesser extent since she's more bullet reliant
it's more so that they all have long-reaching horizontal C-bullets to poke at her through the butterfly spam. that's Yuyu's biggest weakness in the bullet game because her 5B isn't all that dense and her C wisps don't even interact with anything. my issue with Aya was that 5C/2C are both angled at awkward directions from midscreen and her 6C is good but doesn't have enough range. i guess i could just try to forcefully rush in but that usually ends in a lot of trades and unlike the other characters, Aya trading with Yuyu is really not good

>waiting to see how long it would take you to remember that domination dash exists

i mostly just use that as a Spring Haze gimmick, and there are some combos that are easier to limit with it but i don't really like neutral Domination Dash. i did have it in mind but i really don't wanna throw it out unless i can bee 100% sure it's going to connect. i actually did forget the safer option though, because it looks like ground Gust Fan cleanly clears all butterflies in its way and takes zero commitment. so that's good to know now

also speaking of Aya it's funny to me that the one game where i actually got a pretty good pressure snowball going with her is the game i lost. can't even be mad, that was pretty satisfying to see

 No.1543

Anyone host?

 No.1544

>>1543
still up?

 No.1545

>>1544
Nope, playing efz right now.
Maybe later

 No.1546

Soku gaming in an hour?
>>1542
> i actually did forget the safer option though, because it looks like ground Gust Fan cleanly clears all butterflies in its way and takes zero commitment
It seems harder than that in reality. Grounded 236 has very small vertical hitbox, only cleans lower low os butterflies and Yuyu can just do 2C to both dodge and shoot more shit. Air 236 can work if you aim it well, but I can't be sure it won't result in HJcancel->j.8A from Yuyu. At least when I tried to pull j.236 myself against other characters, it did end up in something like that.

 No.1548

soku?

 No.1549

>>1546
>only cleans lower low os butterflies and Yuyu can just do 2C to both dodge and shoot more shit
it's more like a direct punish, even on reaction to 5B startup it will counterhit before the cancel window starts

>>1548
sure, can you host

 No.1550

>>1549
85.93.58.161:10800

 No.1551

Anyone else up for soku gaming?

 No.1552

>>1549
GGs, thanks for the games. I enjoy playing against your Aya, but the delay and Alice's glorious anti-air buttons make it feel like blocking practice.

 No.1553

>>1551
85.93.58.161:10800, if you still want to play.

 No.1554

>>1552
ggs, well played
>but the delay and Alice's glorious anti-air buttons make it feel like blocking practice
that's just Aya, once she breaks in it's just a single player blocking simulator. i myself struggle at chasing groundtechs and BEs, especially with high delay, otherwise she'd probably feel more obnoxious
thanks for hosting

 No.1555

>>1551
GGs, thanks for the games. If grazing would give score in soku, playing neutral against Yuyuko would give the highest score by a large margin.

 No.1556

File: 1748454222581-0.webm (303.83 KB, 960x720, 1614656455113.webm)

>>1555
Ggs! Out of all your characters, Meiling is the scariest by far. Also, awesome work on dodging ticket to hell, I must admit I got unacceptably lazy with it.

 No.1557

File: 1748454460796-0.webm (697.88 KB, 952x720, 1707967374747.webm)

I'm still up for more soku meanwhile!
>>1556
Oh and almost forgot
#CATFISHED

 No.1558

>>1557
more soku!

 No.1559

>>1558
Hop on 5.16.28.98:10800 with giuroll!

 No.1560

>>1554
It's more of a matchup issue. Neutral is all about momentum, getting hit once can just lead to losing a round. Poor defensive options in the corner, too. If I get to play Meiling against Aya, it generally feels very comfortable, even favourable for Meiling.

>>1556
I think I'm most comfortable playing Meiling, too. She feels like the only character that does the things I want perfectly.

>Also, awesome work on dodging ticket to hell, I must admit I got unacceptably lazy with it.

I still can't consistently dodge it, most of the time I only get flukes. I should probably start counting seconds right after I get hit by that, but I never do. There's so much more to think about, the thought doesn't even cross my mind most of the time.

 No.1561

File: 1748463044763.jpg (325.55 KB, 1536x2048, Gr5-PuqXQAA_g2O.jpg)

>>1559
GGs well played! Thanks for hostan.

 No.1562

File: 1748463384409-0.webm (745.45 KB, 958x720, 1631054205308.webm)

How to trick monkey:
>>1561
Ggs! My hands hurt now, daily soku limit truly achieved.
I finally rembered to enable audio in lazywebm, now producing Wapchan-only sokuwebms with sound!

 No.1563

File: 1748463728873-0.webm (1.8 MB, 958x720, 1678415748451.webm)

>>1562
That's gotta be saddest sokuwebm I've ever made. I did everything wrong and forgot to break sub-1 spirit block with ID yet again, but… It did less damage than usual aerial combo… Event that is almost unthinkable with Yuyu.

 No.1564

File: 1748465301533-0.webm (987.75 KB, 960x720, 1654797856377.webm)

File: 1748465301533-1.webm (447.88 KB, 954x720, 1629285787316.webm)

And here I need experts' opinion. I was confident all this time that 6A->236->2c/3c was an actual blockstring and tight if I'm fast enough. And it seemed to be working in the past, and I thought I learned it from wiki. But now it doesn't work no matter how fast I do 236->2c/3c, and wiki only has vague
> Spell cards are often tight from bullets
So, have I gaslighted myself into believing it's an actual blockstring or it does exist and I just need to be even faster? I'm kinda tired of being kicked in the face for 2c cost…

 No.1565

>>1564
that's because it's not tight if done at point blank distance, there needs to be at least a small distance so that 236 > 2sc/3sc becomes tight. it's specially tricky with 3sc tornado in the corner because the bullet always spawns at a small fixed distance from you so if you are too far away it will also not be tight. but if you are at point blank range you should just 6c > 2sc/3sc instead

 No.1566

File: 1748503981412-0.webm (399.62 KB, 956x720, 1661351540202.webm)

File: 1748503981412-1.webm (6.24 MB, 956x720, 1606659337887.webm)

File: 1748503981412-2.webm (918.71 KB, 958x720, 1597942502184.webm)

>>1565
> that's because it's not tight if done at point blank distance
I know it may whiff completely point blank, however it's not the case, 6A->236 give decent amount of distance, enough for middle section of the tornado to hit.
On third webm you can see that Alice grazed literally on the same frame as hitbox became active. And honestly it's best input speed I can pull off and that's with one of the best pings I've had, I'm not even sure if it's possible to be faster about cancelling 236, but if possible, it would require near frame-perfect input.

Also, anyone remembers how to overtake control in replays in giuroll? I forgot and there isn't anything about it on giuroll's github either.

 No.1567

Soku gaming?

 No.1570

>>1566
>6A->236 give decent amount of distance, enough for middle section of the tornado to hit.
that's what it looks like but it's still not tight even with the 6A pushback on cancel. i couldn't tell you why, but that's how it works. i'll probably upload some webms later to show it in action

although seeing how you showed in your webm that blockstun ends exactly one frame before the hitbox comes out, i'd say the rule of thumb is that 236x cannot connect on its first active frame, so it needs at least 1 frame of travel time to make 236x > 2sc tight. that would explain why you need at least a small initial distance when landing 6a > 236x

also
>anyone remembers how to overtake control in replays in giuroll?
try F/G, depending on player side

 No.1571

File: 1748528025746-0.png (1.07 MB, 942x710, 1614318881379.png)

File: 1748528025746-1.png (22.14 KB, 674x612, 1621214018030.png)

>>1570
> although seeing how you showed in your webm that blockstun ends exactly one frame before the hitbox comes out, i'd say the rule of thumb is that 236x cannot connect on its first active frame, so it needs at least 1 frame of travel time to make 236x > 2sc tight. that would explain why you need at least a small initial distance when landing 6a > 236x
Oh yeah, didn't think about it at all. I think I get it now, I simply did 236 too early. On picrel frame Alice still was sliding backwards from 6A, and 236 hit her before she traveled to the corner where we would've had that few frames of travel time needed to prolong blockstun. So it is a real blockstring, but only if starter 6A hits with it's tip, or 236 is timed just right in window between instant hit and 6A blockstun end.
My god, it's so fucky… This funny picture is not as funny for me now.

 No.1572

Heat killed all soku gamers…

 No.1573

>>1572
soku never die

 No.1577

Do Alice's dolls stay forever after they shot their load if you don't use them with skill/spellcard?

 No.1578

>>1577
Yes. They also reset between rounds.

 No.1579

soku?

 No.1580

File: 1748548320479.jpg (678.62 KB, 980x1218, GsBfIMva0AAHzRG.jpg)

>>1579
soku! 84.10.221.254:10800

 No.1581

File: 1748555850793.png (511.67 KB, 900x704, GsIPOeoaUAMzAmm.png)

>>1579
GGs, thanks for joining. I forgot Exodia is usable in the air.

 No.1582

File: 1748556403207.webm (1.85 MB, 1280x960, river_mist.webm)

>>1581
ggs. River Mist really dragged me back into the huge red hitbox of death after i had already moved out. i fucking hate that weather effect some times (all the time)
thanks for hosting

 No.1583

Soku gaming?

 No.1585


 No.1586

>>1585
Hop on 37.112.173.98:10800 with giuroll!

 No.1588

File: 1748612342212.jpg (111.49 KB, 1064x1080, 1636498999848.jpg)

>>1586
game crash but GGs
I'm making some rice so let's call it a day

 No.1589

File: 1748612728494-0.jpg (194.86 KB, 640x800, 1657063091561.jpg)

>>1588
Ggs! +30°C soku is cruel experience, I hope it gets colder on tourney day.

 No.1590

>>1589
I'm still up for more soku gaming though!

 No.1591

>>1590
let's soku!

 No.1592

File: 1748618884610.jpg (4.36 MB, 2480x3508, GrzhhlwXEAAQBP_.jpg)

>>1590
Thanks for hosting, GGs. Send that heat west please, we need it here.

 No.1593

File: 1748619145459-0.webm (1.06 MB, 958x720, 1604404755660.webm)

>>1592
Ggs! I have completely melted by the end. Maybe will be up for more in couple hours, closer to the night.

 No.1594

Soku?

 No.1595

>>1594
sure
probably not for too long though

 No.1596

>>1595
89.254.193.118:10800

 No.1597

>>1596
ggs, thanks for hosting

 No.1598

>>1595
GGs, thanks for the games. The first Alice mirror confused me. During the first round of the first game I kept trying to use spear dolls. I only realized it was your deck after trying it a few times lol.

 No.1599

More soku gaming?



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