No.1330[View All]
Fifth month frontiers.
Hisoutensoku is an expansion to Touhou 10.5, made by Tasofro with ZUN's approval. It's a fast paced fighting game featuring all your favorites from the Touhou Project.
Sign up at
https://challonge.com/tournaments/signup/V6jwtP05GB or reply so I can add you manually.
View the bracket at
https://challonge.com/wapsoku5I've setup the game myself so all you have to do is download
https://files.wapchan.org/sokupack.zip, run SokuLauncher.exe, and choose the first option (Giuroll). May need to update the launcher first.
Wiki:
https://hisouten.koumakan.jp/This tournament will be livestreamed at
https://stream.wapchan.org/r/sokutourney 183 posts and 48 image replies omitted. Click reply to view. No.1542
>>1541ggs, i'll a break for now
>against fast characters hard, Marisa, Youmu, Cirno…, Sakuya to lesser extent since she's more bullet reliantit's more so that they all have long-reaching horizontal C-bullets to poke at her through the butterfly spam. that's Yuyu's biggest weakness in the bullet game because her 5B isn't all that dense and her C wisps don't even interact with anything. my issue with Aya was that 5C/2C are both angled at awkward directions from midscreen and her 6C is good but doesn't have enough range. i guess i could just try to forcefully rush in but that usually ends in a lot of trades and unlike the other characters, Aya trading with Yuyu is really not good
>waiting to see how long it would take you to remember that domination dash existsi mostly just use that as a Spring Haze gimmick, and there are some combos that are easier to limit with it but i don't really like neutral Domination Dash. i did have it in mind but i really don't wanna throw it out unless i can bee 100% sure it's going to connect. i actually did forget the safer option though, because it looks like ground Gust Fan cleanly clears all butterflies in its way and takes zero commitment. so that's good to know now
also speaking of Aya it's funny to me that the one game where i actually got a pretty good pressure snowball going with her is the game i lost. can't even be mad, that was pretty satisfying to see
No.1543
Anyone host?
No.1545
>>1544Nope, playing efz right now.
Maybe later
No.1546
Soku gaming in an hour?
>>1542> i actually did forget the safer option though, because it looks like ground Gust Fan cleanly clears all butterflies in its way and takes zero commitmentIt seems harder than that in reality. Grounded 236 has very small vertical hitbox, only cleans lower low os butterflies and Yuyu can just do 2C to both dodge and shoot more shit. Air 236 can work if you aim it well, but I can't be sure it won't result in HJcancel->j.8A from Yuyu. At least when I tried to pull j.236 myself against other characters, it did end up in something like that.
No.1548
soku?
No.1549
>>1546>only cleans lower low os butterflies and Yuyu can just do 2C to both dodge and shoot more shitit's more like a direct punish, even on reaction to 5B startup it will counterhit before the cancel window starts
>>1548sure, can you host
No.1551
Anyone else up for soku gaming?
No.1552
>>1549GGs, thanks for the games. I enjoy playing against your Aya, but the delay and Alice's glorious anti-air buttons make it feel like blocking practice.
No.1553
>>155185.93.58.161:10800, if you still want to play.
No.1554
>>1552ggs, well played
>but the delay and Alice's glorious anti-air buttons make it feel like blocking practicethat's just Aya, once she breaks in it's just a single player blocking simulator. i myself struggle at chasing groundtechs and BEs, especially with high delay, otherwise she'd probably feel more obnoxious
thanks for hosting
No.1555
>>1551GGs, thanks for the games. If grazing would give score in soku, playing neutral against Yuyuko would give the highest score by a large margin.
No.1557
I'm still up for more soku meanwhile!
>>1556Oh and almost forgot
#CATFISHED
No.1559
>>1558Hop on 5.16.28.98:10800 with giuroll!
No.1560
>>1554It's more of a matchup issue. Neutral is all about momentum, getting hit once can just lead to losing a round. Poor defensive options in the corner, too. If I get to play Meiling against Aya, it generally feels very comfortable, even favourable for Meiling.
>>1556I think I'm most comfortable playing Meiling, too. She feels like the only character that does the things I want perfectly.
>Also, awesome work on dodging ticket to hell, I must admit I got unacceptably lazy with it.I still can't consistently dodge it, most of the time I only get flukes. I should probably start counting seconds right after I get hit by that, but I never do. There's so much more to think about, the thought doesn't even cross my mind most of the time.
No.1562
How to trick monkey:
>>1561Ggs! My hands hurt now, daily soku limit truly achieved.
I finally rembered to enable audio in lazywebm, now producing Wapchan-only sokuwebms with sound! No.1565
>>1564that's because it's not tight if done at point blank distance, there needs to be at least a small distance so that 236 > 2sc/3sc becomes tight. it's specially tricky with 3sc tornado in the corner because the bullet always spawns at a small fixed distance from you so if you are too far away it will also not be tight. but if you are at point blank range you should just 6c > 2sc/3sc instead
No.1566
>>1565> that's because it's not tight if done at point blank distanceI know it may whiff completely point blank, however it's not the case, 6A->236 give decent amount of distance, enough for middle section of the tornado to hit.
On third webm you can see that Alice grazed literally on the same frame as hitbox became active. And honestly it's best input speed I can pull off
and that's with one of the best pings I've had, I'm not even sure if it's possible to be faster about cancelling 236, but if possible, it would require near frame-perfect input.
Also, anyone remembers how to overtake control in replays in giuroll? I forgot and there isn't anything about it on giuroll's github either.
No.1567
Soku gaming?
No.1570
>>1566>6A->236 give decent amount of distance, enough for middle section of the tornado to hit.that's what it looks like but it's still not tight even with the 6A pushback on cancel. i couldn't tell you why, but that's how it works. i'll probably upload some webms later to show it in action
although seeing how you showed in your webm that blockstun ends exactly one frame before the hitbox comes out, i'd say the rule of thumb is that 236x cannot connect on its first active frame, so it needs at least 1 frame of travel time to make 236x > 2sc tight. that would explain why you need at least a small initial distance when landing 6a > 236x
also
>anyone remembers how to overtake control in replays in giuroll?try F/G, depending on player side
No.1571
>>1570> although seeing how you showed in your webm that blockstun ends exactly one frame before the hitbox comes out, i'd say the rule of thumb is that 236x cannot connect on its first active frame, so it needs at least 1 frame of travel time to make 236x > 2sc tight. that would explain why you need at least a small initial distance when landing 6a > 236xOh yeah, didn't think about it at all. I think I get it now, I simply did 236 too early. On picrel frame Alice still was sliding backwards from 6A, and 236 hit her before she traveled to the corner where we would've had that few frames of travel time needed to prolong blockstun. So it is a real blockstring, but only if starter 6A hits with it's tip, or 236 is timed just right in window between instant hit and 6A blockstun end.
My god, it's so fucky… This funny picture is not as funny for me now.
No.1572
Heat killed all soku gamers…
No.1577
Do Alice's dolls stay forever after they shot their load if you don't use them with skill/spellcard?
No.1578
>>1577Yes. They also reset between rounds.
No.1579
soku?
No.1582
>>1581ggs. River Mist really dragged me back into the huge red hitbox of death after i had already moved out. i fucking hate that weather effect some times (all the time)
thanks for hosting
No.1583
Soku gaming?
No.1586
>>1585Hop on 37.112.173.98:10800 with giuroll!
No.1588
>>1586game crash but GGs
I'm making some rice so let's call it a day
No.1590
>>1589I'm still up for more soku gaming though!
No.1594
Soku?
No.1595
>>1594sure
probably not for too long though
No.1596
>>159589.254.193.118:10800
No.1597
>>1596ggs, thanks for hosting
No.1598
>>1595GGs, thanks for the games. The first Alice mirror confused me. During the first round of the first game I kept trying to use spear dolls. I only realized it was your deck after trying it a few times lol.
No.1599
More soku gaming?