>>1251Then play it offline? The multiplayer aspect makes the whole souls series unique in many different ways.
>Took away resources for making more sp contentHonestly, it probably didn't. Beyond covenants and the whole other world defense thing I really don't know what other multiplayer aspects that were new from Demon's Souls. They could've easily ported the whole thing, fixed it up so it worked in the game and left it there but they added more stuff to it which was nice. I doubt the time they spent on it could've saved the last half of that game.
Besides, the multiplayer aspect was a factor as to why these games were great, endless replayability with the PvP stuff and invasions give humanity a risk otherwise it'd be a benefit constantly, I still remember getting invaded in DS1 to this very day and it's a very memorable experience.
>The message system partly antithetical to figuring things out for yourself. A mimic chest? There's a warning for that. The messages could be lying or in some cases they won't appear until you do the action that the game wants you to do. Probably more an internet/loading issue than anything else but it's happened to me many times. Also, there's a limit to how much you can actually tell someone. If there's somebody you shouldn't attack ahead but they're squished between several enemies, you won't have enough messages to warn you about it beyond "Friend ahead". In a similar vein, seeing pools of blood in a new area makes you double take and think "hold on, something is here" and you're more careful. If that wasn't there, you'd just walk in and die to whatever the fuck killed everyone else. It'd be cheap for the sake of being cheap, at least with the messages/blood system you have a CHANCE to survive an encounter.
It's also part of the co-op aspect of the game. People want to help you as much as they want to hinder you, and messages that are helpful get rated and you get healed from that rating. It's a system that is pretty good for assisting everyone else. It's not just about being a lone warrior in this game, there's so much here trying to help you beat it and make the world less difficult.
Like, would you be happy dying 10x over to cheap shit a message would've pointed out to you? I can remember countless times a message stopped my death and many others where I died to something and returned to see a few messages warning me of what just happened, or even worse falling for the "Try jumping" or "Try attacking" that some messages claimed to do.