No.788
>>551The meme was more appropriate for the situation, and we're all a little discombobulated. I'm not the usual guy, I just wanted to throw down a beacon for our buddies.
No.1619
>>8238 just felt so empty to me for some reason I can't really put my mind to. Maybe I just felt detached from the main story, though I guess that was kind of intentional, you don't feel the direct weight of your impact on the people on the ground. Or something.
No.1620
>>1619Oops, I meant 4, not 8. I think my mind just got a mobius strip stuck in its head and turned it sideways.
Oddly I don't think that's the first time I've done that.
No.1638
I remember playing the demo of ace combat 6 on xbox 360 and my grandmother would always complain how the people who did 9/11 played this game.
It was published in 2007.
No.1643
>>240>and other AC type games …Armored Core?
No.1647
>Project Wingman
I love Prez! Prez for life!
No.1651
>>1650Really? I quite liked it. The very gun-focused Air 2 Air was fun.
No.1654
>>1651I like the idea of focusing on gunfights but the balance is really off, bullet hitboxes are way too generous and they compensated for that by turning down the damage just slightly too much so the whole thing feels unsatisfying (admittedly I never bought the one plane with maxed out gun stats so maybe that's the secret).
I mean I don't hate the game, it just feels like it would have really benefited from a big balance/polish pass.
No.1655
>>1654There's this one Raider you can get somewhat early on that has nearly maxxed-out guns, great turn-rate, good speed, and its only downside is low health(but on hard difficulty it really doesn't matter, just don't get hit). I think it's the pitbull or something like that.
It's also got 3 pylons and the center pylon can carry the super OP large unguided missiles that clear out a huge area of ground targets with great range.
No.1657
>>1655The Pitbull was actually the Raider I was thinking about re: slightly undertuned gun damage, just enough that I either needed to stand on the airbrakes for slightly too long or go for 2-3 high speed passes to stay safe. Really would have preferred something like PS2 AC gun handling where you can semi-reliably rack up one pass kills to reward you for getting the lead figured out.
No.1658
>>1657Yeah, I ran through the campaign like 3 times and used the pitbull for most of it(aside from the first run before I could afford it and the missions that force you into the Sonic-Venus). It's got enough acceleration that you can afford to slow down, go into a dogfight, and get a relatively quick kill.
Then just pull down and speed up to stay safe.
Also I think by midgame you can unlock one of the 7th gen raiders that gives you access to purchase the lead-chasing missiles which are a nearly-guaranteed kill when double fired.
No.1666
>>1657I ultimately get what you mean, the game is kinda unbalanced and the pitbull being basically the best thing you can fly despite being an early-midgame unlock is just more proof of that.
But I ultimately can't hate a game that has a mission that's basically stonehenge but on a fucking space elevator.
No.1836
RIP aerobatic pilot Rob Holland, died in a crash at Langley AFB.