No.72
>>527>lunaticthat's probably why
also
>unpatcheduse
https://www.thpatch.net/wiki/Touhou_Patch_Center:Download to get both an english patch and a vsync patch to reduce input delay
No.73
well trying to run it was a fucking mess, EOSD hates my computer (and when it doesn't, it runs at 330 FPS)
No.74
>>529
That is a pretty common issue I think, try to patch it if you haven't.
If that doesn't work there should be like some sort of directx converter thing, you can probably find it if you search around.
No.75
>>529As >>530 mentioned, those two are the best ways to fix EoSD running at 330 FPS and not being responsive. They're both available on the wiki:
https://en.touhouwiki.net/Tools#d3d8to9https://en.touhouwiki.net/Tools#Vsync_Patches No.78
>>533
The rules aren't that strict, honestly I just didn't want people using cheat engine or something to have invincibility (never tried that with the touhou games since I don't use Windows machines much)
Hell, even my replays probably wouldn't be accepted due to all the slowdown. This whole event was kind of a "test" for future game contests on wapchan, so I'm happy that at least a few of you gave it a shot. Maybe we should formalize all this for the next time or provide download links? Thinking of doing an old 80s arcade game for the next one, something you can load on MAME.
No.79
>>535
I swear half the time it won't post my name, I think there's a bug with the quick reply feature.
No.80
>>535
Ah gotchu, nothing like that
>provide downloads
That sounds like a good approach, helps reduce friction for potential joiners
No.82
Have fun boys
No.83
Hello!!!
No.84
Since April I have become absolutely addicted to this game despite never having played Touhou before. I still haven't beaten the game on hard difficulty. Its painful but enjoyable all the same. I can barely get past Patchouli and keep getting destroyed by Sakuya. I've heard there's a way you can hover above her head and still hit her if your playing as Reimu and have the homing ability. I still haven't managed to pull this off.
Bullets can be a pain because hitboxes are never clear and its easy to get killed when a new munition shows up. Very few downsides to this game overall and I want to play more. Do I have to play Touhou games in chronological order to get the story? It doesn't seem like it has much of a story.
No.85
>>84There is a story, but it's pretty divorced from the gameplay itself, so you can just play the games you like and put the story together like a puzzle separately. You can find it in text files that come with the games, or on the wiki (look for the translations page for each game). It's a lot of information, but part of the fun is piecing it together. I wish I could figure some of them out for the first time again.
Also, you don't need to play one game at a time. Dodging skills transfer, so it's not like you're getting worse at one game by playing another. A little rusty at worst. Hitboxes get a lot easier from Touhou 7 onward.
You can learn tricks like the Sakuya one by watching runs, but try not to spoil yourself before you've at least played whatever it is you're watching. There can be some funny surprises.
Have you tried the extra stage yet? EoSD is kind of a rough one.
No.86
>>85>Have you tried the extra stage yet?No I haven't. Just managed to defeat Sakuya using that method. It was pretty tricky and took a while.
>There is a story, but it's pretty divorced from the gameplay itselfHmm the gameplay is really addicting but the story doesn't seem well developed.
I kinda wonder why this has such a huge following seeing how most of the games are virtually identical gameplay-wise. The fan culture is impressive though.
No.87
>>86It's a little bit of everything. Aside from the gameplay, music, art (despite people poking fun at it), cute girls, and being in the right place at the right time on 2000s internet, I think it grew because the world is as open-ended as it is. There isn't a cool plot or any defining climax, and at the end of every incident everything goes back to the status quo, but that's why it's so appealing. Gensokyo is a world, not like those made by modern worldbuilders who over-detail everything from the start without any purpose and think they're going to be the next Tolkien, but like Wind in the Willows: a place you can daydream of, between old and new, between fantasy and reality, and as whimsical as can be. What you see in the games and writings is just a portrait, a brief snapshot of that world, but the rest is on the other side. Artists and writers and even completely unskilled fans latched onto that so they could explore it.
Seeing picrel this morning helped me put it into words. They're on some whimsical errand in their old-fashioned motor car, and you can imagine what happens before, during, and after. At the end, everything turns out fine. I daydream a lot, so this is all a personal view, but I think Touhou is something stronger than fantasy: it's a fairy tale. That's what makes it different and special.
If you want to see a small part of how it grew, here's an oekaki board that goes back to before PCB was released. It's fun seeing people make art for characters as they come out.
https://coolier.net/oekaki/191.htmTo keep it on-topic after all that, I'm working on my first lunatic no-bomb run and Remilia is a big jerk.
No.88
>>85your story is interesting to me
what did you think of Hotline Miami [2]?
>2 months laterlol if you actually read this