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File: 1750123328978.png (884.38 KB, 1500x1100, wapsoku6.png)

 No.1788[View All]

It's a dork summer!

Hisoutensoku is an expansion to Touhou 10.5, made by Tasofro with ZUN's approval. It's a fast paced fighting game featuring all your favorites from the Touhou Project.

Sign up at https://challonge.com/tournaments/signup/pY5E3lsLgh or reply so I can add you manually.

View the bracket at https://challonge.com/wapsoku6

I've setup the game myself so all you have to do is download https://files.wapchan.org/sokupack.zip, run SokuLauncher.exe, and choose the first option (Giuroll). May need to update the launcher first.

Wiki: https://hisouten.koumakan.jp/

This tournament will be livestreamed at https://stream.wapchan.org/r/sokutourney

PREVIOUS CHAMPS:
I - superplapper
II - Az
III - Az
IV - sixty
V - Duck

NOTE: I was busy earlier this month so this tournament was scheduled pretty close to when it's planned to happen to leave a weekend for the mahjong tournament. This may be pushed back depending on how many people sign up.
175 posts and 39 image replies omitted. Click reply to view.

 No.2010

>>2008
> Even though I win more often than not, I really dislike playing Yukari against your Aya.
Mutually assured suffering matchup, lel. Welp I'm glad I'm at least able to keep you with Yukari on your toes, from my side it's pure suffering no matter if it's neutral, pressure or defence, each feels quite frustrating.
> Also, it always feels good to see people trying out Alice. Was she fun to play?
Yeah, being in Alice chamber for more than half a year by now made me grow some affection towards her. I won't main her or something as this thread already has enough Alices and I'm not exactly fond of mirrors, but she is fun to play.

 No.2011

>>2009
ggs, i still have zero clue of what this character's gameplan is meant to be. it still works somehow but it feels like i'm just chipping down your HP with stray bullets 99% of the time and i can't get anything else going

also soku anyone else?

 No.2012

>>2011
I'm in the waplobby

 No.2013

>>2011
GGs, thanks for the games. I really enjoyed playing around your reversals. Playing against a character with a DP introduces a new guessing minigame that I miss in other matchups.

>i still have zero clue of what this character's gameplan is meant to be

I don't understand her either, but I think she has to be played like a setplay zoner, since her bullets along with 421B make neutral your opponent's problem. Though I'm not sure what she can do after she sets up, it feels like she can't approach or open up people that are willing to dash block in neutral forever.

>>2010
>this thread already has enough Alices
I wouldn't say one and a half Alice player is enough for this thread. We need more!

Jokes aside, I'd love to see another Alice that plays in a distinctly different way from what I'm used to.

 No.2014

man I hate my internet

 No.2015

File: 1751392593106.gif (1.14 MB, 360x360, 1728063942512104.gif)

>>2011
GGs, the few we were able to complete at least. I hope the issues lies in just a faulty ethernet cord but I won't know until I buy another 100ft one.

 No.2016

>>2013
>Though I'm not sure what she can do after she sets up, it feels like she can't approach or open up people that are willing to dash block in neutral forever
you don't even have to dashblock, if you just graze in place up and down you already win neutral more often than not. even having you block would be good for me because how high my spirit damage is, but i can't really abuse that if i can't approach and if i can't really get the opponent to approach either

this is where having a large spammable melee move or actual movement speed would be extremely helpful, but without those it's hard to get anyone to block and i still can't find an answer for that

>>2015
ggs, was fun while it lasted. hopefully you can get that sorted out soon

 No.2017

>>2016
Can't Patchy punish grazing with instant air j6A, or at least get in with hj9 j2A if the spacing allows it?

Also, if you think about her like a dedicated zoner, isn't slowly chipping down on the opponent health is enough? If she ever gets in, she can guarantee BE or a crush with meter, and once she has momentum in neutral she can prevent any kind of approach relatively safely.

>large spammable melee move or actual movement speed would be extremely helpful, but without those it's hard to get anyone to block

I think j6A is somewhat spammable, especially after 421B has been set up. I imagine the most important part of Patchy's neutral is after she sets up 421B, because at this point she can either try to catch an approach or set up delayed bullets again. I'm pretty bad at playing her, but I had some success looping 4B 421B in neutral.

Also, isn't it easier to play zoner-like characters when your opponent doesn't like to block because it gives you more opportunities to punish reckless approaches?

 No.2019

>>2013
>We need more!
NO MORE ALICE AAAAAAAAAAA

 No.2020

Soku?

 No.2021

>>2017
>Can't Patchy punish grazing with instant air j6A, or at least get in with hj9 j2A if the spacing allows it?
kind of, air j6A is terrible outside of land cancel because it has almost 20f of startup and it has immense recovery so it's usually reserved for extremely hard reads, and the reward isn't great either so the risk/reward is very skewed against it. on landcancel it's a different story, but the problem is that it almost entirely halts your vertical momentum so you have to use it almost exactly as you touch the ground, which isn't hard but it limits its timing quite a bit, so it can't be spammed very quickly at all. j2A is better for that but it's even slower so it's really prone to losing air-to-air

>Also, if you think about her like a dedicated zoner, isn't slowly chipping down on the opponent health is enough?

issue is, she doesn't really work as a dedicated zoner. yes i can get away with zoning and chipping down, although usually relying on the opponent's movement flubs rather than any real traps. grazing in place up and down gives you permanent graze frames so, if done well, there's no reason to approach her while she drains her own spirit. also most of her bullets are not that dense at all, a bunch of characters can out-snipe her easily at full screen like Sakuya/Iku/etc, and characters with large melee moves can even counter-zone her instead because slow movement means you don't get to weave in and out of their ranges as easily while grazing

>Also, isn't it easier to play zoner-like characters when your opponent doesn't like to block because it gives you more opportunities to punish reckless approaches?

in a normal fighting game yes, definitely. projectiles are usually meant to force the opponent to approach patiently, and if you don't block a fireball you'll just get hit. when grazing exists it's a bit different though because they can approach more freely, so the idea is that you don't force the opponent to approach slowly but rather you force them to graze towards you and then punish that with melee moves, or you force them to graze away from you and corner themselves. the problem is that against triangle grazing you can't really force the opponent to graze anywhere near you or give up stage control, so now they won't approach you and if you don't have the tools you don't get to punish that

 No.2022

soku?

 No.2023

>>2022
soku now?

 No.2024

>>2023
89.254.248.80:10800

 No.2025

anyone else soku

 No.2026

>>2025
Hop on 5.16.25.183:10800 with giuroll!

 No.2027

File: 1751476665710.jpg (195.62 KB, 1536x2048, Gu2ANWZWYAAJzfn.jpg)

>>2024
GGs, thanks for hostan.

 No.2028

>>2023
GGs, thanks for the games. If only Meiling had a consistent combo from 4A aub that doesn't require almost frame-perfect inputs. Dash up 4A is such a good tool, but it basically doesn't lead to anything.

 No.2029

>>2026
ggs, i feel there wasn't much character variety today for some reason
thanks for hosting

 No.2030

File: 1751482348764-0.webm (1.54 MB, 954x720, 1712021129025.webm)

Now that was just rude…
>>2029
Ggs! Yeah, quite a lot of repeats, but from my perspective it's optimal, I at least have some opportunity to learn on go instead of constant chaos. Also, Sanae matches really made me think, how are you supposed to fight ceiling gaming at all without piercing bullets? Descending bullets cover entire screen so I can't just walk away, grazing can be fatal since with bullet comes already active opponent ready to slap graze with melee… I'm out of thoughts here.

 No.2031

>>2030
lel i wasn't expecting to get away with that, i never used that card to dodge before so i'm glad that worked

>how are you supposed to fight ceiling gaming at all without piercing bullets?

there are almost no bullets that can hit at that angle while having enough density to penetrate that barrier. it's obnoxious to deal with so that's why i abuse it. you normally can't afford to hit her on her way down, but you most definitely can chase after her if she flies up since she doesn't really have good cover while rising and her aerials aren't very threatening from that angle. there's not much time to react though so you should try to anticipate it

 No.2032

soku?

 No.2033

>>2032
Yeah, hop on 37.112.22.221:10800 with giuroll!

 No.2034

>>2033
Internet critically ded, new IP: 37.112.156.156

 No.2035

File: 1751651215469-0.jpg (2.92 MB, 2880x1620, 1720802608234.jpg)

>>2032
Ggs! Yukari is actually not as scary when lasers aren't permaspammed huh… Also, does Reisen really have tight ground pressure resets? As in, non mashable/dashable/jumpable. I've tried everything but my only success was with BE.

 No.2036

>>2035
ggs, yeah her offense is really scary but everything else… neutral is a bit too bullet dependent because her melees either lack range or take quite a bit of commitment, and in defense she's just a sitting duck, if you manage to lock her down you can bully her pretty easily

>Also, does Reisen really have tight ground pressure resets?

yes, i don't think 236x is tight off of anything at a slight distance though, i have to be pretty much right next to you to connect 6A/3A/2C into it, so if you notice enough pushback you can safely high jump out of that. otherwise yeah, 236x is a free reset and it's also fairly easy to catch BEs out of it, on top of doing stupid chip damage if you decide to block the whole things

 No.2040

Soku?

 No.2041

File: 1751712133760.jpg (441.63 KB, 1443x2048, GvCo1mMaAAMV9u_.jpg)

>>2040
84.10.221.254:10800

 No.2042


 No.2043

File: 1751714851101.png (201.08 KB, 658x800, GuxKsT7W0AAqWKs.png)

>>2042
GGs, thanks for playing.

 No.2044

File: 1751714975177.png (1.04 MB, 819x614, ClipboardImage.png)

>>2041
GGs, I feel like I'm finally starting to undertand how to beat Alice.

But why the fuck this attack still connects when I'm properly blocking? is it because of the sun shower?

 No.2045

File: 1751715262055.jpg (378.23 KB, 1954x2016, GuiMogKXkAAATXq.jpg)

>>2044
>is it because of the sun shower?
Yes. In other weathers it's completely useless.

 No.2046

>>2045
Oh so you KNEW, damn I need to study more.

 No.2047

Soku gaming?

 No.2048

>>2047
host

 No.2049

>>2048
Hop on 37.112.156.154:10800 with giuroll!

 No.2050

File: 1751724786418-0.webm (716.62 KB, 954x720, 1679573968836.webm)

>>2048
Ggs! This 5C didn't go as planned, I'll take broken orb and knowledge that it does 2.5 spirit damage in air as consolation prize. Turns out this gravitational anomaly can be sometimes used on purpose after all.

 No.2051

File: 1751724978311.png (1013.32 KB, 709x725, big bubble of death.png)

>>2050
ggs, i think i might have found my new best friend
thanks for hosting

 No.2052

soku?

 No.2053

>>2052
host, i can play a few games

 No.2054

>>2053
178.44.102.102:10800

 No.2055

>>2054
ggs, sorry for the random disconnect after the first game but my controller was dying for some reason and kept eating like half my inputs. might have to give it a check now
thanks for hosting

 No.2056

File: 1751742075043-0.mp4 (2.51 MB, 960x720, okuu.mp4)

>>2053
GGs, thanks for the games. Sometimes I feel like the wiki lies and Okuu's 5A actually has 4 frame startup. I was so sure I'd get a hit with f.5A here, but your 5A was faster.

Also, more soku?

 No.2057

>>2056
f5As tend to be slow on startup, and your input happened only 1f before mine so i kinda had a huge advantage there
the funny part is that i can get away with that because that thing outranges almost all 2As/4As for some reason and you simply cannot challenge it at that range

 No.2058

>>2056
more soku!

 No.2059

>>2058
178.44.102.102:10800

 No.2060

>>2058
GGs, thanks for the games.

 No.2061

>>2060
GGs, well played. This spellcard's surprisingly fragile.

 No.2062

>>2061
It's not an actual reversal, it's just slightly faster than 5A. I've never seen someone hit Meiling out of it and avoid it completely.

 No.2064

july
>>2063



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