Should have made a trip, whatever (ask fig if he wants to verify)
>>3582First of all, this is an independent Sushigirl event with organizers separate from the admin, and I wouldn't understimate sushirolls. The entire jam was entirely prompted by multiple rolls posting own game prototypes, art, and music on the boards and the chat, asking for a creative event. For participation, our desire is to at least match the four somewhat completed entries the original 2022 jam brought. See that I am not saying anything about game length, depth, or anything like that. We are more than okay with a 5minute "simple and scrappy" experience, as long as it's weird in your unique way.
>>3581We have a feedback thread at
https://sushigirl.cafe/usagi/res/4.html for a reason, go yell at us there. I promise I will read your words and alter the rules if needed.
>well you enjoy many games that are Japanese and never made for English speakerswell I am still watching my anime with subtitles in my native tongue or English, I like understanding the plot. All of the invited boards
are primarily English-speaking. I am not saying you cannot make games for foreign culture(s), the first rule is the exact opposite. You only need to provide a translation and basic accessability.
>okay so no touhou etc.That was definitely not our intention. It's there to prevent cognitohazard so strong it scares others from interacting with us ever again, like the second anon pointed out.
>these are rules that enforce mediocrity.Unless you think that anything that's not illegal, unethical, or propaganda is mediocre, I don't think so. The vagueness is the consequence of a cultural exchange programme with such a diverse set of communities.