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 No.397[Reply]

How to correctly keyframe animation cycles or sequence based on its physics and achieve maximum correctness in its biomechanism

Just by math of sort

 No.398

>>397
SEA art schizo? Draw a loli space marine pls



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 No.379[Reply]

What do you think of the current trend of Decompilations and Reverse Engineering of videogames?
I think it's a great way to bring the classics of old into a new era, and make a lot of things with them.
4 posts and 1 image reply omitted. Click reply to view.

 No.385

>>384
Don't complain about lack of traffic when you act like an asshole and people with different interests start coming in here then.
I knew making this thread was a mistake

 No.386

I did some crackmes many years ago and they are very labour intensive, I can only imagine how much effort needs to go into reverse engineering a whole game!

 No.387

>>384
What do you mean by "Modernist portshit = Not" exactly?
>>385
>I knew making this thread was a mistake
This thread is fine. Don't let that get to you.

 No.388

>>385
>>387
Heh, looks like this (admittedly laconic) post touched a nerve or two.

To put it in long form:

I'm all for reverse engineering that respects vintage games as vintage. Reconstructing source code (that can be recompiled to the original machine), ROM hacks, format specs, trainers/cheats, bugfixes, general advancement of knowledge on how it was optimized for a certain machine, all that good stuff.

What I'm NOT for (the "modernist portshit") is when it's a case of one of those morons who's always clamoring to game companies that "game X 'needs' an HD remake" decides to do it themself. Pushing bloated system requirements, pushing "upgrades" to CancerOS 10, shoehorning engines that were never meant for GL rendering into GL (or Vulkan or whatever the fuck it is these days), shoehorning everything into Unity (bet we'll see less of that one coming, at least), breaking compatibility with old files, making "fixes" that are actually just "the dev arbitrarily thought this should be changed and made the default if there even is a toggle for it", not releasing file specs they discover, and just generally raping over the game while acting like God's gift for "modernizing" it.

Obviously there's shades between the endpoints, and sometimes there're projects that are sorta good and sorta bad on this scale (i.e. if a project that's otherwise bad at least results in a release of detailed file specs that's a leg up for someone to do something better with them.)

Example of how this sort of shit does real damage for the people who want to dismiss as a pointless rave: I saw an LP of Dark Forces once (this was years before the official re-release, so unrelated to that) where the guy was using some shitty GL port because it "looked fantastic"; all good for the first few missions until he gets to places where some of the later weapons should be and it turns out that whatever moron made the port halfassed it and didn't bother to implement those properly. Nimrod playing the game just blithely assumes that the game was always broken like that, without ever seeming to stop to think that maybe his "looks fantastic" GL crap was to blame, or that maybe tPost too long. Click here to view the full text.

 No.389

File: 1694759590240.jpg (3.1 MB, 2395x1795, doomhighres.jpg)

>>388
I actually agree with you overall. I think remakes should generally keep the same look and feel as the originals or at least have the option to keep them similar. OpenRA is a project I've followed for a long time, but there have been deviations from the original games I really don't like (and there have been a lot of complaints about its balance being screwed up and the overall attitudes of the developers). Conversely, Wargus, the Stratagus Engine remake of WarCraft II seems to be trying to maintain the overall feeling of the original game and allows the player to toggle certain graphical deviations of the original on and off. You can even switch between new and old units stats. It's a small project that hasn't developed the following that OpenRA has had, but I think it finally might be starting to come along. Recently someone even started the Stargus project back up again, which aimed to give a similar treatment to StarCraft but had been abandoned for years. It's still in the pre-alpha phase though. I like the prospect of being able to play games like these on modern hardware or deal with companies like Blizzard and with the addition of added features people have come to expect nowadays. I dislike remakes that are focused on providing "better" graphics or forcing big changes on the player to "improve" the gameplay instead of ones that aim for authenticity while still extending the options available to the player.

Speaking of remakes, I might as well post this Doom image I found a long time ago. I've always found it interesting, although I don't know how well Doom would actually translate to 3D even if it actually looked that nice.



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 No.27[Reply]

>if you caught all 250 pokemon you get the GS ball and can catch celebi bro
I hate the rumours from back then.
Especially those I fell for...
5 posts omitted. Click reply to view.

 No.33

>Mew is under the truck at M.S. Anne bro
Fuck you Kevin

Anyways, years later they actually found a bug to catch a legit Mew in first gen games.

https://bulbapedia.bulbagarden.net/wiki/Mew_glitch

I'm wondering if there is a way to get a legit Celebi in gen 2 though.

 No.34

>>33
>I'm wondering if there is a way to get a legit Celebi in gen 2 though.
Googled it, there is and it sucks to actually execute.

 No.35

>>31
I guess I never did it right then
Way back when this all happened my family didn't have a computer so looking up exactly how to do it was a mystery since I only had other kids word of mouth to go on
No Gameboys at school

 No.147

I have two pokemon legends:
I)In pokemon platinum, if you dig enough under the earth you will be able to find and capture a red Arceus
II)In pokemon platinum, if you go to the hanuted house and manage to reunite the ghosts of the grandfather and the granddaughter you will receive a "prize" in return.
Useless to say that i have tried to do both pf these things countless times but never managed to get anything because it was all a legend but game wikis didn't exist back then. I post this ancient legend so that it may be remembered for the centuries to come.

 No.148

>>147
wtf are you smoking? Wikis existed back in 2009 and were at the tail end of their golden age before troons showed up around 2016.



 No.183[Reply]

This board has been claimed by Moriya shrine. Remember to pay your respects every time you visit here!

 No.184

Okay but I'm not donating..

 No.185

File: 1675417836773.png (692.54 KB, 900x1200, 16585357985140.png)

>>183
> This board has been claimed by Moriya shrine
O rly?

 No.186

respects have been paid

 No.187

This is still a Moriya board.

 No.1530

Moved to >>>/djn/14.



 No.142[Reply]

Needs funky inspirations from games. Something hundreds. Or many thousands.


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 No.150[Reply]

Just found out there is an Urusei Yatsura famicom game.
Probably sucks but as a wapchanner I feel obligated to play it anyway.

 No.151

File: 1668425619748.gif (123.15 KB, 640x400, vid6.gif)

>>150
It's a port of an arcade game which supposedly was meant to be based on UY before some licensing issues forced them to remove all references to it (except the music for some reason).

https://www.youtube.com/watch?v=OuOTqc4TsAY

There are also various adventure games released on consoles/PCs, notably there's one on the Sega CD which got a fan remake in english:

https://www.tapatalk.com/groups/perfectedition/viewtopic.php?p=72576#p72576

Also managed to found this list of all UY videogames & related stuff, seems to be pretty throughout:

https://www.furinkan.com/uy/misc/videogames.html



 No.133[Reply]

Have you ever played any retro anime Laserdisc games? Never found a cabinet in person, but I've played them on an emulator before. Big fan of Thunder Storm (Cobra Command in the west).
https://youtu.be/Q7E7HGL0TWY

 No.134

>>133
Only one I have played is Time Gal's Mega CD port. But I would love to own Pioneer Laseractive since its not only a laserdisc console, but it lets you play Sega MD, MCD, 32x and NEC's PC Engine and its CD addon games through use of game pacs.

 No.135

>>133
https://youtu.be/fZkGFfUy3MM

Strahl is a great one as it was made by studio Bebow and Tomonori Kogawa designed the characters. Anyone who loves those 80s Tomino shows with Kogawa designs will find lots to love in it.



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 No.19[Reply]

Been thinking of rgb modding my famicom anyone here mod consoles, what you been working on?

 No.20

File: 1663385478234.jpg (47.2 KB, 591x400, databank_04-591x400.jpg)

I have a base ps4 with a databank mod on it which is pretty much just a mod to allow using 3,5" HDDs as internal storage .It's also very cool since the design conforms to the base ps4 design.
That might not sound too retro but I use it to play retro stuff as well and it is a lightly modded console so I think it belongs here.



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 No.131[Reply]

The remake is out, did anyone here play this?

 No.132

I have not played it but I definitely will. According to a Twitter post by someone affiliated with the game (can't exactly remember who) it's 100% uncensored. I've heard it contains some freaky shit, really looking forward to playing it. Although I don't think it's a remake, just a remaster.



 No.117[Reply]

What is the best map and why is it CTF-Face?

 No.118

It's DM-deck16][ without question.
I always liked healpod as well, especially with a lot of players.

 No.119

>>117
DM-Barricade is one of my favorites, I especially love the soundtrack.



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