>>1269I like that one too. It works well with Aya's speed so you hook around the rim of danmaku while waiting for your camera to charge. It's simple but effective.
My personal favorite is Kokkuri-san's contract in how both it looks, plays, and how fitting its theme is for Ran's character. It starts slow to get you used to the gimmick, but slowly ramps up as Ran plays the part of Kokkuri-san moving the coin planchette you're forced to sit inside of. Fitting the nature of the game it's a timeout spellcard that gets harder and dangerous, the danmaku increases and the space to dodge it shrinks, until suddenly the game's over and Kokkuri-san leaves.