[ Home / Rules / Radio / Streams / Net Friends ] [ latest / a ] [ cel / digi / lum / vnt / djn / art / sp / lit / co / media / kind / wap / gens ]

Tuned in to Doujin Culture / Visual Novels!

Your virtual Comiket!
Name
Options
Subject
Comment
File Settings
Captcha
File
Embed
Password (For file deletion.)


Captcha is fixed now

 No.5726[View All]

140 posts and 42 image replies omitted. Click reply to view.

 No.5881

>>5880
It just works?

 No.5882

>>5881
>>5871
Now grab https://litter.catbox.moe/vc5w9r.zip and for mr linuxoid, set spin_amount=0 in giuroll.ini

 No.5883

>>5882
Nothing changed from before.

 No.5884

And try connecting again now.

 No.5885

>>5884
giuroll mesh: no direct path to peer 0 after 15 probes, staying on the relay for that pair
nothing else changed

 No.5886

Grab this even newer giuroll https://litter.catbox.moe/6xeuqt.zip
and try connecting again

 No.5887

Ok, now set mesh setting in .ini to no and try again.

 No.5888

File: 1788474739261.jpg (200.17 KB, 1536x1596, HPz96B9akAAbZJL.jpg)

>>5887
At least it didn't kick me, but the console still whined about "no direct parth to peer 0 after 90 probes".
It's getting late, let's try again some other time.

 No.5889

Alright it's something very stupid and cryptic and also locking entire point of playable 2vs2 netcode, I'll be looking into it in coming days but not tonight.
Thanks for testing, surely we'll crack it soon!

 No.5890

>>5871
I'm replying to this post because I just felt like it.

 No.5891

soku?

 No.5892

>>5888
Let me know if you're available for quick test in coming two hours, to check if last cheap fix maybe works.
https://files.catbox.moe/aez8zt.zip

 No.5893

>>5892
I'm here and ready, I'd also like to play a quick set regular soku if possible.

 No.5894

>>5893
Server is up at 37.113.225.54:10800!

 No.5895

>>5893
Just to make sure mesh in on right?

 No.5896

>>5895
The mesh is on and it seems to work! Good stuff.
Regular soku time?

 No.5897

>>5896
Celebratory soku time it is! I'll be ready in ~5 more minutes.

 No.5898

>>5896
Alright, hop on same address!

 No.5899

File: 1788532467084.jpg (62.55 KB, 729x1032, HRF39tGbEAAD_E7.jpg)

>>5898
GGs, well played. I tried playing somewhat defensively and it somewhat worked but I don't like it. Danmaku is all about power.

 No.5900

File: 1788532466877.jpg (750.52 KB, 2352x4093, bun_holding fan_leaning.jpg)

>>5896
Ggs! I landed entire 1.5 loop today, wew! For whooping 2.1k damage!!! It already beats any midscreen combo Aya has except 3sc confirm from same starter.

 No.5901

soku?

 No.5902

File: 1788544337290.jpg (276.72 KB, 1470x1899, HQ997mnbAAAD250.jpg)

>>5901
89.73.129.151:10800

 No.5903

Meanwhile, DAY 2 of 2vs2 soku rollback netplay testing, looking for volunteers! This time around, with actual gameplay!
Grab https://litter.catbox.moe/6t02lp.zip and put in your modules folder (don't confuse this giuroll with usual), disable everything else except these two and autopunch!

 No.5904

>>5903
2/4, just two more needed! Or one double-timer!

 No.5905

>>5902
GGs, thanks for playing.

 No.5906

File: 1788549583854.jpg (127.94 KB, 707x1000, HRFPrB-bAAAKbRs.jpg)

>>5905
GGs, thanks for joining!

>>5903
I'll pop in in a couple minutes, twice if necessary.

 No.5907

>>5906
Testing is currently ongoing already, I'll call you whenever one of volunteers decides he's fed up with it though, thanks in advance!

 No.5908

>>5907
Alive game! I'll stand by, then.

 No.5909

>>5908
You'll be needed soon! "With actual gameplay!" part was a lie btw, we're in debugging hell still, blackscreening just before the fight starts.

 No.5910

>>5908
Grab new giuroll and hopon! https://gofile.io/d/d8DeA7cP

 No.5911

>>5908
Even newer giuroll, hop on! https://gofile.io/d/xoycK2Th

 No.5912

>>5908
Ok lights out for tonight, thanks for participating! Step by step we'll get there eventually.

 No.5913

Day 3 of 2vs2 soku debugging hell, actively looking for volunteers!
New build: https://litter.catbox.moe/itkpct.7z

 No.5916


 No.5918

Meanwhile, 2vs2 soku testing (now actually with gameplay!) is here!
Grab latest from https://github.com/baclo-san/giuroll-hagb/releases and https://github.com/baclo-san/4PSoku/releases and notify me you're ready!

 No.5919

>>5918
2/4!

 No.5920

>>5919
Are you still going?

 No.5921

>>5920
We haven't even started yet.

 No.5922

>>5921
Well then, let me know when the server's up.

 No.5923

>>5922
It's up! Also github doesn't show latest latest giuroll in releases, it's actually this - https://github.com/baclo-san/giuroll-hagb/releases/tag/v0.6.18-4p-test-8

 No.5924

>>5923
I guess we're back in "kicked out right after joining" town.

 No.5925

>>5924
Yeah our other tester's game is crashing on 4P dll and my VPN is shitting self at that too, not a great time for this apparently. I'll come back to it sometime soon again though!

 No.5926

soku?

 No.5927

>>5926
Still up?

 No.5928

>>5927
Up now.

 No.5929

>>5928
Hop on 37.113.225.54:10800!

 No.5930

>>5928
Can you reboot your router please? Ping acts really sus today.

 No.5931

>>5930
Done, rejoining. Make sure you're running an unmodified giuroll.

 No.5932

>>5931
Ggs! Good soku, not a very good day for soku apparently though.
> Make sure you're running an unmodified giuroll.
I have three soku folders exactly for that, my experiments don't intersect with gaming instance.

 No.5933

File: 1789044693393.jpeg (344.15 KB, 1684x2048, HKw21gAbwAAZrV1.jpeg)

>>5932
GGs, well played. No clue what could be causing this, even when the connection struggled before it wasn't usually this awful.



[Return][Go to top] Catalog [Post a Reply]
Delete Post [ ]
[Show Post Form]
[ Home / Rules / Radio / Streams / Net Friends ] [ latest / a ] [ cel / digi / lum / vnt / djn / art / sp / lit / co / media / kind / wap / gens ]