No.5882
>>5881>>5871Now grab
https://litter.catbox.moe/vc5w9r.zip and for mr linuxoid, set spin_amount=0 in giuroll.ini
No.5883
>>5882Nothing changed from before.
No.5884
And try connecting again now.
No.5885
>>5884giuroll mesh: no direct path to peer 0 after 15 probes, staying on the relay for that pair
nothing else changed
No.5886
Grab this even newer giuroll
https://litter.catbox.moe/6xeuqt.zipand try connecting again
No.5887
Ok, now set mesh setting in .ini to no and try again.
No.5888
>>5887At least it didn't kick me, but the console still whined about "no direct parth to peer 0 after 90 probes".
It's getting late, let's try again some other time.
No.5890
>>5871I'm replying to this post because I just felt like it.
No.5891
soku?
No.5892
>>5888Let me know if you're available for quick test in coming two hours, to check if last cheap fix maybe works.
https://files.catbox.moe/aez8zt.zip No.5893
>>5892I'm here and ready, I'd also like to play a quick set regular soku if possible.
No.5894
>>5893Server is up at 37.113.225.54:10800!
No.5895
>>5893Just to make sure mesh in on right?
No.5896
>>5895The mesh is on and it seems to work! Good stuff.
Regular soku time?
No.5897
>>5896Celebratory soku time it is! I'll be ready in ~5 more minutes.
No.5898
>>5896Alright, hop on same address!
No.5901
soku?
No.5903
Meanwhile, DAY 2 of 2vs2 soku rollback netplay testing, looking for volunteers! This time around, with actual gameplay!
Grab
https://litter.catbox.moe/6t02lp.zip and put in your modules folder (don't confuse this giuroll with usual), disable everything else except these two and autopunch!
No.5904
>>59032/4, just two more needed! Or one double-timer!
No.5905
>>5902GGs, thanks for playing.
No.5906
>>5905GGs, thanks for joining!
>>5903I'll pop in in a couple minutes, twice if necessary.
No.5907
>>5906Testing is currently ongoing already, I'll call you whenever one of volunteers decides he's fed up with it though, thanks in advance!
No.5908
>>5907Alive game! I'll stand by, then.
No.5909
>>5908You'll be needed soon!
"With actual gameplay!" part was a lie btw, we're in debugging hell still, blackscreening just before the fight starts. No.5912
>>5908Ok lights out for tonight, thanks for participating! Step by step we'll get there eventually.
No.5913
Day 3 of 2vs2 soku debugging hell, actively looking for volunteers!
New build:
https://litter.catbox.moe/itkpct.7z No.5918
Meanwhile, 2vs2 soku testing (now actually with gameplay!) is here!
Grab latest from
https://github.com/baclo-san/giuroll-hagb/releases and
https://github.com/baclo-san/4PSoku/releases and notify me you're ready!
No.5920
>>5919Are you still going?
No.5921
>>5920We haven't even started yet.
No.5922
>>5921Well then, let me know when the server's up.
No.5923
>>5922It's up! Also github doesn't show latest latest giuroll in releases, it's actually this -
https://github.com/baclo-san/giuroll-hagb/releases/tag/v0.6.18-4p-test-8 No.5924
>>5923I guess we're back in "kicked out right after joining" town.
No.5925
>>5924Yeah our other tester's game is crashing on 4P dll and my VPN is shitting self at that too, not a great time for this apparently. I'll come back to it sometime soon again though!
No.5926
soku?
No.5929
>>5928Hop on 37.113.225.54:10800!
No.5930
>>5928Can you reboot your router please? Ping acts really sus today.
No.5931
>>5930Done, rejoining.
Make sure you're running an unmodified giuroll. No.5932
>>5931Ggs! Good soku, not a very good day for soku apparently though.
> Make sure you're running an unmodified giuroll.I have three soku folders exactly for that, my experiments don't intersect with gaming instance.