No.5675
>>5674GGs, thanks for playing. The way you manage to chase me down, with Alice of all characters, is relentless. I'm completely lost when it comes to dealing with your falling j5As.
>>5673178.44.67.96:10800
No.5676
Soku gaming? Not on usual setup so host if you can please.
No.5680
>>5675GGs, well played
I don't know if I'm not remembering right but our connection used to be better before right? took me a while to get used to high ping gameplay.
No.5681
>>5680GGs, thanks for playing. It used to be awful, but lately it got much better. I didn't check the ping today, but the connection seemed good enough for me.
No.5682
>>5681Then I think that's the normal, good to know.
Gotta get more alice games!
No.5683
>>5679Aren't you supposed to bring your own keyboard to a public tourney?
No.5686
Soku gaming?
No.5687
>>5686178.44.99.81:10800. Beware, I may have to suddenly leave in the middle of a game.
No.5688
>>5686GGs, thanks for playing.
No.5690
soku?
No.5691
>>5690soku!
89.73.129.151:10800
No.5693
>>5692ggs, thanks for hosting
i don't think it should be that bad, maybe i'm just playing the match-up poorly
No.5694
soku
No.5695
soku?
No.5696
Soku gaming? Can't host myself.
No.5699
>>5698GGs, thanks for playing!
You got in some nice Headwinds today. Good job making use of openings other than "knockdown" and "Alice in the sky".
No.5700
soku?
No.5701
>>5700soku!
89.73.129.151:10800
No.5702
Soku gaming? Can't host.
No.5703
>>5700GGs, well played.
>>5702I can host a short one if you're still up.
No.5706
>>5703ggs, thanks for hosting
No.5709
Super quick soku gaming? Still can't host.
No.5710
I'm a bit rusty as I haven't played in a while but, soku?
No.5712
>>5711GGs, that was nice, seems like
>>5663 was right, taking a long break can help out a bit, although I forgot a lot of confirms.
One question, when can I punish Alice's boot? (66A I think) seems like its a frame thing, I can mash then dial when you are very close.
No.5713
>>5710GGs, thanks for joining! Today's lesson learned: forcing Typhoon against Iku is a terrible idea.
>>5712Alice's boot cannot be punished. It
is the punishment.
For real though, I don't know. I throw out kicks when it feels safe to do so, based on the vibe of the match and a gambler's sixth sense. Sorry for the unhelpful answer.
No.5714
Soku gaming? Can't host.
No.5715
Soku gaming? CAN host!
No.5717
>>5716Hop on 37.112.172.87:10800!
No.5720
>>5712It is a frame thing. See this -3/+3 on block? Should be always punishable, right? Wrong! Looking to the left, there are 4 active frames. If Alice hits you on third or fourth, boot becomes -1 or 0 on right block - still perfectly punishable if Alice decides to go for 5A reset if you have jab faster than 9f (most of the cast). Now here's Alice bullshit moment - sometimes, it just isn't punishable and your move comes out too slow. Either because you were too slow or game ate inputs or whatever, even I get caught like that having 7f jab (vs Alice 9f it should come out at worst 2 frames earlier). The slower your jab the bigger failure rate becomes I imagine, so don't try to mash if you see the boot connected on later frames for added safety.
That was all about situation when Alice didn't get her alt skills yet. With them on field (either a22 a236 or a214 that isn't being used here) mashing becomes pure 50/50. Skills are still punishable with grazing (if you have some space for 1f gap) or forward BE on boot (safe, you can react on wether skill came out or it's 5A reset, in latter case you can still block albeit without one orb).
With that in mind - better just not get booted in the first place, it means you lost n*utral.
No.5721
>>5720> Skills are still punishable with grazing or forward BE on boot *only true for a22 and a236, a214 is melee with somewhat hefty damage. But as I said, you won't see it here.
No.5722
soku?
No.5723
>>5655So, is it happening? I think I have it in me to make it happen if you're occupied elsewhere.
No.5725
>>5723It's happening at the usual time