No.5166
>>5165Yeah, that's the moment. If anything, rocks make your opponent even more eager to act funny, I see people mashing out of them even in high level replays lol. But they are also nice when they work, so it's sort of baggage without handle situation.
No.5167
soku
No.5168
>>5167Can you wait a few mins please?
No.5170
>>5169hosting in wapchan lobby
No.5171
>>5170GGs
That was a good one
I thought I had grazed your 5 card, seems like I got caught up in the end.
Sorry that I requested the bunny as it seems like you are trying a new character, I wanted to try some new things out.
Also that last one was supposed to be a 5C….
No.5172
GGs. man, Reisen's f.5A is so fucking nice. I can't stand all these stubby/slow/non-antiair f.5As all the other characters I'm trying out has
No.5173
>>5171Don't worry about it, I've been playing Marisa all week so it's a good excuse to take a small break. I did want to win at least a few games too
No.5175
>>5174Didn't meant to attach pic lol
No.5176
soku(2)?
No.5177
>>5176I only have normal soku
No.5178
>>5177that's fine by me, can you host?
No.5180
>>5178>>5179GGs
That was terrible, I'm still unable to keep neutral safe and win air duels.
No.5181
>>5180ggs, thanks for hosting
>I'm still unable to keep neutral safe and win air duels.honestly you are on the right track, but you really really need to learn to deal with character ranges though. you can't play at Alice j6A range the same way you would against, say, Cirno. same in the Iku mirrors. each character has a different threat range that conditions when you are able to graze and when you should back out/block or even force a whiff if you already know what's coming. against Cirno that's basically a non-factor because her melee range is non-existent, and your gameplan ended up being pretty effective
No.5182
>>5181I've been watching replays and some other iku players and somehow they know how to keep it safe while flying and don't get hit often, my main focus know is to learn how to actually do that, but I keep failing at it
The situation I see often is trying to escape a corner by D8 and D6, but I get caught by any character's j8a, sometimes in the center of the stage.
I mean you are right I'm not really treating each character differently but since there are no guides about how to approach each character I'm stuck with my own creativity.
No.5183
>>5182Iku is kinda privileged in that sense because her range is fucking huge so she has the advantage against most characters. even against Alice, she plays at basically the same range but just does it better because j2A is faster and easier to land cancel than Alice j6A, so it's way more spammable
you really want to keep in mind the opponent's melee range when grazing, and that's not just the range of individual moves but also approach options like Aya/Marisa hj7 j5A. if you are within that range then you really shouldn't be grazing so freely anymore, unless you got good bullet cover. Iku can usually throw a preemptive land cancel j2A to fend off opponents at that range though, and that's how she zones out more effectively. if you look at replays or matches try looking for interactions like that so you can see them in action. if you are not in position to land cancel then you'll probably have to block or get ready to BE out
No.5184
soku
No.5187
>>5186sure just give me a couple minutes
No.5189
>>5188ggs, thanks for hosting
No.5190
soku?
No.5192
>>5191GGs, thanks for playing.
No.5194
soku
No.5195
>>5183How exactly does a j2a look like? Is it the one that only shows half the animation then she lands immediately?
No.5196
>>5195A land cancel j2a I mean
No.5197
>>5196yes, literally just landing while j2A is still active
No.5199
>>5198yeah, wapchan lobby
No.5200
Oh boy I'm going to enjoy watching these sweet replays, thanks for letting me watch.
No.5201
>>5199GGs
>3 hours agofuckkk
No.5202
>>5200Also ggs for the games too
No.5203
>>5199ggs to everyone that joined, was fun
No.5204
Soku gaming?
No.5206
>>5205Was afk for a bit, up now?
No.5211
>>5210Oh, you didn't change it purposefully today? It's 9 and 0 on upper row for giuroll, you must've hit 9 by accident probably.
No.5212
>>5211I'll keep that in mind, thank you.
No.5214
soku?
No.5216
soku