No.2063[Last 50 Posts]
>i want to fly in the sky, but i'm scared of heights.hisoutensoku is an expansion to touhou 10.5, made by tasofro with ZUN's approval. It's a fast paced fighting game featuring all your favorites from the touhou project.
sign up at
https://challonge.com/tournaments/signup/uLomBwVxjy or reply so I can add you manually.
view the bracket at
https://challonge.com/wapsoku7i've setup the game myself so all you have to do is download
https://files.wapchan.org/sokupack.zip, run SokuLauncher.exe, and choose the first option (giuroll). may need to update the launcher first.
wiki:
https://hisouten.koumakan.jp/this tournament will be livestreamed at
https://stream.wapchan.org/r/sokutourneyPREVIOUS CHAMPS:
I - superplapper
II - Az
III - Az
IV - sixty
V - Duck
VI - Az
No.2068
Soku gaming?
No.2070
>>2069Not now, but in like 40 minutes or so.
No.2071
>>2070Join when you're ready.
89.254.232.90:10800
No.2073
>>2071My internet microdied while I was waiting so host closed, tell me when you're back with rehost.
No.2074
soku anyone else
No.2075
>>207484.10.221.254:10800
soku
No.2077
>>2075ggs, too many close rounds and comebacks, that was great
thanks for hosting
No.2078
I didn't get my soku gaming dose yesterday, but maybe today?
No.2080
>>2079Yeah, hop on 5.16.27.155:10800 with giuroll!
No.2081
>>2080Rebooted my router, rehosted.
No.2082
>>2079Ggs! Few things in this world are sweeter than slam dunking Yukari 2-0, even if it happens once in a hundred
+ games.
No.2083
>>2082ggs, yeah i think both of those games were very illustrative examples of what happens when you just don't engage with her vs when you let her get in
thanks for hosting
No.2085
soku?
No.2086
soku
No.2087
>>2085i'm retarded i didn't see your post
can you host
No.2089
>>2087GGs, thanks for the games.
No.2090
>>2088ggs, thanks for hosting
anyone else soku
No.2091
soku?
No.2092
>>2091Hop on 5.16.30.193:10800 with giuroll!
No.2093
>>2092GGs, thanks for the games.
No.2094
>>2093Ggs!
I've had it with Meiling, games where it's just impossible to break through these shitty rainbow spinners are even more obnoxious than Yukari. I'm starting to practice DP and reverse DP from this very moment and every day till I'm actually able to use them 100% of time and play Yuyu properly.
More soku in 1-2 hours.
No.2095
More soku gaming?
No.2097
>>2096Yeah, hop on 5.16.31.249:10800 with giuroll! Not for too long though.
No.2098
>>2097Host down due to bedtime, I guess I noticed myself too late too.
No.2099
- less than 18 hours to go
- only three people signed up
You guys have got to get better at this…
No.2100
>>2099Most of the people joining will do so a few hours before the tournament
No.2101
>>2099>>2063Add me subzero
No.2102
>>2099What can I say I've been really busy. Add Namesarehard to the bracket please.
No.2103
>>2063Sign me up as Mado
>>2099It's easier to trust myself to make it when it's only a few hours away
No.2104
Game: 107.222.62.186:10800
No.2105
GGs.
No.2107
Soku gaming?
No.2109
>>2107GGs, thanks for the games. It's hard to adjust to Yuyuko's ground tech timings, I always end up being either too fast or too slow against neutral tech.
No.2110
Bwuh?!
>>2109Ggs! Somehow today my DP inputs were so bad, that half of the time not even 236 came out when I failed them…
> It's hard to adjust to Yuyuko's ground tech timings, I always end up being either too fast or too slow against neutral tech.Yeah I managed to catch you few times with just 5A on wakeup, thought you seem to have adjusted to that relatively quickly.
No.2111
>>2063sign up le melon
>>2099I must protect my self against 'accidents'
No.2116
>>2115VOD is here
https://www.youtube.com/live/A5fq6lzQ_2MI plan to start making videos on my regular channel again so I've moved all the streams to a new channel, but YouTube won't let you embed streams of fresh channels until you've got enough watch hours so I'm simulcasting to twitch and embedding that for now
No.2119
Any hosd?
No.2120
>>2119I'll host in the wap lobby but only for a short time
No.2121
>>2120Sure, just give me a minutes.
No.2122
>>2121are you gay crossup? i'm going to try disconnecting and rejoining
No.2124
>>2122Ggs anon.
>are you gay crossup?Yup
No.2125
>>2124Ah right, still looking for more host if anyone's still up.
No.2126
soku
No.2127
>>2116thanks, i'll try to see if i can watch it on youtube while checking the cytube chat then
No.2128
Soku?
No.2129
>>2128soku!
84.10.221.254:10800
No.2132
>>2129Spectators disabled? I wanted to peek for a bit but it says connection failed.
No.2134
>>2129Ah sorry, the tab did not reload and I didn't see your host
>>2133Yes please.
No.2135
Aw and I just got in mood for soku gaming too. Anyone else up for some?
No.2138
>>2137Hop on 5.16.28.71:10800 with giuroll!
No.2139
>>2133>>2129ggs
Man what the fuuuuck not a single win fuuuuck
Is alice a fast character?? how the fuck all of her bullets or whatever are faster than mine despite me shotting first…
I FUCKING HATE HER
No.2141
>>2137Ggs! I could've tried to fly over this oarfishot, but something just told me to try hop through the center
maybe because it's less dense in the center in DS lol. Iku+typhoon is scarier than other combinations, be it royal flare, Okuu or whatever else.
No.2142
>>2140Long sets of just loses makes me lose any willpower to do anything else.
In fact I think they make me play worse.
This is why I stick to only losing 10 or 15.
No.2143
>>2141ggs, flight is probably the worst option to deal with spells that drain spirit on graze. holding dash is much safer although you are still screwed if you wait until the lightning bolts reach the floor. high jumps/airdashes also work but it's much easier to just hold 6D on the ground instead
thanks for hosting
No.2144
>>2139> Is alice a fast character?? how the fuck all of her bullets or whatever are faster than mine despite me shotting first…As I understand it, she doesn't even have classic bullets if you don't count 6B. Her C "bullets" are about delayed concentration of firepower, so your task is to make this concentrated power go to waste instead of blocking it. And for delayed bullets she gets extra snappy melee, you just have to deal with it.
>>2143I tried to HJ->66 in air, but apparently didn't input it in time or something. Staying in that corner would mean death just as well since you would additionally hit me during stagger.
No.2145
>>2144The soku wiki seems to be down, but the moves I mean are her dolls that shoots bullets or that attack with knives.
I can be right in front of her, shoot first (An I know because I see my character do her animation first) And Alice second, and yet Alice gets me first.
I honestly don't know how to deal with her, seems like she has everything covered unless I'm using a bottom tier character and I'm shooting myself in the foot.
No.2146
>>2144>I tried to HJ->66 in air, but apparently didn't input it in time or somethingnope, you still have graze frames throughout the whole duration of the high jump even if the airdash still doesn't come out so that wasn't it. that spell is just like that
even after it spreads out it does stupid spirit damage, but when the bolts are all clumped together like that it's straight up impossible to go right through it, no matter what you do
No.2147
>>2145> dolls that shoots bullets or that attack with knivesYeah 5B is basically a melee move with bullet properties so it's super fast, and 5A is as snappy as her other melees.
> I honestly don't know how to deal with her, seems like she has everything covered unless I'm using a bottom tier character and I'm shooting myself in the foot.I'm no expert on Iku, but this matchup does seem harsh on her. I know how frustrating it is to lose melee hitbox to a doll, and considering how much Iku relies on long range but high recovery melees… Try to search for Iku's densest bullets, such character has to have something of this nature.
No.2148
>>2147>and considering how much Iku relies on long range but high recovery meleesthat's the thing, Alice beats me on that field too, her range is fucking insane and faster than me, when I want to back dash to setup a safe distance to do an j2A or j6A her j6A gets me first or hits my move hurt box
On the ground it works as anti air too.
No.2149
it's absolutely wild that out of all the things imaginable, soku is the one thing that's really popular here considering it's up there as one of my favourite 2hu games (and I'm awful at fighting games so I refuse to play with any of you)
No.2151
>>2149lame, the admin sucks at soku but he plays in the tournaments every time like a good sport
No.2152
>>2149But you could play with us AND get better at fighting games. It's a win-win.
No.2153
>>2149To be fair what game would you expect us to play on here? I guess we could do netplay with one of the SNES Ranma fighting games or something
No.2154
>>2152Nta but I wish there were more people on my level here to play against.
Getting demolished by the same two doesn't get me any new gains.
I wish the /vm/ thread was alive too, there are more chances to get new people there than here.
No.2155
>>2154The fact is that the vast vast majority of the soku community lives on a single discord, so operating outside of that is very difficult
No.2157
>>2155When are we going to war with them? Realistically, can we compete at all?
No.2158
>>2154I wish /vm/ as a whole was more active. Board's a neat idea on paper, but most would rather just stick with /v/ or /vg/.
No.2159
>>2154You'd need to shill the game on more active threads to try and find more newbies. Very few people will randomly decide to pick up a 16 year old niche fighting game out of the blue, and if they do they would probably instantly go to d*scord, as is the case with most niche fightans.
>I wish the /vm/ thread was alive too, there are more chances to get new people there than here.True, but /vm/ is still a really slow board and it's mostly used by people that stick to their favorite game threads exclusively. No one's just gonna casually stumble upon the /vm/ soku thread if they weren't already interested in playing the game.
No.2160
>>2157I'd honestly suggest trying to integrate with them at some level.
>Realistically, can we compete at all?No, the soku discord has 11k members and most soku tools are heavily integrated in it, such as the soku replay site
https://sokureplays.delthas.fr (same guy who developed autopunch). Meanwhile we have about 20 or so unique players across all of our tournaments…
There are other discord servers out there but they are a lot smaller
https://hisouten.koumakan.jp/wiki/Discord_Servers_List No.2161
>>2155I hope I never reach to a point that I have to interact with discordfrens.
>>2156I don't know, playing against other noobs has made me become more creative and to look for more open weaknesses, and I learn how to win which is something important or else you will always be stuck at the same level, against pro's losing becomes habit and winning feels like luck.
In fact when I fought against some people my level then fought against pros I gave more or a fight and was less predictable.
It's like lifting weights, you don't start with the heavy ones, you start small then work your way up.
I believe most of the pros here have demolished millions of noobs many times so they know all the moves someone could make.
No.2163
>>2158Maybe, I like /vm/ as it is, a board for people to host and play games and that's it, some light discussion is fine but not too much because the inevitable fate of any place with recurrent posters is that they get turned into generals, and they start to get more and more unhinged with time because people start to care more about the posters inside than the game.
No.2164
>>2159Oh yeah trust me, I've been doing my part trying to shill the game on the entire site. But you gotta do things slowly, otherwise people might get irritated by it.
But it's hard, just the fact that it's a fighting game filters a lot of people.
>No one's just gonna casually stumble upon the /vm/ soku thread if they weren't already interested in playing the game.There are more chances that it happens, there's just more people there, when a thread is active they pop out more in the catalog/index, some bored guy might pick it up, I bet on those slim chances.
No.2165
>>2162I get that it's cool to super mega hate discord here but personally I don't see the downside in trying to get some more folks to come to these tournaments
No.2166
>>2154>I wish there were more people on my level here to play againstyou could use the public hostlist and add "beginners only" or something like that if you want to play with many different people
sure, being able to ask for advice or comment about the games can be helpful, but it's still pretty useful to get more experience. kinda like the integrated matchmaking present in modern fighting games
No.2167
>>2166Yep!, I do that sometimes and it's great
I'm grateful for the people who made the hostlist/sokulobbies mod.
No.2168
>>2161> I don't know, playing against other noobs has made me become more creative and to look for more open weaknesses, and I learn how to win which is something important or else you will always be stuck at the same levelThen again, have you started winning or at least nearing it with good players after that? You won't surpass their and your level of play if you don't face difficulties.
At least in my case getting demolished worked, even though rather slowly - took me a year from scratch (in both soku and fighting games in general), 70% of this time playing vs Marisa and then Alice with 1% winrate, but nowadays I think I'm able to hold 50%+ against that Marisa player and 20% on good day with Alice player.
Not that I had a big choice on /v/hu… But it yielded nicely in the end so I'm glad I've had such teachers. No.2169
>>2168>Then again, have you started winning or at least nearing it with good players after that?Yeah, I said so in my post.
I make new strategies when playing with people at my level, I use them against good players and it works at first, then they figure out how to beat me and then I get demolished again (but less now because I have more tools at my disposal)
I'm not saying playing against good people is bad, but only playing against them gives poor gains.
No.2170
>>2165>I don't see the downside in trying to get some more folks to come to these tournamentsThey already host tournaments like nearly every single week, and they likely all have much larger entrance than our tourneys. If the problem is the amount of entrants you could just join those tourneys as well, I'm fairly sure registration is open for everyone anyways.
I'd like to think most people here already know about that server and how large it is, just like every other fighting game discord server. So if they still prefer to play here or on /vm/, it's precisely because that's the kind of place they'd rather not interact with.
No.2171
>>2160I meant more about players skill level
No.2172
>>2163I wouldn't want the board to be so fast that you'd need to bump or force a discussion every few hours like /vg/. Right now it takes about 2 weeks for a thread to die there, I think it could handle being a little faster without dropping in quality.
>a board for people to host and play gamesYeah, but I wish it was recognized more for that. Right now it's just seen as a backup plan for when things aren't working out on the 2 major vidya boards. The fact some people still think /vm/ stands for video games/mobile also hurts to see.
No.2173
>>2172>2 weeksuhh 8 days. I should've checked first before saying that
No.2174
>>2171yeah no i imagine most of us would get completely obliterated
for starters i'm pretty sure most of the best players have been playing for much, much longer than most of us here. and against a much larger variety of characters/playstyles. it's hard to keep up against all that
No.2176
>>2172I agree, just a little bit more is fine
No.2177
Soku?
No.2178
>>2153what's that one sailor moon game that's completely unbalanced to the point that the rom hack that tries to balance the game somewhat just flat out removes sailor uranus
But yeah, I'm dogshit at EVERY fighting game, I can't even do hadoukens consistently let alone any sort of actual skill, I had to cheese the hell out of soku when I was just trying to beat the story
No.2179
>>2178Bishoujo Senshi Sailor Moon S, if more people were to branch out and try out different games then there should unironically be a tourney for that game some time, it's even playable with good netcode now and it's a very funny game
>I'm dogshit at EVERY fighting game, I can't even do hadoukens consistently let alone any sort of actual skillthe good thing about execution is that it's the one thing you can polish fully by yourself. depending on how serious you are about wanting to learn a game, you could autistically sit on training mode for hours simply trying to do certain inputs or combos, and try out different ways to do them until you find the most consistent for you. but you could also just do that only for a small bit and then go try it out against the CPU to put that in practice in a less monotone environment. either way, it's entirely a matter of trial and error and then sheer practice until you can do it even without having to think about it, which eventually happens for everyone
if that's your biggest hurdle to get started then i'd seriously consider doing either of those things with patience. soku is a fun game and missing out simply because of mechanical stuff would be a shame. plus, getting past that stage will make it much easier to try out other fighting games, it's like a whole genre opens up to you
No.2186
Soku gaming at 5.16.27.127:10800!
No.2189
>>2188Ggs! Yeah, awesome soku, quite a few kino moments too. Spellcard standoffs are always epic when double slow motion happens, even if both of ours weren't of burst types.
Also, I think I found THE usage of 5c tornado during typhoon - activating it on last seconds so that enemy gets in stagger, then typhoon runs out and he gets sucked in properly.
Unless you just forgot to block on third webm and tornado doesn't stagger at all, then only option is that fancy counterdirectional suction setup. No.2190
>>2187I'm done for the day, more tomorrow.
No.2191
>>2187nta but i'll play for a bit if you can host
No.2194
>>2192Oh well… I guess I'll have to test if tornado has slightest stagger to it then.
No.2195
>>2191GGs
I was playing against some guy earlier and then played with you and for some reason the game felt sticky, slower than normal, but it was not lag.
It's like my inputs were late, I couldn't block properly or do the same thing I did against the guy, is it just me being bad or something else?
No.2196
>>2195ggs, it was probably just the default input delay, we play at 5 frames of delay and i don't know how it was with the other guy but if there was any difference then it would be very noticeable
by the way, a couple things that may help: the 5Bs you use in neutral aren't really doing much in most cases. they are slow so they're easy to dodge on reaction but they are not slow enough like Reisen's B bullets that basically stop moving and hold a certain space. you could find some uses against slower characters, but for the time being they probably do more harm than good because you spend spirit and don't really stop me from doing anything at a distance. and if you want to cover a specific space then 5c will probably be more useful. otherwise, you'll gain much more mileage out of more 6Cs, which are probably the best sniping bullets in the game and they can easily interrupt anything (like how you killed my doll setups a few times just by sniping me from full screen)
and when it comes to spells, you should probably try using them in very specific situations until you are more comfortable with them. a spell like Thundercloud Stickleback has many uses, but if you try to use it without a specific purpose in mind you will end up burning meter for nothing. for example you could keep it as an oki card exclusively for now, which will also make your decision making much easier and quicker since you don't have to think too much whether certain card is good in certain situation. same with other cards like that 4sc star or 3sc drill or whatever, finding them specific purposes will make managing your hand much easier and more effective
thanks for hosting
No.2197
>>2196Thanks a lot man, thanks for playing
Does anyone else wants Soku?
No.2198
I can run a shortish set now
No.2201
>>2200>>2199GGS
Thank you for these games, they made me feel a bit better
No.2202
>>2201funny ultrared field. GGs
You need to BE the corner blockstring loop I'm doing, it's tight and you won't escape otherwise
No.2207
Soku?
No.2209
soku
No.2212
>>2211ggs, well played
thanks for hosting
No.2213
Soku
No.2214
Soku
No.2216
soku?
No.2217
>>221684.10.221.254:10800
soku!
No.2219
anyone hosting
No.2223
>>2221>>2219GGs
That was better than yesterday.
No.2224
>>2223ggs, very well played neutral. i have to say though, i really think you are hindering yourself by not using Veils, ever. that thing is not even a reversal and it's still a better reversal than pretty much all reversals. it's genuinely up there as one of the single best cards in the whole game, so not using it when you are struggling with defense seems like shooting yourself in the foot. i think it could spare you a lot of headaches
thanks for hosting
No.2225
>>2224By Veils you mean "Veils Like Sky"? I don't know how to properly use it but I'll try using it more from now on.
No.2226
>>2225yes
>I don't know how to properly use itall it does is let you graze melee moves in addition to just bullets. so you can quite literally just dash out of pressure for free, for 15 seconds. and since melee+standard bullets cover like 99% of moves in the game, usually the opponent can't do jackshit about it so you can straight up run at them and anything they do will whiff, which lets you go from defense to winning neutral easily too. you only graze during graze frames though so if you get hit during attack startup or during a move you'll still take a hit, but the opponent will usually be scared of mashing because you can just run through it. even if you are scared of getting hit, you can still safely go anywhere on screen and go back to spamming bullets or whatever. pretty good card
No.2227
>>2226So it's something like spring Haze + Automatic Graze? I was thinking about improving my pressure first but seems like I will have to use it as a reversal.
No.2228
>>2227more like a better spring haze, because it doesn't drain any additional spirit whereas spring haze completely drains your spirit extremely quickly. and it's not automatic, that would straight up be full invincibility, you just graze melee moves as if they were bullets. so you can dash/high jump/fly/airdash through basically everything. but you can't just stand still and dodge stuff
>I was thinking about improving my pressure first but seems like I will have to use it as a reversali mean that would still be good, having a card that single-handedly takes care of defense means you can focus on other stuff meanwhile
No.2229
>>2228Thanks a lot buddy.
No.2231
>>2230GGs, thanks for the games. When I was skimming through the replays, I saw an alarming amount of Meiling's 2A lol.
>Green hair Meiling seems to be the strongest oneThe other one was supposed to be a zoner. Even though she's not very strong, at least she's flashy.
No.2232
>>2063I've missed it.
Again.
I keep not finding time.
No.2233
>>2232can you make it to the pofv tournament on a saturday?
No.2249
soku?
No.2253
>>2252ggs, turns out Massacre is pretty alright in Typhoon
thanks for hosting
No.2255
>>2254>Patchy takes more damage than AliceOf course
No.2256
>>2063I think the download link in the OP expired. I keep getting 404
No.2258
Soku gaming?
No.2259
>>2258178.44.10.100:10800
No.2260
>>2258GGs, thanks for the games. Sakuya's neutral is obnoxious.
No.2261
>>2260Ggs! I really don't get how to go around Meiling with her melee danger zone covering full map, even for matches that I won in, I can't just quite tell what I did right to win.
> Sakuya's neutral is obnoxious.Yuyuko jobs to any fast and dense bullets really, for more melee-oriented characters it's not as bad.
Though I hate Sakuya's 2B wholeheartedly regardless of matchup. No.2262
soku
No.2263
>>2256This will be up later today I've just been moving disks around
No.2264
>>2262soku!
84.10.221.254:10800
No.2265
>>2264ggs, i have to do something else for a bit. shame i wasn't able to chain both Heavenly Drops in the end
thanks for hosting
No.2267
soku?
No.2268
>>226784.10.221.254:10800
soku!
No.2270
>>2269ggs, was fun thanks for hosting
No.2271
soku?
No.2272
>>2271Hop on 5.16.27.127:10800 with giuroll!
No.2274
>>2272GGs, thanks for the games. 22B crossups may be the sole reason to play Aya for me…
More soku?
No.2276
>>2274Ggs! I REALLY need to stop trying to win air melee head-ons. I barely ever win them with Aya, let alone Yuyuko.
Also, I'm starting to lose all hope in using fanspin 623 as grazing move, I just don't get it. Even when I manage to input it, it ain't grazing shit, sometimes not even starting to hit too. I know it waits to close in and stuff before hitting, but it waits way too long when enemy is right in front of me, even if I used 623B. But somehow when I watch others use it, it works just fine…
No.2277
>>2275Hosting in the wapchan lobby.
No.2278
>>2275GGs, thanks for the games.
No.2280
soku?
No.2284
try reconnecting, giuroll had a brainfart there with that delay
No.2285
>>2284ggs! sorry about the delay, it's probably my net acting up again.
No.2286
>>2285Also still up for games if anyone alive.
No.2289
>>2288I'll be in the wapchan lobby
No.2290
>>2285ggs, no worries thanks for the games
No.2291
>>2289ggs anon, thx for hosting.
No.2293
>>2292It's someone's else, I can't participate in the firrst place due to timezone.
No.2295
soku?
No.2296
>>2295soku!
84.10.221.254:10800
No.2297
soku
No.2298
>>2297Hop on 5.16.27.127:10800 with giuroll!
No.2299
>>2298Oops nevermind, internet microdied next second I made this post, new IP: 37.112.19.108
No.2300
>>2299ggs, this game had a weird fixation with Suika/Yukari/Remi/China today
No.2301
>>2300Ggs! Aya vs Remi is very good contender for first place in worst matchup list after this set, "fast" Aya's melee lose both in speed and reach and Remi's snappy dashes instead of graze suddenly is not a problem since Aya has no real protracted bullets to anyhow defend against them.
Gotta take a break, more soku in half an hour or so.
Also, is 8se dead for everyone? No.2303
>>2301>spoilerSo it seems, it gives a 503 error.
Back to Tor it is. No.2304
>>2303Bleh, I feel like back in 4chan downtime…
Anyways, more soku gaming?
No.2305
>>2304More soku gaming, please.
No.2306
>>2305Hop on 37.112.19.108:10800 with giuroll!
No.2308
more soku?
No.2311
>>2308Still up? I could go for a bit more.
No.2312
>>2311not right now
i'll be free again in about 40 mins in case you (or anyone else) is still up
No.2313
Soku
No.2314
>>2313Hop on 37.112.19.108:10800 with giuroll! For a short set though.
No.2316
>>2312up for soku once again
No.2318
>>2314>>2315GGs
I finally gave more of a fight against the Yuyuko menance
>Aliceno
No.2321
Soku gaming?
No.2323
>>2322Still up? I could do short set for now.
No.2324
>>2323yeah sure i can't really play a long set right now anyways
No.2325
>>2324Hop on 37.112.19.108:10800 with giuroll!
No.2326
>>2325well i guess that's a good time for the connection to die. i'll be up for more a bit later anyways
ggs, thanks for hosting
No.2327
>>2326Ggs!
If anyone else wants I'll be up for more in 30-50 minutes.
No.2329
more soku
No.2333
>>2330>>2328GGs
Damn, you already got used to my new tactics, fuck.
No.2334
>>2333ggs, those first few games were pretty close
if you are getting overwhelmed though you really should reconsider if you really want to get back into the fight asap, airteching instantly when you are getting smothered just makes things worse. you can at least think about your options and recover some spirit while you are in free fall and/or knocked down, whereas instant airteching means you'll probably get caught like a deer in headlights and with low spirit on top of that, so you just get crushed into more damage over and over again
thanks for hosting
No.2335
>>2332also nta but i can play a few more games if you're still up
No.2336
>>2334Sometimes I'm trying to BE after the aitech at the first block but I'm fucking up the timing, happens on ground too.
No.2337
soku?
No.2338
>>2337soku!
84.10.221.254:10800
No.2339
>>2338GGs, thanks for the games. Blocking wasn't an option for either of us today.
No.2341
Soku gaming?
No.2345
soku
No.2348
More soku gaming?
No.2350
>>2349Hop on 37.112.19.108:10800 with giuroll!
No.2352
>>2347GGs
I think I need a break from soku again and go back to study about the game again.
No.2353
>>2352ggs, honestly you did much better at locking me down with those 5Cs in a bunch of situations. it will probably become more apparent once you play more people
>I need a break from soku again and go back to study about the game againi mean that's good and all but studying it won't help much if you don't play to put it in practice. if anything it would probably help more to play against more people instead and see how they react to the stuff you are working on
No.2356
>>2353It's mostly stuying about frames advantage and to watch videos.
Also I'm tired from work.
No.2357
>>2350GGs, I was little too on the nose with that bait attempt at the end there wasn't I
No.2358
>>2357Ggs! I think I found the counterplay to this confusing Reisen's 66A (or is it B/C?) - 3A seems to counter it just right as it always hits towards actual Reisen's position, knocking down her as a bonus.
> I was little too on the nose with that bait attempt at the end there wasn't IBwuh? I'm afraid was too dumb to even notice you've been trying to bait me to something lul.
No.2359
>>2358>66APic rel?
>I'm afraid was too dumb to even notice you've been trying to bait meoh don't worry about it then.
I was waiting for you to tengu drum
No.2360
>>2359I could've swore I spoiler texted the last line, whatever.
test
No.2361
>>2359> Pic rel?Just looked up, it's 6A actually.
> I was waiting for you to tengu drumOh, this. Unfortunately long-range tengudrumming is too obviously suicidal against Reisen after she gets her HUGE specials that increase in size with range and cluster bullets
>>2360Both lines got spoilered though?
No.2362
more soku
No.2368
soku?
No.2369
>>236884.10.221.254:10800
soku!
No.2370
soku
No.2372
Soku gaming?
No.2373
>>2372i can play a short set
No.2374
>>2373Hop on 5.16.31.68:10800 with giuroll!
No.2375
>>2371GGs, thanks for the games.
I was surprised by how much the matches changed over the past few sets, so I went to see how many games we have played in total (or at least how many replays I have). Apparently, we've played over 600 matches including the last set. No wonder it felt like both of us know perfectly well what the other person will do and what needs to be done to prevent that. I don't think I had more than a hundred matches with many people even when I was playing actively…
No.2377
>>2376ggs, thanks for hosting
No.2378
more soku
No.2381
>>2380The connection's a bit inconsistent. Wanna call it or play an hour or two later if it doesn't improve soon?
No.2382
>>2381yeah let's try it for a few more games, if it's still acting up we can just call it
No.2384
>>2381well i'm surprised the connection didn't kill itself earlier honestly, might as well call it now
ggs, i'll look into it and hopefully next time it will get better
No.2385
>>2383and yeah i can host with autopunch now. at least when my router feels like it
No.2386
Soku gaming?
No.2388
>>2387Yeah, hop on 37.113.227.58:10800 with giuroll!
No.2389
soku
No.2391
>>2388GGs! That was a lot of soku. I'm blessed to share a thread with such durable individuals.
Thank you for hosting.
No.2392
>>2391Ggs! That was some hard set today, at some moments I felt like you're autoreversing my every second blockstring. Every time I think that I'm able to hold at least some winrate against you you step up some more and I'm back at 5%.
Also, what exactly happened on the webm from your perspective? Surely you couldn't react to my 5c to force typhoon.
No.2394
soku?
No.2395
Soku gaming?
No.2397
>>2396Hop on 37.112.159.47:10800 with giuroll!
No.2401
soku
No.2402
soku?
No.2404
>>2403GGs, thanks for the games.
No.2406
soku
No.2407
>>2406Hop on 5.16.25.190:10800 with giuroll!
No.2408
>>2407ggs, i almost forgot because it's been a while but this is a pretty fun mirror
thanks for hosting
No.2411
soku
No.2412
soku?
No.2413
>>241284.10.221.254:10800
soku!
No.2414
>>2413GGs, thanks for the games.
No.2416
soku
No.2417
soku?
No.2420
>>2419GGs, thanks for the games. Apparently, standing still and alternating between 5C, 6C and 6B is the way to play Meiling vs Alice.
No.2421
Soku gaming?
No.2422
>>2421I'll play for a little bit
No.2423
>>2422Hop on 5.16.25.190:10800 with giuroll!
No.2424
>>2423GGs superplapper. thanks for hosting. I suppose Alice and Meiling aren't your strong suits
No.2425
>>2424Ggs!
> I suppose Alice and Meiling aren't your strong suitsI """know""" how to play Alice a bit through osmosis but yeah, I don't play them nearly as often as my mains.
No.2426
More soku gaming?
No.2428
>>2427Hop on 5.16.25.190:10800 with giuroll!
No.2431
anyone hosting?
No.2433
>>2432sure, I can play later.
>11 AMit's already 3pm here lmao
No.2434
>>2432actually nevermind, playing efz right now.
No.2435
soku?
No.2436
>>2435I can play a dew games if you're still up
No.2437
>>243689.254.235.179:10800
No.2438
>>2437ggs! thanks for hosting.
and goddamn, that alice mirror are confusing ax heck
No.2439
>>2438GGs, thanks for the games. Playing against someone named gay crossup while trying to setup gay crossups myself is a weird feeling…
No.2440
>>2439Yeah, that was pretty funny lol.
It's suck that I can't punish her properly when you're abusing it, thanks to Aya fast recovery on most of her skills
No.2441
Soku gaming?
No.2443
>>2442Hop on 5.16.25.190:10800 with giuroll!
No.2444
>>2442Ggs! Aya vs Okuu matchup might be my favourite (from Aya side), I feel like Okuu's fat hitbox allows many character specific blockstrings/combos, I wish I could find and toy with them more in live games.
Also, was my attempt on webm hopeless from the start, or I just missed the timing?
No.2445
>>2444ggs, well played. keep in mind 6C > 236x is not an actual reset so that's a free escape point, otherwise your pressure was pretty solid
>I feel like Okuu's fat hitbox allows many character specific blockstrings/combosas far as i remember Iku is the go-to character for meme custom combos, but otherwise yeah Okuu is a big fat bird so you can probably find more optimized routes against her
>Also, was my attempt on webm hopeless from the start, or I just missed the timing?the latter, you want to hit her as soon as she enters the screen because once she is in free fall she becomes able to block (or even attack/fly if the Rocket Dive hits or gets blocked). that said, trying to go for an early hard punish is a gamble because she can mix up the height at which she returns to the screen by using the B or C version, so if that was a C Rocket Dive instead and you tried to time ID to hit me from that distance it would just outright whiff
No.2446
>>2445> keep in mind 6C > 236x is not an actual reset so that's a free escape pointI know, but if it is blocked (and it happens often enough from my experience) it's an entire spirit orb less to break through. Just gotta make sure I'm not doing it each time to not get too predictable.
> you want to hit her as soon as she enters the screen because once she is in free fall she becomes able to blockOh, noted, I thought she's invulnerable when she just returned for some reason.
No.2447
soku?
No.2449
>>2446>but if it is blocked (and it happens often enough from my experience) it's an entire spirit orb less to break throughit WILL get blocked if done properly since many things are tight into 6C and 6C > 236x is tight. the problem is that 236x will kill your pressure afterwards unless you have a 2sc or 3sc or you go for gimmicky follow-ups like instant j6A. once you hjc the 236 there's almost nothing you can do to catch a dash, even if you fly back down you are still at a huge frame disadvantage now. so yeah can't really capitalize off of that spirit damage if pressure time is already over
>Oh, notedyeah, that's in the case of hit or block. if Rocket Dive whiffs she can only block. in that case the easiest punish is any AUB so you don't have to guess the B/C version 50/50
No.2452
>>2449> 6C > 236x is tight…I'm getting 236->2c flashbacks here. It's either tight only in certain range, or I'm again being abysmally bad with inputs when opponents graze after 6C.
> the problem is that 236x will kill your pressure afterwards unless you have a 2sc or 3sc or you go for gimmicky follow-ups like instant j6AFull spirit crushes are very unlikely as of now without opponent cooperating, so it sort of has to end up in metered pressure after that. Usually I manage to eat off from 2 to 3-3.5 orbs during meterless pressure, which then guarantees break with 2c.
> once you hjc the 236 there's almost nothing you can do to catch a dash, even if you fly back down you are still at a huge frame disadvantage nowWhile generally true, there are some continuations, only problem is that they have to be hard reads. Usually opponents do either 1) forward dash: instant air tengu drum should catch these just fine (+ extra orb damage on lvl3 if blocked), and I actually am capable of doing them (or well, very-fast-air tengu drums) in stable fashion in practice mode at least. hjc9->D3->j.5a should work too, but is character specific, for those who doesn't have high-hitting 66A (Alice), and I'm struggling to input it fast enough as well. 2) (high) jump: that's where hjc9->66 is needed, if opponent is read properly it should even be possible to land j.5a and not just catch him with 6A/8A. Tengu drum might do the trick too, but then it should be timed differently from for intercepting dashes most likely.
3) bullet: just flight into the face lol.
No.2453
Soku gaming?
No.2457
>>2455GGs, well played. Had to do a double take after seeing that damage. Of course, it was Drizzle.
Thanks for the games.
No.2459
soku?
No.2461
>>2459GGs, thanks for the games. It feels like Aya can do anything she wants in the air, having two relatively safe divekicks with different trajectories, full-screen grazing melee move and a command jump.
No.2462
>>2461ggs, yeah on top of good mobility and probably the strongest air pressure, air-to-air situations against her can be pretty hard to deal with for some characters
thanks for hosting
also more soku?
No.2463
Hi all
Been kinda busy lately but I'm at Otakon right now and I got this in honor of you all
Next tournament probably on the 23rd or so
Keep practicing

No.2466
>>2464i can play a few games if you're still up
can you host
No.2467
>>2466Sure, give me a min.
No.2469
>>2468>>2466GGs
The break didn't help lol.
No.2470
>>2469ggs, that was still well played. sorry, had to do something else for a bit
thanks for hosting
No.2472
Soku?
No.2473
>>247284.10.221.254:10800
soku!
No.2476
soku?
No.2478
>>2477sorry give me a few minutes, my router decided to have a seizure right now and the connection is hardly playable
i'll see if i can fix it
No.2479
>>2477i'll try now but it might be a short set if it dies again
No.2480
>>2477ggs, looks like it's ded again
thanks for hosting, was a fun handful of games
No.2482
Soku?
>>2463You are a cool person.
No.2484
>>2483Yes, in the wapchan lobby.
No.2485
>>2483ggs, thanks for games
I am much more rusty than I remember
No.2487
>>2486It's really not much, so don't expect too many things. Still, I hope to play more people from here.
No.2488
soku?
No.2489
>>248884.10.221.254:10800
soku
No.2490
I too want soku.
No.2492
>>2491>>2491give me a min
No.2493
>>2491GGs thanks for hosting.
What was the question you wanted to ask me?
No.2494
>>2493Not a question, was just wondering if you wanted to ask something while we were playing
Good games
No.2496
soku
No.2498
>>2496Hop on 5.16.30.151:10800 with giuroll!
>>2497Lmao, someone has to make "they are interacting" gif out of this.
No.2499
>>2496Ggs! Despite having Cirno-sized hitbox, Suwako, apparently, is not Cirno at all! She's actually very scary.
One thing I'm really lost in though, how do I counter protracted bullets without having a denser bullet? Quite a few characters have bullets that go out for a long amount of time and close a lot of space, but can be cancelled before area near character becomes safe for counterattack, like: Suwako's water gust, Marisa's laser (in air), Sakuya's 2B and similar stuff. Do I really just get out of the way and hope next such attack misses initially?
And what the fuark do I do if water gust has autoaim?.. No.2500
>>2499ggs, finally starting to feel like i can properly play the frog
thanks for hosting
>how do I counter protracted bullets without having a denser bullet?you don't always counter those, you counter the follow-ups. those are all very different bullets anyways, Suwako j6C has tremendous pushback on herself, just two j6Cs are enough to push her from corner to corner. she is forced to airdash cancel it, and the melee cancels are quick-ish and have massive hitboxes but they also have hilariously long recoveries so you aim for those instead. Marisa laser is actually not a laser and is not that dense at all, it loses pretty easily and its cancel window kicks in kinda late, but if you don't wanna challenge it you can graze and attack from above/below and at the very least force her into defense, if not outright punish her for it. Sakuya 2B is pretty obnoxious but it's also just an anti-air so the solution is just don't make you air approaches too predictable. you can j1D into the ground to bait it out and then chase here into the air or just keep playing neutral safely, it's not like you have to commit hard to an air approach if she's abusing it. also some characters kinda don't give a shit about it anyways like Yuyu with a well spaced j2A
>spoilersame as above, graze. there's no need to punish literally everything, good positioning is already a pretty decent reward if you are able to win space and let her corner herself without taking any damage at all
No.2501
more soku
No.2503
Soku gaming?
No.2505
soku
No.2507
>>2506Ggs! I tried to get a grip and stay out of autopilot for entire duration, but 40 games are too much to play them all full-consciously still.
> Baiting people into your reversals feels good, doesn't it?When you do consciously bait for it… I mostly use my tornado either on reaction or as interruption during "usual" sequences in hopes that opponent would act as usual too. Most conscious baiting happens when I play Yuyuko somehow.
Also I wanted to declare that typhoon-tornado technique works when webm was happening, but now I see I actually ran out of typhoon this time and you got caught in usual flight. I feel like moment of truth about this is bound to happen soon nonetheless.
No.2511
soku?
No.2517
soku?
No.2521
>>2519>>2520GGs
I continue to never win air trades, fuck.
No.2522
>>2521ggs
it's a really awkward matchup anyways, if anything i think i had an advantage in most trades in those games
No.2524
soku?
No.2525
Soku, in wap lobby
No.2526
Ggs, Az!
Slowly, surely, I can get the hang of this again. Until then, I shall fight like newbie once again!
No.2527
>>2526ggs, i have no clue how that combination of character + ping didn't ring any bells
was fun, thanks for playing
No.2528
>>2527Delay 6 gaming
When you want those 623's but they do not come out
No.2530
Soku gaming?
No.2531
>>2529i can't now, maybe in 1-2 hours
No.2532
>>2530>>2530Give me a few mins
No.2534
>>2533Hop on 5.165.188.123:10800 with giuroll!
No.2536
>>2534GGs
Today was a good day, I won the FT3 and FT5 so I was satisfied. Everything else was placebo.
Nicely played btw, that 5card tornado at the end of that match fucking KILLED me.
No.2537
Also more soku gaming?
No.2538
>>2537still up? i could play now
No.2539
Soku gaming?
No.2540
>>2539Hosting in the wapchan lobby.
No.2541
soku
No.2542
>>2541soku in wapchan lobby
No.2543
>>2539GGs, thanks for the games. Feels like both of us were focusing on running away in neutral and staying as far as possible from each other (at least when I was playing Meiling).
No.2544
>>2543Ggs!
Apparently only reactive play works at least somehow in Aya vs Meiling matchup. However much I dislike to play like this, I still just can't get in the usual way.
I actually prepared potential zoner-killer deck days ago to try it out whenever I'd play with you next, but only now I realized that it actually got left on the other soku client and today I played with whatever random deck was on my first slot… No.2556
soku?
No.2558
>>2556GGs, thanks for the games. Inexplicably, Aya vs Suwako is a pretty fun matchup with a lot of neutral, baiting, hard reads and some more neutral.
No.2559
>>2558ggs, well played
thanks for hosting
>Inexplicably, Aya vs Suwako is a pretty fun matchupi bet it is from that side of the match-up. i just learned that trying to keep up with high mobility characters is an absolute pain in the ass at times, but at least it feels really rewarding when you get it right
No.2560
soku?
No.2561
>>2560soku?
short set though
No.2562
Soku gaming?
No.2564
>>2563Hop on 5.165.188.123:10800 with giuroll!
No.2567
Also more soku gaming in hour or so?
No.2568
>>2567i should have some time by then so sure
No.2570
>>2569Let me make up a deck real quick, brb.
No.2571
>>2570sure, just let me know when host is back up
No.2573
>>2569>>2572ggs, isn't this frog hilarious sometimes?
thanks for hosting
No.2575
>>2574>high-reaching low-hitting air meleesj8A tree hitting low for whatever the fuck reason is one of my favorite tasofraud moments, especially since all other trees hit high anyways
No.2576
Soku gaming?
No.2578
>>2577Hop on 5.165.188.123:10800 with giuroll!
No.2579
soku?
No.2581
ID cringe moments compilation is getting bigger and bigger with each day. Fuark that 0.00001 regenerated spirit, how was I supposed to know…
>>2580Ggs! Static dolls really started getting on my nerves once I started paying attention to your reversals. I noticed they don't go away even after a knockdown so only way to get rid of them is to bait you for reversal.
No.2582
soku
No.2584
>>2583net's about to implode so ggs
probably the first time i've seen that alternate 236x, looks like a pretty good skill against Suwako
thanks for hosting
No.2585
>>2584GGs, thanks for the games. I remember back when I was just starting to play soku and searched for a character I like, I dismissed Aya because I hated her combos, thought that she was boring to play and didn't have any decent specials outside from her defualt 236X. Looking at it now, I couldn't be more wrong. After playing her a little I fell in love with her near-corner combos and found out that most of her specials are usable, and can even completely change her game plan.
>probably the first time i've seen that alternate 236x, looks like a pretty good skill against SuwakoI was looking to try something new when I remembered that she had usable 236X specials. I think that led me to unlocking the most obnoxious character possible: fast movement speed, absurd air mobility, decent zoning, full-screen snipes, crossups on oki, and mosquito-like damage to ensure that games take forever.
No.2589
Soku gaming?
No.2591
>>2590Yeah, hop on 5.165.188.123:10800 with giuroll!
No.2592
>>2591hold on let's wait it out a couple minutes and see if it gets any better
No.2593
>>2592Kk, doesn't seem to be on my side this time, rehosting in a sec.
No.2594
>>2593yes, it's on my end, my router is apparently fighting for its life as we speak
i'll give it about 15 mins and if it doesn't get better in that time then we'll just have to call it
No.2596
>>2593looks like it's working again, can you try rehosting
No.2598
>>2595>>2597ggs, i won't keep pushing the connection since it's barely even working in the first place
thanks for hosting, hopefully next time we can play a longer set
No.2600
soku?
No.2602
>>2601178.44.64.163:10800
No.2603
I wonder if you can get even lamer 5c tornado without opponent eating full pack of doll cads, 1269 damage gotta be my antirecord so far.
>>2602Ggs! Your decks are quite something, especially no-skills Alice one… At this point I just have to ask, do you deliberately aim for lowest damage and longest games?
No.2604
>>2603> no-skillsSpells I meant. Skills there were a ton.
No.2605
>>2603GGs, thanks for the games. I don't understand the range of Aya's normals at all, they are either too small to contest something or too slow to be used on reaction, and her 4A is atrociously small and has too much recovery on whiff. I'm not used to her combos from bullet starters, so I couldn't reliably use bullets to control space either. It felt like I could barely challenge you at midrange in most games, and that was my entire gameplan…
>At this point I just have to ask, do you deliberately aim for lowest damage and longest games?It's not completely correct, but I wanted to play Aya as very mobile zoner, so I can't deny it either. Hitting someone with the 236X tornado or default 22B feels really good too lol.
As for Alice, I don't use her 3sc that much anyways, I think it's only good for AUB setups or f5a 6A 3sc to squeeze extra damage. She has amazing skills that are hard to contest at high levels, so losing these skill cards (or coins) often hurts, even if it's done to secure a round win. Having no spells also ensures that I always have a coin in the deck.
No.2606
>>2605> I don't understand the range of Aya's normals at all, they are either too small to contest something or too slow to be used on reactionIt is what it is… Aya's ground normals are for CQC exclusively except maybe for 66C. j.8A is her only move with good reach and speed, but to use it most of the times you gotta be in already losing position lower than your opponent.
> her 4A is atrociously small and has too much recovery on whiffI don't get this one at all either. It's copy of first two 5A hits, which hit mid (not even chance to chip any spirit) and don't reach anywhere except superclose, but you get shitty f.5A continuation once you get out of range instead of good 5AAA. So it's pretty much most useless thing in entire Aya's moveset.
> It felt like I could barely challenge you at midrange in most games, and that was my entire gameplan…> play Aya as very mobile zonerThat's quite ungodly… And rather strange thing to do in soku, as with two bullet buttons pretty much everyone is a bit of a zoner already, but Aya gets weakest normal bullets and only has "zoning" 236 exclusively on ground, while her far-reaching melee (singular) is exclusive to air, really doesn't strike me as good synergy for such purposes. Also many characters would rather zone Aya themselves since they easily win skirmish with her, so at least for me it appears like a suicidal strategy for most matchups.
No.2607
>>2606>Aya's ground normals are for CQC exclusively except maybe for 66C. j.8A is her only move with good reach and speedNow that's something I disagree with. Both 66A and 66B are dominating on the ground, it's just hard to use them properly. Her jA is reliable most of the time as well.
>So it's pretty much most useless thing in entire Aya's moveset.It can be used to safely mash during messy ground skirmishes and can also be used to catch jumps. Well, at least that's what I think when I use it, but it just can't do the same things Meiling's 4A does, and I end up getting hit.
>That's quite ungodly… And rather strange thing to do in soku, as with two bullet buttons pretty much everyone is a bit of a zoner alreadyMaybe "hit-and-run character" would describe this playstyle better. She can't build an impassable wall in front of her like Meiling, but with her mobility and great grounded options she can force the opponent to play at her pace. It's not a good way to play the character, but it forces Aya to be more creative in neutral and use risky moves more often, and I like playing like that.
No.2609
>>2603>I wonder if you can get even lamer 5c tornado without opponent eating full pack of doll cadsi couldn't read that and not test it out purely out of sheer curiosity/autism. turns out yes, you could go even lower
first combo is your punish, second combo is what i'd say is the lowest tornado damage possible. 1398 damage before HP proration, both with the same 18 hits of the tornado. comparing our webms, the HP proration seems to be about ~75%, so in that same scenario the tornado would do a measly 1049 damage
you could go for an even lower damage combo but the tornado itself does slightly more damage compared to these combos so i didn't count it. and yes, they all do less damage than using the raw spell without any prior hits
moral of the story is, avoid tacking on unnecessary damage modifiers when punishing with spells
No.2610
>>2607> Both 66A and 66B are dominating on the ground, it's just hard to use them properly.66A is flawed heavily by being minus on wrongblock(!) and having shitty hitbox from f.5A, 66B is fully reactable with 17 frames of startup (if we take average human reaction time as 250ms) and is empty without spellcancels. You can't really use them at own will or as reaction, it's gotta be a correct hard read or you pass your turn, for me it's far from "dominating". Also 2 and 3 active frames are rather sad for this type of moves.
> Her jA is reliable most of the time as well.It's fast indeed, but it doesn't lose in range only to Reisen, Patchy, Youmu, Cirno and Suwako, other similar airkicks outrange it horizontally either slightly or a lot.
No.2611
soku?
No.2612
>>2611Idling in lobby
waiting to play other soku people!
No.2613
>>2612had a match with someone, it lagged horribly, probably not someone from the lobby
post in thread when soku maybe
No.2615
>>261066A is only -1f on wrongblock, effectively making her 2A an 8F move. It works against a good chunk of characters, and she can cancel it into 236X anyways, letting her reset pressure if her opponent if scared.
>You can't really use them at own will or as reaction, it's gotta be a correct hard read or you pass your turn, for me it's far from "dominating"Both of these moves cover a decent chunk of space in front of Aya, reliably checking the ground approaches, and even lead to combo on hit (counterhit in case of 66B). 66A is 11F and covers more space than f5a and probably even 6A. 66B is not as fast, but it covers more space than everything else, and is much safer than 66C. It requires some correct reads, but I think occasionally losing momentum is fine as long as 66B introduces a threat at specific spacing.
No.2616
>>2610the strength from 66A comes from the fact that it's her fastest high hitting normal. f5A is about as fast but the range restriction makes it rather predictable, and at close range it's literally not even an option. 4/5A are both mids, and 6A is a high with better frame advantage but it's really slow so even if you can't react to it, it's possible to fuzzy guard against it since the only mixup option with similar timing is 3A which kinda sucks
meanwhile 66A is extremely easy to land a wrongblock with, and even against characters that can mash against it it's good enough to get a wrongblock into 236B, which is a guaranteed crush if you already get the opponent down to 2 orbs
No.2617
>>2614soku? Not that anon, though.
No.2618
>>2617Sure, hop on 5.165.188.123:10800 with giuroll!
No.2619
soku
No.2621
>>2618GGs, thanks for the games. The only correct way to play neutral is pressing 5B, after all.
No.2622
>>2621Ggs!
> The only correct way to play neutral is pressing 5B, after all.In the end, best neutral is no neutral, ether by agreement of sides or by someone picking Yuyu.
No.2623
>>2619frogged.com
Thanks for joining, ggs.
No.2624
>>2623ggs, i hate Red Frog some times
well played, thanks for hosting
No.2626
Soku gaming?
No.2628
soku?
No.2630
>>2629GGs, thanks for the games.
No.2632
SOKU IN LOBBY
GIVE ME AN OPPONENT
BRING IT AND GET READY TO R U M B L EEEEEEEEEEEEE
No.2634
>>2633I am going to sleep because of this post
In a bit
No.2635
soku
No.2636
soku?
No.2638
Anyone else up for soku gaming?
No.2639
>>2637ggs
thanks for hosting
No.2641
Soku gaming? Surely I'll get it on third day…
No.2643
>>2642Hop on 5.165.188.123:10800 with giuroll!
No.2644
soku?
No.2645
>>2642Ggs! I think I nailed why Aya's standard 22 doesn't work sometimes, it's not the speed but the altitude preventing it. It stops working above level that is roughly around the border of visible screen (while both players are standing on the ground). Rather dissappointing.
>>2644Hop on! ->
>>2643 No.2646
>>2645> above level that is roughly around the border of visible screen (while both players are standing on the ground)Or actually I didn't pay much attention to how screen zooming works in soku, if it depends of horizontal distance then that upper level is upper level of screen while characters are in starting position. Hope it makes sense.
No.2647
>>2645>>2646ggs, that's a weird restriction but sounds about right
thanks for hosting
No.2648
>>2645GGs, very good soku. More like this please.
Thanks for hosting.
No.2649
With enough soku deprivation, human organism can develop spotdodging abilities even if spotdodging doesn't exist in soku…
>>2648Ggs! Finally my consistency grows, glorious day of >50% winrate soon.
No.2651
>>2650Returning Dolls can only hit once at levels 1 and 2, so if you already blocked it once then you will be immune to it when it's on its way back
No.2652
>>2650The doll did lose its hitbox after being blocked, because it's a Lv1 doll. They don't hit more than once until they're upgraded to Lv3.
And as for why the extension still shows it with a hitbox, that is a mystery.
No.2653
>>2651>>2652Oooh, that's a nice revelation. I'll have to track of one more thing during the game, but it's definitely worth it for not being afraid of early returning dolls.
No.2654
Soku gaming?
No.2655
>>2608Just to make sure, the tourney is still happening this Saturday right? I know there haven't been any new announcements, but I'm just asking since there's no new thread or registration link so I dunno if something else came up or if it'll still happen as planned.
No.2656
It's happening though it might start a bit later than usual since im busy early in the morning
I'll get the stuff up in a bit
No.2657
soku?
No.2660
>>2659ggs, very nicely played
thanks for hosting
No.2662
Tournament 8 tomorrow (finally)
>>2661