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File: 1751819820119.png (1.52 MB, 1600x1200, wapsoku7.png)

 No.2063[View All]

>i want to fly in the sky, but i'm scared of heights.

hisoutensoku is an expansion to touhou 10.5, made by tasofro with ZUN's approval. It's a fast paced fighting game featuring all your favorites from the touhou project.

sign up at https://challonge.com/tournaments/signup/uLomBwVxjy or reply so I can add you manually.

view the bracket at https://challonge.com/wapsoku7

i've setup the game myself so all you have to do is download https://files.wapchan.org/sokupack.zip, run SokuLauncher.exe, and choose the first option (giuroll). may need to update the launcher first.

wiki: https://hisouten.koumakan.jp/

this tournament will be livestreamed at https://stream.wapchan.org/r/sokutourney

PREVIOUS CHAMPS:
I - superplapper
II - Az
III - Az
IV - sixty
V - Duck
VI - Az
477 posts and 128 image replies omitted. Click reply to view.

 No.2611

soku?

 No.2612

>>2611
Idling in lobby
waiting to play other soku people!

 No.2613

>>2612
had a match with someone, it lagged horribly, probably not someone from the lobby
post in thread when soku maybe

 No.2614

>>2613
Soku gaming now?

 No.2615

>>2610
66A is only -1f on wrongblock, effectively making her 2A an 8F move. It works against a good chunk of characters, and she can cancel it into 236X anyways, letting her reset pressure if her opponent if scared.

>You can't really use them at own will or as reaction, it's gotta be a correct hard read or you pass your turn, for me it's far from "dominating"

Both of these moves cover a decent chunk of space in front of Aya, reliably checking the ground approaches, and even lead to combo on hit (counterhit in case of 66B). 66A is 11F and covers more space than f5a and probably even 6A. 66B is not as fast, but it covers more space than everything else, and is much safer than 66C. It requires some correct reads, but I think occasionally losing momentum is fine as long as 66B introduces a threat at specific spacing.

 No.2616

>>2610
the strength from 66A comes from the fact that it's her fastest high hitting normal. f5A is about as fast but the range restriction makes it rather predictable, and at close range it's literally not even an option. 4/5A are both mids, and 6A is a high with better frame advantage but it's really slow so even if you can't react to it, it's possible to fuzzy guard against it since the only mixup option with similar timing is 3A which kinda sucks

meanwhile 66A is extremely easy to land a wrongblock with, and even against characters that can mash against it it's good enough to get a wrongblock into 236B, which is a guaranteed crush if you already get the opponent down to 2 orbs

 No.2617

>>2614
soku? Not that anon, though.

 No.2618

>>2617
Sure, hop on 5.165.188.123:10800 with giuroll!

 No.2619

soku

 No.2620

File: 1755882752016.jpg (2.37 MB, 3000x2500, GyZrIlsaQAAdjAu.jpg)

>>2619
84.10.221.254:10800

 No.2621

>>2618
GGs, thanks for the games. The only correct way to play neutral is pressing 5B, after all.

 No.2622

File: 1755884178659-0.jpg (210.17 KB, 1449x1428, 1711031797151.jpg)

>>2621
Ggs!
> The only correct way to play neutral is pressing 5B, after all.
In the end, best neutral is no neutral, ether by agreement of sides or by someone picking Yuyu.

 No.2623

File: 1755888327151.jpg (354.92 KB, 1720x1407, GyRoPu1a4AAMqD7.jpg)

>>2619
frogged.com
Thanks for joining, ggs.

 No.2624

>>2623
ggs, i hate Red Frog some times
well played, thanks for hosting

 No.2626

Soku gaming?

 No.2627

>>2626
Still up for it?

 No.2628

soku?

 No.2629

File: 1756135028481.jpg (980.22 KB, 2273x3683, Gytda2UacAEmgGt.jpg)

>>2628
84.10.221.254:10800

 No.2630

>>2629
GGs, thanks for the games.

 No.2631

File: 1756140746010.jpg (69.71 KB, 960x540, GyeJLxSawAAQGej.jpg)

>>2628
GGs, thanks for joining.

 No.2632

SOKU IN LOBBY
GIVE ME AN OPPONENT
BRING IT AND GET READY TO R U M B L EEEEEEEEEEEEE

 No.2633

File: 1756144248763.jpg (74.53 KB, 370x305, 1751812045694986.jpg)

>>2632
wakey wakey

 No.2634

>>2633
I am going to sleep because of this post
In a bit

 No.2635

soku

 No.2636

soku?

 No.2637

File: 1756228270260.jpg (455.37 KB, 1231x836, GJrLwfdXgAATfja.jpg)

>>2636
84.10.221.254:10800

 No.2638

Anyone else up for soku gaming?

 No.2639

>>2637
ggs
thanks for hosting

 No.2640

File: 1756234849119.jpg (98.38 KB, 628x763, GJx4uSwWAAIDYlU.jpg)

>>2636
GGs, good soku. Thanks for joining.

 No.2641

Soku gaming? Surely I'll get it on third day…

 No.2642

>>2641
sure
host

 No.2643

>>2642
Hop on 5.165.188.123:10800 with giuroll!

 No.2644

soku?

 No.2645

File: 1756319224827-0.png (1.67 MB, 1200x889, 1633967708127.png)

>>2642
Ggs! I think I nailed why Aya's standard 22 doesn't work sometimes, it's not the speed but the altitude preventing it. It stops working above level that is roughly around the border of visible screen (while both players are standing on the ground). Rather dissappointing.
>>2644
Hop on! -> >>2643

 No.2646

>>2645
> above level that is roughly around the border of visible screen (while both players are standing on the ground)
Or actually I didn't pay much attention to how screen zooming works in soku, if it depends of horizontal distance then that upper level is upper level of screen while characters are in starting position. Hope it makes sense.

 No.2647

>>2645
>>2646
ggs, that's a weird restriction but sounds about right
thanks for hosting

 No.2648

File: 1756324940869.jpg (236.67 KB, 936x1279, Gv_V6HSWQAAhK4g.jpg)

>>2645
GGs, very good soku. More like this please.
Thanks for hosting.

 No.2649

File: 1756325409317-0.png (3.71 MB, 1656x2240, 1700601315125.png)

File: 1756325409317-1.webm (248.48 KB, 954x720, 1604587019952.webm)

With enough soku deprivation, human organism can develop spotdodging abilities even if spotdodging doesn't exist in soku…
>>2648
Ggs! Finally my consistency grows, glorious day of >50% winrate soon.

 No.2650

File: 1756325970093-0.webm (2.87 MB, 954x720, 1599967254115.webm)

File: 1756325970093-1.jpg (24.24 KB, 512x381, 1634911247355.jpg)

But jokes aside, what the mofuark actually happened here? I thought doll just lost it's hitbox from whatever, but nah it just goes straight through fully active, even (should've been) counterhitting.

 No.2651

>>2650
Returning Dolls can only hit once at levels 1 and 2, so if you already blocked it once then you will be immune to it when it's on its way back

 No.2652

File: 1756326933597.mp4 (4.19 MB, 1200x900, soku52.mp4)

>>2650
The doll did lose its hitbox after being blocked, because it's a Lv1 doll. They don't hit more than once until they're upgraded to Lv3.
And as for why the extension still shows it with a hitbox, that is a mystery.

 No.2653

>>2651
>>2652
Oooh, that's a nice revelation. I'll have to track of one more thing during the game, but it's definitely worth it for not being afraid of early returning dolls.

 No.2654

Soku gaming?

 No.2655

>>2608
Just to make sure, the tourney is still happening this Saturday right? I know there haven't been any new announcements, but I'm just asking since there's no new thread or registration link so I dunno if something else came up or if it'll still happen as planned.

 No.2656

It's happening though it might start a bit later than usual since im busy early in the morning
I'll get the stuff up in a bit

 No.2657

soku?

 No.2658

File: 1756485916922.jpg (204.47 KB, 979x2048, GEcg-NabQAA5hER.jpg)

>>2657
84.10.221.254:10800

 No.2659

File: 1756491193865-0.jpg (307.44 KB, 1245x2048, GI15rKEaoAA6tKN.jpg)

>>2657
GGs, thanks for joining. I knew my luck wouldn't last forever.

 No.2660

>>2659
ggs, very nicely played
thanks for hosting

 No.2662

Tournament 8 tomorrow (finally)
>>2661



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