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File: 1745322259099.jpg (1.72 MB, 4080x3060, higutv.jpg)

 No.1[Reply]

/djn/ has been split off from /vnt/. This board is meant for discussing Japanese doujinshi culture & associated works, as well as visual novels (even ones not purely doujin). We heavily encourage folks to use this board to create their own fan works!

NOTE: You can basically treat this as a /jp/ type board (character threads and such are allowed)


 No.764[Reply]

April 22nd, 2025

Wapanese Channel creates /djn/ offshoot: Touhou, Visual Novels, and fanworks

Following the Vanishing Imageboard in Digital Paradise incident in the middle of this month, Wapanese Channel has been a place of refuge and reorganization for many affected. The administrator, figamin, has been making efforts to welcome the new arrivals, and also to help them assimilate to local culture. One large class has been categorized as those users who post primary and fan-made content for shmups, VNs, and other doujin works. At the time of the incident, this discussion was relegated to a board it shared with general computing and gaming, but it was quickly made apparent that one board could not hold both topics comfortably after the increase in site activity. It was this fact that spurred figamin to create a new board, /djn/, specifically for this type of discussion.

The decision has been accepted and even hailed as good by many. Still, it is not without controversy.
Most grievously, after it was announced that the board would allow character threads, several readers contacted me to voice their opinions that it was ridiculous that no Tengu threads had been made.
Furthermore, it has been alleged that figamin is working with a local impoverished shrine maiden in exchange for a cut of the donations she hopes to receive from these new users.

This article, as always, aims to spread awareness, but my work does not end here. Rest assured, I will continue personally monitoring this incident, as well as reaching out to figamin for comment.

(Shameimaru Aya)
9 posts and 8 image replies omitted. Click reply to view.

 No.1160

File: 1746744783938.jpg (204.16 KB, 1024x1448, 285.jpg)

I've been hearing crows outside all day, but they're too far away or too high up in trees to go feed.

 No.1161

File: 1746760129677.jpg (171.57 KB, 423x600, 1726028586672561.jpg)

>>1160
That's because they've already been fed by their t*ngu overlords, and they've been assigned to keep an eye on you. Lock your doors. Lock your windows too, even the ones on higher floors. Only go outside during daylight hours when everyone can see you. And under NO CIRCUMSTANCES WHATSOEVER should you open the door for any newsboy with weird-looking ears.

 No.1176

File: 1746838405679.jpg (250.59 KB, 1844x1640, Aya REAL.jpg)

>>1160
You could try setting out a bowl with peanuts or walnuts or something, somewhere that the squirrels don't try to raid. Could also do mealworms since they're carnivorous as well.

 No.1180

File: 1746880691938.jpg (73.88 KB, 740x994, AyaREAL.jpg)

>>1161
>That's because they've already been fed by their t*ngu overlords
Crows are always pining for more food if they can get it safely. If they can't stomach what you give them at once, they will take some bits, leave, hid that food somewhere and then return for more in few minutes.
Once crows recognise you as a food dispenser, something must pique their curiosity enough to distract them before they stop coming. And they will surely be back sometime later.
>>1176
>You could try setting out a bowl with peanuts or walnuts or something, somewhere that the squirrels don't try to raid.
Depending on the composition of birds in your area, you could also try leaving some bigger chunks of meat (giblets are cheap) just high enough so vermin and stray cats won't spot them immediately. In urban areas crows are one of the few birds that will go after bigger carrion (only other birds that I've saw eating from my spot were magpies) and they tend to notice it quickly. If there is a body of water nearby, then there could be competition from various gulls, though, and it can turn nasty. And in rural areas there are many other birds that will be interested too.

 No.1276

File: 1747204726551.jpg (111.24 KB, 800x800, ayasleepy.jpg)

Aya was one of the first Touhou characters I saw after I finally gave in and decided to get into the series. This is probably the first picture I saved of her. It was too cute, too silly, and yet so honest. She barged right into my mind just as you'd expect from her, and right away I knew who she was, which was more than I could say for most of the cast, even in the games I was playing every day. Her occupation was incredibly charming, of course. The idea of a photographer and journalist running a modern newspaper in an otherwise rural Meiji setting, and zipping around at the speed of Tengu to gather or deliver information was just too good, and it allowed her to interact with every single character believably. With Bohemian Archive, she did a lot to make Gensokyo realer and yet more dreamlike at the same time. In that way, how she is a mix of tradition and modernity, and what she reveals to us, she has to be the quintessential Touhou character, only behind the two protagonists, but just barely. And that's not even touching on her personality. She's earnest and forthright—I'm not talking about her articles, but herself: at every turn, in every game, in every manga, with every bullet she fires or dodges, she was Aya. Wholly, unapologetically, with her own mix of intelligent and obliviousness, but she was always Aya.



File: 1745369453789.jpg (219.41 KB, 750x700, they're alive.jpg)

 No.774[Reply]

I am the shiki of my master
Spin is my body and focus is my blood
I have grazed over a thousand shots
Unknown to death, nor known to continues
Have withstood time to grow many tails
Yet, those hands will never fluff anything
So, as I pray — Unlimited Mofu Works
10 posts and 12 image replies omitted. Click reply to view.

 No.1195


 No.1269

>>1195
>filename
Very fun spellcard, both in looks and play. I even gave it vote during that spellcard poll.

 No.1270

>>1269
I like that one too. It works well with Aya's speed so you hook around the rim of danmaku while waiting for your camera to charge. It's simple but effective.
My personal favorite is Kokkuri-san's contract in how both it looks, plays, and how fitting its theme is for Ran's character. It starts slow to get you used to the gimmick, but slowly ramps up as Ran plays the part of Kokkuri-san moving the coin planchette you're forced to sit inside of. Fitting the nature of the game it's a timeout spellcard that gets harder and dangerous, the danmaku increases and the space to dodge it shrinks, until suddenly the game's over and Kokkuri-san leaves.

 No.1272

File: 1747179970543.jpg (282.05 KB, 690x697, 042BAiJRRan.jpg)

I like Necro-fantasy a bit more than Necrofantasia even if I also like the latter a lot. Necro-fantasy feels "noble" if I were to describe it whereas Necrofantasia feels like you're fighting a horrifying being which fits given that Yukari could potentially be practically unbeatable in concept.

 No.1274

File: 1747189720870.jpg (158.76 KB, 1200x848, charming domination.jpg)

>>1272
I don't attribute Necro Fantasy to Ran much anymore. It's a remix of Necrofantasia which sits firmly in the Yukari park, but as you said it's "noble" which still fits her. In that regard you could apply Necro Fantasy as something like a prelude. The last boss before the secret boss that messes with your expectations.
Charming Domination on the otherhand fits her to a tee, and it's her theme in UDoALG which cements it. That I think is the quintessential Ran theme.



 No.1179[Reply]

Since we have a rule against AI art I figured it would be important to clarify that I won't be banning people or deleting posts for posting stuff ZUN put in Touhou 19/20. My personal view is very much against the use of it but it wouldn't do anyone here good to just ban the discussion of it outright especially since it's such a big franchise.

This thread was broken off from >>695
36 posts and 17 image replies omitted. Click reply to view.

 No.1256

>>1255
Not really. Firstly, everyone would frame that as backtracking after getting called out, and second, how much work do the backgrounds really take? Apparently enough for him to automate the process, but if he wanted to composite them himself in time for demo release, it could probably be knocked out in a day, especially if he was already planning on doing it for the full release. And spell card backgrounds are mostly static, contrast that to the 3d effects in stages which takes a lot more work, and that was done in time for the demo.
Nah, he did it because he wanted to. Why? No fucking clue, really.

 No.1257

File: 1747082348350.png (907.31 KB, 1536x2048, 1733960767550658.png)

>>1256
I'm going to paraphrase what HE said in multiple streams in the past few months so no one accuses me of "defending him" but he said he has always considered it pretty tedious and slow to look up for hours for the right stock pictures for the backgrounds and later combining them and shopping them. His official stance on AI is that he does not want to use it for anything that he himself puts effort in making, and apparently he doesn't consider photobashing stock pictures as his own hand-made creation.

 No.1258

>>1253
For this topic I feel a containment thread serves better than just outright deleting stuff, though if this gets as bad as the /jp/ thread things will be cleaned up.
Reminder about rule 6:
>In general, keep conversations civil. Excessive flame wars may be removed.

 No.1273

File: 1747185850169.jpg (133.78 KB, 881x1273, 1747181349194684.jpg)

ZUN has gone full grifter-jew mode. Now copyright striking people posting the OST on youtube.

 No.1275

File: 1747191993156.png (8.8 KB, 878x630, alice flamewar.png)

Context. Context. Context.
Instead of jumping on a retarded flamewar starting with a twatter screencap and buzzwords, I think I'll give this a month for actual information to come in. Fortunately, you have several threads on 4chan to choose from if you're looking for a shouting match based on speculation.



File: 1744556628571.jpg (603.77 KB, 1410x1600, wapsoku 4.jpg)

 No.528[Reply][Last 50 Posts]

April Showers with Suwako!

Hisoutensoku is an expansion to Touhou 10.5, made by Tasofro with ZUN's approval. It's a fast paced fighting game featuring all your favorites from the Touhou Project.
Sign up at https://challonge.com/tournaments/signup/eoBiiPVngp or reply so I can add you manually.
View the bracket at https://challonge.com/wapsoku4

I've setup the game myself so all you have to do is download https://files.wapchan.org/sokupack.zip, run SokuLauncher.exe, and choose the first option (Giuroll). May need to update the launcher first.

Wiki: https://hisouten.koumakan.jp/

This tournament will be livestreamed at https://stream.wapchan.org/r/sokutourney

This thread is also for coordinating soku friendlies for the month of April 😊
437 posts and 136 image replies omitted. Click reply to view.

 No.1265

soku

 No.1266

File: 1747156526896.jpg (533.93 KB, 1464x2048, GqqOTfya4AAFaCd.jpg)

>>1265
84.10.221.254:10800
soku!

 No.1267

>>1266
ggs
was fun, thanks for hosting

 No.1268

File: 1747162236760.jpg (2.43 MB, 2480x3508, Gqqfs1Yb0AAe-ac.jpg)

>>1267
GGs, very good soku. It sometimes feels like I'm relearning the matchup from scratch every time we play. Today was good learning. Thanks for joining.

 No.1271

The tournament is happening this month btw the thread will be up tomorrow my sleep schedule has just been bad recently and I haven't finished the image



File: 1745826667824-0.mp4 (11.25 MB, 480x360, 1635796881358.mp4)

 No.964[Reply]

It feels like a huge waste to not use this site's wonderful property of posting videos with sound, so here is a touhou MAD/right version/YTP/whatever you call it thread! Or not necessarily touhou, I love them all.
1 post and 2 image replies omitted. Click reply to view.

 No.1036

File: 1745972072395-0.mp4 (21.26 MB, 1280x720, SEPTEMBER FIRST.mp4)


 No.1068


 No.1085

What's the deal with thumbnails here I wonder? Site persistently ignores native ones and picks random frame instead apparently.

 No.1234

File: 1747075008563.mp4 (6.84 MB, 256x144, 3YQhjeCN2LY.mp4)


 No.1264

File: 1747154464011-0.mp4 (22.22 MB, 960x720, 1600577785815.mp4)

Ridiculous game gotta be my favourite 1st gen fightan theme.



File: 1674448706864.jpg (52.4 KB, 400x400, touhou1.jpg)

 No.695[Reply]

which touhou game should i start with?
54 posts and 20 image replies omitted. Click reply to view.

 No.1240

>>1238
It is ironic but also is a shame it is stained so much.

 No.1241

Can someone recommend me strategies for beating one of the clean ones like EoSD? I get to the Patchouli stage and I die immediately each time I get to the boss. On normal.
https://youtu.be/mBEc028gGpI?si=TjIN7ycVjUKFJQLv&t=917 this one kills me too much

 No.1242

>>1239
I consider it at around the same difficulty as EoSD which is the game most have played, just less RNG on boss spellcards but on wonder stones.

 No.1246

>>1241
I don't know if you've played IN yet but Mystia teaches you where to focus your gaze for dense patterns like this.
https://youtu.be/V747Azfw_pI?&t=87
Putting your face physically closer to the screen can also help.
Otherwise, there's no shame in bombing through it.

 No.1252

File: 1747079334001.png (58.71 KB, 274x395, 1734790122159815.png)

>>1241
Tip: Patchouli's lasers don't hit you if you stand perfectly in center, the laser hitbox vanishes before it visually does. The fire projectiles also have a smaller hitbox on the sides and the way patchy shoots them always leaves big gaps between them, pay more attention to the smaller yellow projectiles there. Lastly, as I always recommend for EoSD, don't be afraid of bombing. The spellcards are RNG when it comes to density and speed due to the leftover PC-98 hidden rank system and some projectiles (especially Sakuya's knives) have a wonky hitbox that can hit you from a longer distance than you think.



File: 1733102986286.png (426.31 KB, 640x480, sw.png)

 No.161[Reply][Last 50 Posts]

Hey wapchan.
/jp/ is trying to make a touhou visual novel, but they're having issues with coordination.
Someone floated the idea of using an altchan, so I'm here to see if anyone supports this idea.
Here's the original thread:
https://boards.4chan.org/jp/thread/48279006
284 posts and 66 image replies omitted. Click reply to view.

 No.1050

>>902
alright, first off: https://files.catbox.moe/ijl3oe.txt

there's everything i've been wanting to do for Day 4. i've decided to make the good/bad ends following this day separate just for the sake of not creating too many endless walls of text at once, but that link does include both choice outcomes just like any other entry so far. it might be a bit unpolished and i'm unsure if i landed everything for 1.4.2 just as i originally intended but that's how i've been wanting it to play out.
i was wondering if i should take a proper break from this or not after wrapping up the acceptance/rejection dialogue, just to recuperate and maybe spend more time on my own things for a little while, but here's something that could be more immediate: should i even try and bring the thread back right away? i did intend on brining it back tonight at first but i think people are still settling after the site hack, activity on 4/jp/ just seems a little dampened. this could give more time for others to catch up here if i don't, giving us more to come back with for a new thread proper but there's been increased interest here either way. if anyone wants to speak up over this or not go ahead, i may just decide one way or another on my own anyways if there isn't much consensus and there could be more to discuss with the subject.

 No.1051

>>1050
whenever you make a new 4/jp/ thread it may be helpful to make one on kissu as well since they've got an active touhou userbase and not all of their users regularly browse here

 No.1186

Is there a playable demo yet?

 No.1194


 No.1217

>>1186
unfortunately no, we're waiting on models for locations to be finished, some minor coding tweaks if they need to be made, and for the end of the Marisa route to finally arrive along with one other route (either by me with Ran or through someone else, preferably the latter but i'll still get that other route done eventually either way). i have been taking that break so i can work on my own projects for a little while but i would like to get back to writing this soon. especially with how far Marisa's route has come. if i'm the main one being waited on here though then i'll be sure to jump back into this as soon as i'm able.
>>1051
>it may be helpful to make one on kissu as well
i've been thinking about this since you made that post and i think i'd be pretty comfortable with managing a kissu thread as well for those over there that are interested. my only desire would still be to come back once we have some more substantial progress to show is all, wouldn't want to spread what we have too thin in case others still need time. having this be something that exists across multiple /jp/ instances would be neat but could hinder progress if it's done too soon.
>>1194
how have those models been coming along by-the-by? unless you've been focusing on other aspects, i was thinking about sending over another update email but there hasn't really been much to report anyhow so i figured talking here was alright too.



File: 1746907481769.jpg (127.47 KB, 616x353, capsule_616x353.jpg)

 No.1182[Reply]

Hey /djn/ have you ever played Jigoku Kisetsukan? It's a Touhou inspired bullet hell game and it turns 10 years old in two days. For a while it was the closest thing you could get to a Touhou game on Steam before they started allowing those there.
Soundtrack's pretty good
https://www.youtube.com/watch?v=ToyIrntkB7c


File: 1746018339036.jpg (52.78 KB, 500x250, header.jpg)

 No.1063[Reply]

"A denpa song (電波ソング) is a type of Japanese music that is intentionally strange and catchy. Denpa music has grown into a subculture within Japan, forming a significant aspect of otaku culture, and has large numbers of dōjin circles and music artists dedicated to denpa music." - Wikipedia

Use this thread to talk about denpa music happenings, releases, artists, etc! More specifically doujin releases/circles.

> Resources Site: https://denpasong.nekoweb.org/


> APRIL RELEASES:

4/29 - えなじー☆Drinkin' by みけねこれこーど☆
4/29 - 幸せSelect by 妄想の旅団
4/27 - エンジェル店員がちんこ来店!? 『Pぱちんこちんこ物語ED』- ちえりちゃんのおみせ
4/23 - 穴を掘った by cloverkoma, ミ人ーP (ft. 初音ミク)
4/18 - モノレールにも乗れ~る by うぃすましょっぷ
4/15 - 僕はキャラメルポップコーンになりたい! by ちょこっとだけ
4/15 - もう黙れよ!by cloverkoma (ft. 鏡音リン)
4/13 - いろは☆ニャ by cloverkoma (ft. 猫村いろは)
Post too long. Click here to view the full text.
3 posts and 1 image reply omitted. Click reply to view.

 No.1092

File: 1746109418392.jpg (147.47 KB, 800x600, 3MeWZrn.jpg)

>>1075
alongside those erogesong channels i've noticed a few soundcloud accounts that are good starters!

compilation/fan accounts:
> https://soundcloud.com/galgame2015
> https://soundcloud.com/nyowa
> https://soundcloud.com/vn-usagi
> https://soundcloud.com/denpatunes

official (??) artist accounts:
> https://soundcloud.com/mosaicwav
> https://soundcloud.com/nanahira
> https://soundcloud.com/user-993792759

a good place to look for albums to download digitally/etc is booth! which often is the source of new releases as well
> https://booth.pm/en/browse/Music%20(General)?q=%E9%9B%BB%E6%B3%A2%E3%82%BD%E3%83%B3%E3%82%B0

 No.1115

Odenpa Studio as of today has new digital downloads of some of their older stuff available on BOOTH! Solid pieces of denpa history.

おでんぱ☆スタジオ - https://booth.pm/en/items/6870203
C77落選記念CD - https://booth.pm/en/items/6870136

 No.1146

めるてぃ〜♡ぱにっく is up for download on booth!

https://booth.pm/en/items/6872352

 No.1175

File: 1746800648993.jpeg (875.15 KB, 1600x1200, 2010-12-10-352114.jpeg)

Choko and RISH have released the PPSG ep!

A lot of the western rating sites seem not to like it very much, which is a shame :(

You can download the ep on DoujinStyle here:
https://doujinstyle.com/?p=page&type=1&id=28091

Directly support the artists by buying the ep here:
https://linkco.re/yS28xGam?lang=en

 No.1177

File: 1746845899133.jpg (20.95 KB, 300x232, tru dempa.jpg)

I missed you denpanons.



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