/vr/ - vidya/retro

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Retro vidya anon 04/24/2022 (Sun) 14:38:43 No. 2
Anyone wanna talk about any retro vidya they're currently playing? Currently going through Tales of Destiny on the PS1. I finished Tales of Phantasia (PS1 fan translation) back in March and really enjoyed it (except for the awful encounter rate) and thought I'd start on the next game in the series. Tales of Destiny has been an interesting experience because the encounter rate feels worse and the gameplay also feels like a step down (it's an earlier engine than Phantasia) which makes it a horrible chore to play sometimes but the characters and story are really good. I like the idea of "Swordians" in the world and find the characters to be quite endearing with some interesting backstories behind them. Learning of the histories and twists of Rutee, Mary and Leon really surprised me. It's a real shame this version didn't translate any of the skits that the characters had in Phantasia (since this is an official translation as opposed to the fan, so they probably had time constraints) since it would be nice to learn more about these characters. Skits also remind you where you're going a lot of the time, so you don't have to mindlessly walk around new locations until you figure out where to go. The gameplay is honestly boring even when I try. I run from normal fights a majority of the time and cheese boss battles by using magic and interrupting the enemy magic spells. The encounter rate is dreadful and ruinS the game for me a lot of the time. Even with spells that cut it I feel I get into one encounter every 10-15 steps. The visible enemies you can see in some locations that run into you to start battles are even worse, one location in the game was just narrow pathways with enemies running about on them so you're forced into around 40 battles in that one tower alone. I also find the puzzles in this game to be really frustrating sometimes, one puzzle even has the wrong clues to it and I had to check a guide to find this out. Really close to finishing the game from what I gather, I also discovered that the PS2 remake was pretty much fully translated and I could've played that version instead. A shame, but I guess I can always play it sometime down the line when I wanna give this game another playthrough.
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>>2 At the moment I play Blood and a few pseudo retro games namely Lunacid, Turbo Overkill and Wrath; Aeon of Ruin I think i dont need to introduce Blood. Lunacid is a throwback game to old From Software titles before they made Demon Souls, from what I've seen so far they nail the design of the world, comparable to Dark Souls if you ask me. Turbo Overkill and Wrath are inspired by Quake, Wrath is from 3D Realms and you can feel it, and TO is from Apogee and takes the ridiculous 80s action cyberpunk trope to the extreme.
>>3 >Blood Ah nice, recently went through that and enjoyed it a lot more than I did when I tried to play it 2 years ago. Build engine games never seem to sit right with me for some reason so it was a real disappointment to play something as fast paced and skilful as Blood and just dislike it. Giving it a second try on it's intended difficulty and crouching everywhere really made it a fun experience even if it took me around 3-4 hours to see that. Tried to play Duke Nukem 3D for the 4th time or so in my life and going from Blood to Duke feels like a downgrade. Thinking of maybe trying it on a harder difficulty or something.
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Consider this cute half-orc. Joking aside, has anyone played Headon? Its a really good throwback shooter, running on gz doom.
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>>4 my problem with duke and shadow warrior is that even after so many years i still get lost in some maps which never happens to me with blood but that may come from the fact that i played it a lot more. I may catch some flak for the following but if you ask me you can brute force most encoutners in duke and shadow while blood expects from you to learn the ropes but when it clicks its just such a blast. I also prefer the stlye of blood over duke and shadow, love me some evil dead; 80's action and hong kong cinema is great too dont get me wrong.
>>5 Great game but most level flow kinda weird, also the latent sexuality undermines the seriousness the story tries to convey. You can definitely feel that the dude who made this game made his money with futaporn with the characters from said game.
>>7 >does the sight of cleavage make you insane?! the only thing you are right about is the pacing of the level most of them are a slog especially if youre a secret hunter
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>>2 Played Nejishiki (1988) by Will published by Zeit for the PC-98, emulated on Neko Project II th + Textractor + jDeppL for machine translation. An adventure game where Yoshiharu Tsuge's various stories and themes connect in dreamlike fashion to form a surreal biography of his inner mind. As a game, it is rough. Progress is slow and obtuse. You find yourself exhausting meaningless small talk options again and again because one of them may suddenly be the key for progress. There's usually something to clue you in on what you have to do if you take the time to think about it, sometimes relating to the manga story a character originally appeared in. And when you realize on your own, it's very satisfying. But it won't be smooth sailing, and that's clearly intentional. It will make you feel the agony that the boy in the original Nejishiki story goes through. Even worse if you need translation like me. That aside, there really is meaning and poetry to think about behind a lot of what you have to do and go through, which is appealing. As an artsy adventure into Tsuge's mind, it is incredibly interesting. The setting built by his characters arises naturally, captures their charm and sense of humor, and slowly pulls you into a world permeated by the melancholic tone of their stories. Actually being there in the final days of old rural Japanese life, experiencing its decadence while the economy is ironically getting better, mourning the death of this old way of life because, however miserable and often stupid it was, in the end there was something indescribably valuable in it (at the very least, a metaphorical hometown for our main character) being lost too... It is quite powerful and dare I say beautiful. It makes you feel the ambivalent yet poignant nostalgia and the growing alienation that drive Tsuge inward into the world of dreams and delusions that takes over his life. And this dreamlike spiral labyrinth that he wanders in search of himself is frighteningly compelling. All in all, this game was a crazy experience and a meaningful addition to the works of Tsuge. I couldn't get sound to work but it didn't bother me at all. Oh and there are a few playthroughs on youtube you can look up by the japanese title, ねじ式.
Playing Star Ocean 2 : Second Story again. The pixel art and music are great. The fighting style is more like modern jrpgs are today instead of turn based like previous games.
I recently played Resident Evil 1&2 for the first time, absolutely awesome games, didn't expect them to be this much fun. Looking forward to play 3 and Dino Crisis in the future. Also replayed Turok1&2 which are also great. Not sure what to play next, I think it's either Armored Core (PS1) or Galaxy Fräulein Yuna (PCE).
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The PS1 game Baroque finally got an English translation a few days ago! I'm really looking forward to trying it out. It seems like a very interesting game.
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Currently playing through Grandia 1. I haven't really played many JRPGS before so I was worried about getting bored but I am having a lot of fun. Justin and his friends are really adorable and I like the main plot of searching for a lost civilization. I'm also playing Metal Slader Glory on the NES. It's a fairly okay text adventure so far, the mystery surrounding the slader is fairly interesting. The artwork is very nice too. I wish the SNES remake got translated because the art in that game is gorgeous.
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The only retro game I'm going through right now is The Secret of Monkey Island. I tried to not use a guide through that game but found myself stuck as the troll wanted something that I just did not have. I searched EVERYWHERE and had no idea what to do. I then checked the universal hint system website and was incredibly pissed that the herring was the answer and the way to get it was to WALK ON THE DOCK which I just decided to not do because the game has a weird perspective so when I walked to the end of the dock I thought that's all you could do and never thought to walk south of my characters position to interrupt the bird. Even the idea of a "red herring" made me think it was a joke the devs put it to make me think it was important or something. Anyhow, I did that and I'm currently fighting pirates to learn all the insults and rebuttals to say to people. >>11 2 weeks late but very nice. RE1 and 2 are great games. The original RE2 is my favourite and I remember playing through both stories it in one sitting since the remake was coming out the next day and I wanted to play the original beforehand so I could compare to two. I loved both but found RE2 to be absolutely fantastic. RE3 is good as well, I sadly never finished Dino Crisis. Hope you update us on the other two games you played, anon. >>12 Ah, Baroque. I remember a lot of people talking about it in my circles but never really gave it a shot. Will have to look into it sometime in my life. >>13 Grandia is really fucking good. I went through it back in 2017 or so and had a blast. I also had some hearty chuckles at things like the "v slash" for sounding like idiots who say "slash v slash" when referring to /v/, and of course the Red and Blue pills you can take during the game to recover MP. Also best theme: https://www.youtube.com/watch?v=j_mPCmwJV5M. Love characters like those three. If you want more games that have that fun adventure feel give Lunar Silver Star and Skies of Arcadia a shot. Skies of Arcadia is my favourite game of all time due to the adventure aspect of that game and I adore Lunar for the same reason.
>>14 >Hope you update us on the other two games you played, anon. I actually didn't feel like playing anything recently. I picked up learning Japanese again however, after taking a break for a while. Might play something in Japanese soon, just need to find something I'm interested in and is manageable with my jap skills.
>>15 >I actually didn't feel like playing anything recently. For the first time in around 5-6 years I've also felt like this too. I used to complete around 50-70 games each year but right now as of July I've only finished 14 and a lot of those have been long JRPG's that have taken up so much of my time. Even now I'm playing through Tales of Symphonia as well and I've only just started on Disc 2 after 33 hours so I'm far from over and it's getting to me after all these RPGs this year. I want to finish it to move onto other games but playing it has been a hassle despite it being quite good. Good luck with the Japanese anyhow, anon. I should really attempt to learn it some day for the dozens of games I'd want to play.
I finished Digimon World for the first time today. Very frustrating at first but it then became a lot of fun as I progressed and learned how stuff works. There is still tons of stuff I haven't seen or done, even though I had put many hours into it. Awesome game.
>>12 The patch for the original is still being worked on.
Recently went through the Super Shinobi, fun game but a real trial and error ordeal. Took me around 7 hours to finish and a dozen+ attempts (the first boss was the hardest for me, took me like 40 tries). By around 2 hours in I decided playing it on Normal was a hassle and threw it on Easy which kept the difficulty the same but gave you tons more lives which was MUCH more manageable. I'd say if I were to give it another shot on Normal I could easily make it to the 7th stage without dying since I know those early stages quite well and how to work around them, but after that I remember finding the 7th stage to be incredibly difficult just due to the pitfalls and knockback. I was also pretty much checking a guide for all the secret goodies in all of the stages after around 3 hours just to help me with anything, and it really helped to know a stage had a secret ninja magic, power block or 50 shurikens in certain areas. The final stage is impossible without a guide or retrying it around 20 times since it's a labyrinth and you really don't have the resources to search through it all, you just need to get from the start to the end so you're not a weak mess by the final boss. Anyhow, here's the final scene in widescreen thanks to the emulator I was using. Only part of the game that works well with it and looks good.
Moved to /vr/.
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After getting my ass kicked by it some years ago I decided to set the record straight and try out the NES Ninja Gaiden once again. While the game may seem daunting at spots, there's always an optimal way to approach any given situation, so after a week and a half of casual practice I managed to finally beat it. Might even come back to it later to see if I can do it without continues. Immeadtly after I tried out the sequel, and while it has some neat additions, it doesn't feel as tightly designed as the first game so I'll probably take a while to finish. I've also heard the third game got a nasty difficulty raise for the US version so I'll have to look forward to that as well.
>>39 Good job, Ninja Gaiden is a series I want to give a shot since it feels like it'd be quite fair once you get it all down and probably a lot of fun too. I remember trying my hardest to beat Castlevania 1 and after 2-3 days of trying I got it down and now I can do it in under an hour and it's really fun for me. Have you seen the PC-Engine version? Basically straight up ports with better graphics. https://www.youtube.com/watch?v=rj_nZdlr9bU&t=457s
>>41 >Have you seen the PC-Engine version? Basically straight up ports with better graphics. I knew about the SNES port but not about this, might check it out once I'm done with the NES versions, though I've never done PC-Engine emulation before. Castlevania is another one I have to retackle. Farthest I reached was Death, I remember I got good enough to do most of the stage without getting hit, but still could never get past him since I refused to use any weapon other than the whip for some autistic reason.
>>43 >but still could never get past him since I refused to use any weapon other than the whip for some autistic reason. That's fair I guess, I'd say at the very least you should use the crossbow, feels the most fair against him since you're both using spinning projectiles at that point.
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>>20 Onto Shinobi 3 now and I've spent around 2-3 days on it in short 1-2 hour bursts and while I really love the jump in quality the game has AND how it works 80% of the time with the widescreen mode (pic related, stunning) I'm really annoyed with the double jump. I absolutely hate the double jumping in Shinobi games. It feels like it NEVER wants to work when I actually need it to but when I'm just running about a stage normally it works all the time but for a dodge or high jump it just fails me. I get that it's a jump that needs to be performed at the PEAK of your jump, but damn man, it fucking never works for me. I actually lost my progress this time round on the final stage because the game requires you to do a double jump twice near the end of the stage to get to the 2nd level and I failed in with the last 5-6 lives I had, every time in the same spot. The game also jumps in difficulty from stage 1-5 to stage 6-7 which is really annoying but understandable I guess. Still going to try it while I can.
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>>43 >whip only >against Death Good god man. If you ever try again, the secret is triple shot Holy Water and just stunlock him. If he gets out you're dead.
>>44 >>46 Yeah, I remember feeling like an idiot after reading an interview (https://shmuplations.com/castlevania/) that confirmed you're meant to use subweapons against him, but it atleast allowed me to get over that mental block. Still, I'll have to wait until I'm finished with the Ninja Gaiden games before I decide to seriously tackle it once again.
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>>39 Two down, one more to go. As said earlier, the game introduces various upgrades compared to its predecessor, and while some of them I definitively welcome (proper wallclimbing for once), it just didn't feel as tightly designed as the first. Shadow clones are fun to use, but the amount of sprite flickering they cause can be detrimental, similarly the addition of stage gimmicks bring some variety to the level design, but oftentimes I found them to hurt the core gameplay. In spite of this I still found the game to be easier, extra lives are plentier, ammo refills are more generous, but most importantly, shadow clones allow your attacks to cover a lot of ground with subweapons, so overall there's less need for precision and memorization in order to go through the game. I checked out the third game afterwards, and even from the little I played you can tell they spruced up the difficulty for this version, nonetheles a good first impression so I hope it manages to sustain that throughout the rest of the game.
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I've been playing Super Mario 1. Great game, loved at all the secrets you can use to make replays easier (wraps at 1-2, 4-2, the 1UP at 1-2, secret coin rooms, etc) and the atmosphere. I read and heard people talk about how Super Mario Bros 1 makes you feel like your going on an adventure across a world and this feels like it. All the transitions and obstacles reinforce a cohesive setting (2-1 is underwater, 2-2 has fish, you see Mario go underground for cave levels and in castles for -4 worlds) Just wish that it wasn't two hits and you're out if you have the fire plant. I heard Super Mario Bros 3 US edition edited it so you can take two hits if you have a fire plant, and it can help in this game. It's extremely punishing: the mistakes are easy to avoid, but you can snowball your way to death if you're not careful, which is why knowing where the wraps are is important (although I will admit, I dislike using wraps all the time, and only use them for a session. Reason is if I abuse wraps, it'll have the save scumming effect of me just focusing on clearing certain levels and not the game, robbing it of that cohesive experience)
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>>63 Literally the first game I played when I was a toddler. Would love to replay 1 and 3 on my NES but it seems to be daying soon, getting weird graphic glitches that make the game unplayable. F
Wanted to play Star Ocean 1 (SNES en patched), but apparently that version is buggy and freezes frequently. Literally froze within the first 2min... Not sure if I want to deal with that shit, if it does that every few mins at least. Maybe I was just unlucky dunno. Will try again tomorrow, if it crashes again I will just play the PSP remake instead.
I considered getting a Playstation Classic or PS TV for PS1 games and other emulators but holy fuck these things suck. Not only are they expensive, they are also weak af and only output 720p max and image quality warries from one title to another. What the hell? Getting a mini PC instead for living room emulation.

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