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any love fot CCA? If there is any interest we could play it.


>>120I would be up to it but I hope there are more anons that want to play


>>120Never heard of it before, what's it about?


>>122its the very first text based game, it was released in 1976 by one of the fathers of the internet, Will Crowther, he relesed it for the PDP-10 mainframe computer. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of areas, and the player moves between these areas and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake.


>>123loot building


>>120Huh, is it multiplayer? How do you play it.


Ahhh, Colossal Cave, I've played a couple DOS ports before. I think the one that I actually beat (the AGT adaptation maybe?) might've made the mazes easier because they seemed more obnoxious when I tried playing through again later with a different version.Kind of feel like this is a game that's 50/50 on if someone suggesting you play it wants you to experience a piece of history for yourself or if they just want to watch and laugh while you suffer. Some of the stuff is very obtuse if you don't already know the solutions (I remember telling friends about the dragon fight, and them being like "lmao, that's horrible and amazing, is that for real or are you pulling my leg?")For all of you who never heard of it, if you've ever seen a game reference "xyzzy" or "maze of twisty little passages" it's a tribute to this game.Definitely a historic game, but when it comes to ancient text adventures, I have to put in a recommendation for Eamon. For a program that was made on the Apple II in BASIC, it had a lot going for it; an RPG system that was simple but effective, the opportunity to author your own dungeons, etc. Kind of wish text games had developed more in that direction instead of the artfag's paradise they are nowadays, but I guess graphical RPGs increasingly filled that niche.

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