>>100>I love the first two games so much, even if 2's ending is really weird.
Yeah, it's a shame we'll never truly see what Big Whoop was in the end, I'm surprised Ron Gilbert was fine with just dropping that series to start his own, I get it made him millions in the process but it wouldn't sit right with me to leave a creation I made to someone else without finishing it off first. I think after finishing Curse, it might be my favourite of the bunch. I love the idea of this absolute idiot having someone's life in his hands that he was the cause of. The first two games felt quite selfish in that Guybrush wanted to do things for himself (be a pirate, find Big Whoop) but this time around it felt a lot more interesting as there's an actual stake involved in saving Elaine and I was a bit mixed on her falling for him but I think he's earned it by the end. I adored the artstyle by around 2 hours in, it was like watching a Dreamworks movie with how it looked, it's a shame we never got a movie in the 90s, would've been cool to see. The music was fantastic and a huge step up from the Adlib stuff from the DOS versions. I was able to work the game out without having to rely on a guide *too* much (I think around 10 times) and I was really annoyed at myself and the game for the times I did use the guide since the logic was either 90% there for me (did everything required for the gold tooth puzzle but couldn't figure out that I had to fly it out the window by inhaling helium and blowing a bubble with bubble gum the tooth is attached to) or something I would've never done (putting the portrait in front of a porthole and going on the other side to make Guybrush look like he's a family member). Still, it was a very enjoyable game even when I did have to check a guide and I was able to finish it quite quickly by checking when I was stuck instead of attempting everything possible. I did find the game had a similar vibe to the first one with how similar the actions you take were, such as finding a crew and the insult sword fighting but that wasn't really a bad thing, rather a "oh, I'm doing this again" feeling. I think it's the funniest Monkey Island game by far and had a similar vibe to Golden-age Simpsons. I can remember laughing incredibly hard when Guybrush died, escaped the coffin and Post too long. Click here to view the full text.